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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- import { TempNode } from '../core/TempNode.js';
- import { ConstNode } from '../core/ConstNode.js';
- import { StructNode } from '../core/StructNode.js';
- import { FunctionNode } from '../core/FunctionNode.js';
- import { ReflectNode } from '../accessors/ReflectNode.js';
- import { FloatNode } from '../inputs/FloatNode.js';
- import { BlinnExponentToRoughnessNode } from '../bsdfs/BlinnExponentToRoughnessNode.js';
-
- function TextureCubeUVNode( coord, textureSize, blinnExponentToRoughness ) {
- TempNode.call( this, 'TextureCubeUVData' ); // TextureCubeUVData is type as StructNode
- this.coord = coord || new ReflectNode( ReflectNode.VECTOR );
- this.textureSize = textureSize || new FloatNode( 1024 );
- this.blinnExponentToRoughness = this.blinnExponentToRoughness || new BlinnExponentToRoughnessNode();
- };
- TextureCubeUVNode.Nodes = (function() {
- var TextureCubeUVData = new StructNode([
- "struct TextureCubeUVData {",
- " vec2 uv_10;",
- " vec2 uv_20;",
- " float t;",
- "}"
- ].join( "\n" ));
-
- var getFaceFromDirection = new FunctionNode( [
- "int getFaceFromDirection(vec3 direction) {",
- " vec3 absDirection = abs(direction);",
- " int face = -1;",
- " if( absDirection.x > absDirection.z ) {",
- " if(absDirection.x > absDirection.y )",
- " face = direction.x > 0.0 ? 0 : 3;",
- " else",
- " face = direction.y > 0.0 ? 1 : 4;",
- " }",
- " else {",
- " if(absDirection.z > absDirection.y )",
- " face = direction.z > 0.0 ? 2 : 5;",
- " else",
- " face = direction.y > 0.0 ? 1 : 4;",
- " }",
- " return face;",
- "}"
- ].join( "\n" ) );
-
- var cubeUV_maxLods1 = new ConstNode( "#define cubeUV_maxLods1 ( log2( cubeUV_textureSize * 0.25 ) - 1.0 )" );
- var cubeUV_rangeClamp = new ConstNode( "#define cubeUV_rangeClamp ( exp2( ( 6.0 - 1.0 ) * 2.0 ) )" );
-
- var MipLevelInfo = new FunctionNode( [
- "vec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness, in float cubeUV_textureSize ) {",
- " float scale = exp2(cubeUV_maxLods1 - roughnessLevel);",
- " float dxRoughness = dFdx(roughness);",
- " float dyRoughness = dFdy(roughness);",
- " vec3 dx = dFdx( vec * scale * dxRoughness );",
- " vec3 dy = dFdy( vec * scale * dyRoughness );",
- " float d = max( dot( dx, dx ), dot( dy, dy ) );",
- // Clamp the value to the max mip level counts. hard coded to 6 mips"
- " d = clamp(d, 1.0, cubeUV_rangeClamp);",
- " float mipLevel = 0.5 * log2(d);",
- " return vec2(floor(mipLevel), fract(mipLevel));",
- "}"
- ].join( "\n" ), [ cubeUV_maxLods1, cubeUV_rangeClamp ], { derivatives: true } );
-
- var cubeUV_maxLods2 = new ConstNode( "#define cubeUV_maxLods2 ( log2( cubeUV_textureSize * 0.25 ) - 2.0 )" );
- var cubeUV_rcpTextureSize = new ConstNode( "#define cubeUV_rcpTextureSize ( 1.0 / cubeUV_textureSize )" );
- var getCubeUV = new FunctionNode( [
- "vec2 getCubeUV( vec3 direction, float roughnessLevel, float mipLevel, in float cubeUV_textureSize ) {",
- " mipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;",
- " float a = 16.0 * cubeUV_rcpTextureSize;",
- "",
- " vec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );",
- " vec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;",
- // float powScale = exp2(roughnessLevel + mipLevel);"
- " float powScale = exp2_packed.x * exp2_packed.y;",
- // float scale = 1.0 / exp2(roughnessLevel + 2.0 + mipLevel);"
- " float scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;",
- // float mipOffset = 0.75*(1.0 - 1.0/exp2(mipLevel))/exp2(roughnessLevel);"
- " float mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;",
- "",
- " bool bRes = mipLevel == 0.0;",
- " scale = bRes && (scale < a) ? a : scale;",
- "",
- " vec3 r;",
- " vec2 offset;",
- " int face = getFaceFromDirection(direction);",
- "",
- " float rcpPowScale = 1.0 / powScale;",
- "",
- " if( face == 0) {",
- " r = vec3(direction.x, -direction.z, direction.y);",
- " offset = vec2(0.0+mipOffset,0.75 * rcpPowScale);",
- " offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;",
- " }",
- " else if( face == 1) {",
- " r = vec3(direction.y, direction.x, direction.z);",
- " offset = vec2(scale+mipOffset, 0.75 * rcpPowScale);",
- " offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;",
- " }",
- " else if( face == 2) {",
- " r = vec3(direction.z, direction.x, direction.y);",
- " offset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);",
- " offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;",
- " }",
- " else if( face == 3) {",
- " r = vec3(direction.x, direction.z, direction.y);",
- " offset = vec2(0.0+mipOffset,0.5 * rcpPowScale);",
- " offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;",
- " }",
- " else if( face == 4) {",
- " r = vec3(direction.y, direction.x, -direction.z);",
- " offset = vec2(scale+mipOffset, 0.5 * rcpPowScale);",
- " offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;",
- " }",
- " else {",
- " r = vec3(direction.z, -direction.x, direction.y);",
- " offset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);",
- " offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;",
- " }",
- " r = normalize(r);",
- " float texelOffset = 0.5 * cubeUV_rcpTextureSize;",
- " vec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;",
- " vec2 base = offset + vec2( texelOffset );",
- " return base + s * ( scale - 2.0 * texelOffset );",
- "}"
- ].join( "\n" ), [ cubeUV_maxLods2, cubeUV_rcpTextureSize, getFaceFromDirection ] );
-
- var cubeUV_maxLods3 = new ConstNode( "#define cubeUV_maxLods3 ( log2( cubeUV_textureSize * 0.25 ) - 3.0 )" );
-
- var textureCubeUV = new FunctionNode( [
- "TextureCubeUVData textureCubeUV( vec3 reflectedDirection, float roughness, in float cubeUV_textureSize ) {",
- " float roughnessVal = roughness * cubeUV_maxLods3;",
- " float r1 = floor(roughnessVal);",
- " float r2 = r1 + 1.0;",
- " float t = fract(roughnessVal);",
- " vec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness, cubeUV_textureSize);",
- " float s = mipInfo.y;",
- " float level0 = mipInfo.x;",
- " float level1 = level0 + 1.0;",
- " level1 = level1 > 5.0 ? 5.0 : level1;",
- "",
- // round to nearest mipmap if we are not interpolating."
- " level0 += min( floor( s + 0.5 ), 5.0 );",
- "",
- // Tri linear interpolation."
- " vec2 uv_10 = getCubeUV(reflectedDirection, r1, level0, cubeUV_textureSize);",
- " vec2 uv_20 = getCubeUV(reflectedDirection, r2, level0, cubeUV_textureSize);",
- "",
- " return TextureCubeUVData(uv_10, uv_20, t);",
- "}"
- ].join( "\n" ), [ TextureCubeUVData, cubeUV_maxLods3, MipLevelInfo, getCubeUV ] );
-
- return {
- TextureCubeUVData: TextureCubeUVData,
- textureCubeUV: textureCubeUV
- };
-
- })();
- TextureCubeUVNode.prototype = Object.create( TempNode.prototype );
- TextureCubeUVNode.prototype.constructor = TextureCubeUVNode;
- TextureCubeUVNode.prototype.nodeType = "TextureCubeUV";
- TextureCubeUVNode.prototype.generate = function ( builder, output ) {
- if ( builder.isShader( 'fragment' ) ) {
- var textureCubeUV = builder.include( TextureCubeUVNode.Nodes.textureCubeUV );
-
- return builder.format( textureCubeUV + '( ' + this.coord.build( builder, 'v3' ) + ', ' +
- this.blinnExponentToRoughness.build( builder, 'fv1' ) + ', ' +
- this.textureSize.build( builder, 'fv1' ) + ' )', this.getType( builder ), output );
-
- } else {
- console.warn( "THREE.TextureCubeUVNode is not compatible with " + builder.shader + " shader." );
- return builder.format( 'vec4( 0.0 )', this.getType( builder ), output );
- }
- };
- TextureCubeUVNode.prototype.toJSON = function ( meta ) {
- var data = this.getJSONNode( meta );
- if ( ! data ) {
- data = this.createJSONNode( meta );
- data.coord = this.coord.toJSON( meta ).uuid;
- data.textureSize = this.textureSize.toJSON( meta ).uuid;
- data.blinnExponentToRoughness = this.blinnExponentToRoughness.toJSON( meta ).uuid;
- }
- return data;
- };
- export { TextureCubeUVNode };
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