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- Object3D - Base class for scene graph objects
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- .. ...............................................................................
- .. rubric:: Constructor
- .. ...............................................................................
- .. class:: Object3D()
- Base class for scene graph objects
- .. ...............................................................................
- .. rubric:: Attributes
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- .. attribute:: Object3D.id
- Unique number of this object instance
- .. attribute:: Object3D.name
- Optional name of the object (doesn't have to be unique)
- .. ...............................................................................
- .. rubric:: Scene graph attributes
- .. ...............................................................................
- .. attribute:: Object3D.parent
- Object's parent in scene graph
- .. attribute:: Object3D.children
- Array with object's children
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- .. rubric:: Transform attributes
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- .. attribute:: Object3D.position
- Object's local position
- :class:`Vector3` - default ``( 0, 0, 0 )``
- .. attribute:: Object3D.rotation
- Object's local rotation (Euler angles)
- :class:`Vector3` - default ``( 0, 0, 0 )``
- .. attribute:: Object3D.eulerOrder
- Order of axis for Euler angles
- ``string`` - default ``XYZ``
- .. attribute:: Object3D.scale
- Object's local scale
- :class:`Vector3` - default ``( 1, 1, 1 )``
- .. attribute:: Object3D.up
- Up direction
- :class:`Vector3` - default ``( 0, 1, 0 )``
- .. attribute:: Object3D.matrix
- Local transform
- :class:`Matrix4`
- .. attribute:: Object3D.matrixWorld
- Global transform
- :class:`Matrix4`
- .. attribute:: Object3D.matrixRotationWorld
- Global rotation
- :class:`Matrix4`
- .. attribute:: Object3D.quaternion
- Rotation quaternion
- :class:`Quaternion`
- .. attribute:: Object3D.useQuaternion
- Use quaternion instead of Euler angles for specifying local rotation
- boolean - default ``false``
- .. attribute:: Object3D.boundRadius
- ``float`` - default ``0.0``
- .. attribute:: Object3D.boundRadiusScale
- Maximum scale from X, Y, Z scale components
- ``float`` - default ``1.0``
- .. attribute:: Object3D.renderDepth
- Override depth-sorting order if non ``null``
- ``float`` - default ``null``
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- .. rubric:: Appearance flags
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- .. attribute:: Object3D.visible
- Object gets rendered if ``true``
- ``boolean`` - default ``true``
- .. attribute:: Object3D.doubleSided
- Both sides of faces visible if ``true``
- default ``false``
- .. attribute:: Object3D.flipSided
- Backside of face visible
- default ``false``
- .. attribute:: Object3D.castShadow
- Gets rendered into shadow map
- ``boolean`` - default ``false``
- .. attribute:: Object3D.receiveShadow
- Material gets baked in shadow receiving
- ``boolean`` - default ``false``
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- .. rubric:: Scene graph flags
- .. ...............................................................................
- .. attribute:: Object3D.frustumCulled
- ``boolean`` - default ``true``
- .. attribute:: Object3D.matrixAutoUpdate
- ``boolean`` - default ``true``
- .. attribute:: Object3D.matrixWorldNeedsUpdate
- ``boolean`` - default ``true``
- .. attribute:: Object3D.rotationAutoUpdate
- ``boolean`` - default ``true``
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- .. rubric:: Methods
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- .. function:: Object3D.translate ( distance, axis )
- Translates object along arbitrary axis by distance
- :param float distance: distance
- :param Vector3 axis: translation direction
- .. function:: Object3D.translateX ( distance )
- Translates object along X-axis by distance
- :param float distance: distance
- .. function:: Object3D.translateY ( distance )
- Translates object along Y-axis by distance
- :param float distance: distance
- .. function:: Object3D.translateZ ( distance )
- Translates object along Z-axis by distance
- :param float distance: distance
- .. function:: Object3D.lookAt ( vector )
- Rotates object to face point in space
- :param Vector3 vector: vector
- .. function:: Object3D.add ( object )
- Adds child object to this object
- :param Object3D object: child
- .. function:: Object3D.remove ( object )
- Removes child object from this object
- :param Object3D object: child
- .. function:: Object3D.getChildByName ( name, doRecurse )
- Gets first child with name matching the argument (searches whole subgraph recursively if flag is set).
- :param string name: child name
- :param boolean doRecurse: recurse flag
- :returns: child with matching name or ``undefined``
- :rtype: :class:`Object3D`
- .. function:: Object3D.updateMatrix ( )
- Updates local transform
- .. function:: Object3D.updateMatrixWorld ( force )
- Updates global transform of the object and its children
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- .. rubric:: Example
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