DragControls.js 4.4 KB

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  1. /*
  2. * @author zz85 / https://github.com/zz85
  3. * Running this will allow you to drag three.js objects around the screen.
  4. */
  5. THREE.DragControls = function( _camera, _objects, _domElement ) {
  6. var _raycaster = new THREE.Raycaster();
  7. var _mouse = new THREE.Vector3(),
  8. _offset = new THREE.Vector3();
  9. var _selected, _hovered;
  10. var p3subp1 = new THREE.Vector3();
  11. var targetposition = new THREE.Vector3();
  12. var zerovector = new THREE.Vector3();
  13. this.enabled = false;
  14. /* Custom Event Handling */
  15. var _listeners = {
  16. };
  17. var me = this;
  18. this.on = function( event, handler ) {
  19. if ( ! _listeners[ event ] ) _listeners[ event ] = [];
  20. _listeners[ event ].push( handler );
  21. return me;
  22. };
  23. this.off = function( event, handler ) {
  24. var l = _listeners[ event ];
  25. if ( ! l ) return me;
  26. if ( l.indexOf( handler ) > - 1 ) {
  27. l.splice( handler, 1 );
  28. }
  29. return me;
  30. };
  31. var notify = function( event, data, member ) {
  32. var l = _listeners[ event ];
  33. if ( ! l ) return;
  34. if ( ! member ) {
  35. for ( var i = 0; i < l.length; i ++ ) {
  36. l[ i ]( data );
  37. }
  38. }
  39. };
  40. this.setObjects = function( objects ) {
  41. if ( objects instanceof THREE.Scene ) {
  42. _objects = objects.children;
  43. } else {
  44. _objects = objects;
  45. }
  46. };
  47. this.setObjects( _objects );
  48. this.activate = function() {
  49. _domElement.addEventListener( 'mousemove', onDocumentMouseMove, false );
  50. _domElement.addEventListener( 'mousedown', onDocumentMouseDown, false );
  51. _domElement.addEventListener( 'mouseup', onDocumentMouseUp, false );
  52. };
  53. this.deactivate = function() {
  54. _domElement.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  55. _domElement.removeEventListener( 'mousedown', onDocumentMouseDown, false );
  56. _domElement.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  57. };
  58. this.dispose = function() {
  59. me.deactivate();
  60. };
  61. this.activate();
  62. function onDocumentMouseMove( event ) {
  63. event.preventDefault();
  64. _mouse.x = ( event.clientX / _domElement.width ) * 2 - 1;
  65. _mouse.y = - ( event.clientY / _domElement.height ) * 2 + 1;
  66. _raycaster.setFromCamera( _mouse, _camera );
  67. var ray = _raycaster.ray;
  68. if ( _selected && me.enabled ) {
  69. var normal = _selected.normal;
  70. // I found this article useful about plane-line intersections
  71. // http://paulbourke.net/geometry/planeline/
  72. var denom = normal.dot( ray.direction );
  73. if ( denom == 0 ) {
  74. // bail
  75. console.log( 'no or infinite solutions' );
  76. return;
  77. }
  78. var num = normal.dot( p3subp1.copy( _selected.point ).sub( ray.origin ) );
  79. var u = num / denom;
  80. targetposition.copy( ray.direction ).multiplyScalar( u ).add( ray.origin ).sub( _offset );
  81. // _selected.object.position.copy(targetposition);
  82. var xLock, yLock, zLock = false;
  83. var moveX, moveY, moveZ;
  84. if ( xLock ) {
  85. moveX = true;
  86. moveY = false;
  87. moveZ = false;
  88. } else if ( yLock ) {
  89. moveX = false;
  90. moveY = true;
  91. moveZ = false;
  92. } else {
  93. moveX = moveY = moveZ = true;
  94. }
  95. // Reverse Matrix?
  96. if ( moveX ) _selected.object.position.x = targetposition.x;
  97. if ( moveY ) _selected.object.position.y = targetposition.y;
  98. if ( moveZ ) _selected.object.position.z = targetposition.z;
  99. notify( 'drag', _selected );
  100. return;
  101. }
  102. _raycaster.setFromCamera( _mouse, _camera );
  103. var intersects = _raycaster.intersectObjects( _objects );
  104. if ( intersects.length > 0 ) {
  105. _domElement.style.cursor = 'pointer';
  106. _hovered = intersects[ 0 ];
  107. notify( 'hoveron', _hovered );
  108. } else {
  109. notify( 'hoveroff', _hovered );
  110. _hovered = null;
  111. _domElement.style.cursor = 'auto';
  112. }
  113. }
  114. function onDocumentMouseDown( event ) {
  115. event.preventDefault();
  116. _mouse.x = ( event.clientX / _domElement.width ) * 2 - 1;
  117. _mouse.y = - ( event.clientY / _domElement.height ) * 2 + 1;
  118. _raycaster.setFromCamera( _mouse, _camera );
  119. var intersects = _raycaster.intersectObjects( _objects );
  120. var ray = _raycaster.ray;
  121. var normal = ray.direction; // normal ray to the camera position
  122. if ( intersects.length > 0 ) {
  123. _selected = intersects[ 0 ];
  124. _selected.ray = ray;
  125. _selected.normal = normal ;
  126. _offset.copy( _selected.point ).sub( _selected.object.position );
  127. _domElement.style.cursor = 'move';
  128. notify( 'dragstart', _selected );
  129. }
  130. }
  131. function onDocumentMouseUp( event ) {
  132. event.preventDefault();
  133. if ( _selected ) {
  134. notify( 'dragend', _selected );
  135. _selected = null;
  136. }
  137. _domElement.style.cursor = 'auto';
  138. }
  139. };