scenegraph-sun-earth-orbit.html 2.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Scenegraph - Sun Earth</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import * as THREE from '../../build/three.module.js';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas});
  28. const fov = 40;
  29. const aspect = 2; // the canvas default
  30. const near = 0.1;
  31. const far = 1000;
  32. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  33. camera.position.set(0, 150, 0);
  34. camera.up.set(0, 0, 1);
  35. camera.lookAt(0, 0, 0);
  36. const scene = new THREE.Scene();
  37. {
  38. const color = 0xFFFFFF;
  39. const intensity = 3;
  40. const light = new THREE.PointLight(color, intensity);
  41. scene.add(light);
  42. }
  43. const objects = [];
  44. const radius = 1;
  45. const widthSegments = 6;
  46. const heightSegments = 6;
  47. const sphereGeometry = new THREE.SphereGeometry(
  48. radius, widthSegments, heightSegments);
  49. const sunMaterial = new THREE.MeshPhongMaterial({emissive: 0xFFFF00});
  50. const sunMesh = new THREE.Mesh(sphereGeometry, sunMaterial);
  51. sunMesh.scale.set(5, 5, 5);
  52. scene.add(sunMesh);
  53. objects.push(sunMesh);
  54. const earthMaterial = new THREE.MeshPhongMaterial({color: 0x2233FF, emissive: 0x112244});
  55. const earthMesh = new THREE.Mesh(sphereGeometry, earthMaterial);
  56. earthMesh.position.x = 10;
  57. sunMesh.add(earthMesh);
  58. objects.push(earthMesh);
  59. function resizeRendererToDisplaySize(renderer) {
  60. const canvas = renderer.domElement;
  61. const width = canvas.clientWidth;
  62. const height = canvas.clientHeight;
  63. const needResize = canvas.width !== width || canvas.height !== height;
  64. if (needResize) {
  65. renderer.setSize(width, height, false);
  66. }
  67. return needResize;
  68. }
  69. function render(time) {
  70. time *= 0.001;
  71. if (resizeRendererToDisplaySize(renderer)) {
  72. const canvas = renderer.domElement;
  73. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  74. camera.updateProjectionMatrix();
  75. }
  76. objects.forEach((obj) => {
  77. obj.rotation.y = time;
  78. });
  79. renderer.render(scene, camera);
  80. requestAnimationFrame(render);
  81. }
  82. requestAnimationFrame(render);
  83. }
  84. main();
  85. </script>
  86. </html>