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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- import { TempNode } from '../core/TempNode.js';
- import { FunctionNode } from '../core/FunctionNode.js';
- import { MaxMIPLevelNode } from '../utils/MaxMIPLevelNode.js';
- import { BlinnShininessExponentNode } from './BlinnShininessExponentNode.js';
-
- function RoughnessToBlinnExponentNode( texture ) {
- TempNode.call( this, 'fv1' );
- this.texture = texture;
- this.maxMIPLevel = new MaxMIPLevelNode( texture );
- this.blinnShininessExponent = new BlinnShininessExponentNode();
- };
- RoughnessToBlinnExponentNode.Nodes = (function() {
- var getSpecularMIPLevel = new FunctionNode( [
- // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
- "float getSpecularMIPLevel( const in float blinnShininessExponent, const in float maxMIPLevelScalar ) {",
- // float envMapWidth = pow( 2.0, maxMIPLevelScalar );
- // float desiredMIPLevel = log2( envMapWidth * sqrt( 3.0 ) ) - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );
- " float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );",
- // clamp to allowable LOD ranges.
- " return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );",
- "}"
- ].join( "\n" ) );
-
- return {
- getSpecularMIPLevel: getSpecularMIPLevel
- };
-
- })();
- RoughnessToBlinnExponentNode.prototype = Object.create( TempNode.prototype );
- RoughnessToBlinnExponentNode.prototype.constructor = RoughnessToBlinnExponentNode;
- RoughnessToBlinnExponentNode.prototype.nodeType = "RoughnessToBlinnExponent";
- RoughnessToBlinnExponentNode.prototype.generate = function ( builder, output ) {
- if ( builder.isShader( 'fragment' ) ) {
- this.maxMIPLevel.texture = this.texture;
-
- var getSpecularMIPLevel = builder.include( RoughnessToBlinnExponentNode.Nodes.getSpecularMIPLevel );
- return builder.format( getSpecularMIPLevel + '( ' + this.blinnShininessExponent.build( builder, 'fv1' ) + ', ' + this.maxMIPLevel.build( builder, 'fv1' ) + ' )', this.type, output );
- } else {
- console.warn( "THREE.RoughnessToBlinnExponentNode is not compatible with " + builder.shader + " shader." );
- return builder.format( '0.0', this.type, output );
- }
- };
- RoughnessToBlinnExponentNode.prototype.copy = function ( source ) {
-
- TempNode.prototype.copy.call( this, source );
-
- this.texture = source.texture;
-
- };
- RoughnessToBlinnExponentNode.prototype.toJSON = function ( meta ) {
- var data = this.getJSONNode( meta );
- if ( ! data ) {
- data = this.createJSONNode( meta );
- data.texture = this.texture;
- }
- return data;
- };
- export { RoughnessToBlinnExponentNode };
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