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- <head>
- <meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>[name]</h1>
- <div class="desc">
- This class stores data for an attribute (such as vertex positions, face indices, normals,
- colors, UVs, and any custom attributes ) associated with a [page:BufferGeometry], which allows
- for more efficient passing of data to the GPU. See that page for details and a usage example.<br /><br />
- Data is stored as vectors of any length (defined by [page:BufferAttribute.itemSize itemSize]),
- and in general in the methods outlined below if passing in an index, this is automatically
- multiplied by the vector length.
- </div>
- <h2>Constructor</h2>
- <h3>[name]( [page:TypedArray array], [page:Integer itemSize], [page:Boolean normalized] )</h3>
- <div>
- [page:TypedArray array] -- Must be a [link:https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/TypedArray TypedArray].
- Used to instantiate the buffer. <br />
- This array should have
- <code>itemSize * numVertices</code>
- elements, where numVertices is the number of vertices in the associated [page:BufferGeometry BufferGeometry].<br /><br />
- [page:Integer itemSize] -- the number of values of the array that should be associated with
- a particular vertex. For instance, if this
- attribute is storing a 3-component vector (such as a position, normal, or color), then itemSize should be 3.
- <br /><br />
- [page:Boolean normalized] -- (optional) Indicates how the underlying data in the buffer maps
- to the values in the GLSL code. For instance, if [page:TypedArray array] is an instance of
- UInt16Array, and [page:Boolean normalized] is true, the values 0 - +65535 in the array
- data will be mapped to 0.0f - +1.0f in the GLSL attribute. An Int16Array (signed) would map
- from -32767 - +32767 to -1.0f - +1.0f. If [page:Boolean normalized] is false, the values
- will be converted to floats which contain the exact value, i.e. 32767 becomes 32767.0f.
- </div>
- <h2>Properties</h2>
- <h3>[property:TypedArray array]</h3>
- <div>
- The [page:TypedArray array] holding data stored in the buffer.
- </div>
- <h3>[property:Integer count]</h3>
- <div>
- Stores the [page:BufferAttribute.array array]'s length divided by the [page:BufferAttribute.itemSize itemSize].<br /><br />
- If the buffer is storing a 3-component vector (such as a position, normal, or color),
- then this will count the number of such vectors stored.
- </div>
- <h3>[property:Boolean dynamic]</h3>
- <div>
- Whether the buffer is dynamic or not. Default is *false*.<br />
- If false, the GPU is informed that contents of the buffer are likely to be used often and not change often.
- This corresponds to the [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData gl.STATIC_DRAW] flag.<br />
- if true, the GPU is informed that contents of the buffer are likely to be used often and change often.
- This corresponds to the [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData gl.DYNAMIC_DRAW] flag.
- </div>
- <h3>[property:Boolean isBufferAttribute]</h3>
- <div>
- Used to check whether this or derived classes are BufferAttributes. Default is *true*.<br /><br />
- You should not change this, as it used internally for optimisation.
- </div>
- <h3>[property:Integer itemSize]</h3>
- <div>The length of vectors that are being stored in the [page:BufferAttribute.array array].</div>
- <h3>[property:String name]</h3>
- <div>
- Optional name for this attribute instance. Default is an empty string.
- </div>
- <h3>[property:Boolean needsUpdate]</h3>
- <div>
- Flag to indicate that this attribute has changed and should be re-sent to the GPU.
- Set this to true when you modify the value of the array.<br /><br />
- Setting this to true also increments the [page:BufferAttribute.version version].
- </div>
- <h3>[property:Boolean normalized]</h3>
- <div>
- Indicates how the underlying data in the buffer maps to the values in the GLSL shader code.
- See the constructor above for details.
- </div>
- <h3>[property:Function onUploadCallback]</h3>
- <div>
- A callback function that is executed after the Renderer has transfered the attribute array data to the GPU.
- </div>
- <h3>[property:Object updateRange]</h3>
- <div>Object containing:<br />
- [page:Integer offset]: Default is *0*. Position at whcih to start update.<br />
- [page:Integer count]: Default is *-1*, which means don't use update ranges. <br /><br />
- This can be used to only update some components of stored vectors (for example, just the component
- related to color).
- </div>
- <h3>[property:String uuid]</h3>
- <div>
- [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance.
- This gets automatically assigned and this shouldn't be edited.
- </div>
- <h3>[property:Integer version]</h3>
- <div>A version number, incremented every time the [page:BufferAttribute.needsUpdate needsUpdate] property is set to true.</div>
- <h2>Methods</h2>
- <h3>[method:BufferAttribute clone]() </h3>
- <div>Return a copy of this bufferAttribute.</div>
- <h3>[method:BufferAttribute copyArray]( array ) </h3>
- <div>Copy the array given here (which can be a normal array or TypedArray) into
- [page:BufferAttribute.array array].<br /><br />
- See [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray/set TypedArray.set]
- for notes on requirements if copying a TypedArray.
- </div>
- <h3>[method:null copyAt] ( [page:Integer index1], [page:BufferAttribute bufferAttribute], [page:Integer index2] ) </h3>
- <div>Copy a vector from bufferAttribute[index2] to [page:BufferAttribute.array array][index1].</div>
- <h3>[method:BufferAttribute copyColorsArray]( colors ) </h3>
- <div>Copy an array representing RGB color values into [page:BufferAttribute.array array].</div>
- <h3>[method:BufferAttribute copyIndicesArray]( indices ) </h3>
- <div>Copy an array representing [page:Face3] indices into [page:BufferAttribute.array array].</div>
- <h3>[method:BufferAttribute copyVector2sArray]( vectors ) </h3>
- <div>Copy an array representing [page:Vector2]s into [page:BufferAttribute.array array].</div>
- <h3>[method:BufferAttribute copyVector3sArray]( vectors ) </h3>
- <div>Copy an array representing [page:Vector3]s into [page:BufferAttribute.array array].</div>
- <h3>[method:BufferAttribute copyVector4sArray]( vectors ) </h3>
- <div>Copy an array representing [page:Vector4]s into [page:BufferAttribute.array array].</div>
- <h3>[method:Number getX]( index ) </h3>
- <div>Returns the x component of the vector at the given index.</div>
- <h3>[method:Number getY]( index ) </h3>
- <div>Returns the y component of the vector at the given index.</div>
- <h3>[method:Number getZ]( index ) </h3>
- <div>Returns the z component of the vector at the given index.</div>
- <h3>[method:Number getW]( index ) </h3>
- <div>Returns the w component of the vector at the given index.</div>
- <h3>[method:null onUpload]( [page:Function callback] ) </h3>
- <div>
- Sets the value of the onUploadCallback property.<br /><br />
- In the [example:webgl_buffergeometry WebGL / Buffergeometry] this is used to free memory
- after the buffer has been transfered to the GPU.
- </div>
- <h3>[method:null set] ( [page:Array value], [page:Integer offset] ) </h3>
- <div>
- value -- an [page:Array] or [page:TypedArray] from which to copy values. <br />
- offset -- (optional) index of the [page:BufferAttribute.array array] at which to start copying.<br /><br />
- Calls [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray/set TypedArray.set]( [page:Array value], [page:Integer offset] )
- on the [page:BufferAttribute.array array].<br /><br />
- In particular, see that page for requirements on [page:Array value]
- being a [page:TypedArray].
- </div>
- <h3>[method:null setArray] ( [page:TypedArray array] ) </h3>
- <div>
- [page:BufferAttribute.array array] to the TypedArray passed in here.<br /><br />
- After setting the array, [page:BufferAttribute.needsUpdate needsUpdate] should be set to true.
- </div>
- <h3>[method:BufferAttribute setDynamic] ( [page:Boolean value] ) </h3>
- <div>Set [page:BufferAttribute.dynamic dynamic] to value.</div>
- <h3>[method:null setX]( index, x ) </h3>
- <div>Sets the x component of the vector at the given index.</div>
- <h3>[method:null setY]( index, y ) </h3>
- <div>Sets the y component of the vector at the given index.</div>
- <h3>[method:null setZ]( index, z ) </h3>
- <div>Sets the z component of the vector at the given index.</div>
- <h3>[method:null setW]( index, w ) </h3>
- <div>Sets the w component of the vector at the given index.</div>
- <h3>[method:null setXY]( index, x, y ) </h3>
- <div>Sets the x and y components of the vector at the given index.</div>
- <h3>[method:null setXYZ]( index, x, y, z ) </h3>
- <div>Sets the x, y and z components of the vector at the given index.</div>
- <h3>[method:null setXYZW]( index, x, y, z, w ) </h3>
- <div>Sets the x, y, z and w components of the vector at the given index.</div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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