GLTF2Loader.js 46 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTF2Loader = ( function () {
  9. function GLTF2Loader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. }
  12. GLTF2Loader.prototype = {
  13. constructor: GLTF2Loader,
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, onLoad, path );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. setPath: function ( value ) {
  27. this.path = value;
  28. },
  29. parse: function ( data, callback, path ) {
  30. var content;
  31. var extensions = {};
  32. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  33. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  34. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  35. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  36. } else {
  37. content = convertUint8ArrayToString( new Uint8Array( data ) );
  38. }
  39. var json = JSON.parse( content );
  40. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  41. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  42. }
  43. console.time( 'GLTF2Loader' );
  44. var parser = new GLTFParser( json, extensions, {
  45. path: path || this.path,
  46. crossOrigin: this.crossOrigin
  47. } );
  48. parser.parse( function ( scene, scenes, cameras, animations ) {
  49. console.timeEnd( 'GLTF2Loader' );
  50. var glTF = {
  51. "scene": scene,
  52. "scenes": scenes,
  53. "cameras": cameras,
  54. "animations": animations
  55. };
  56. callback( glTF );
  57. } );
  58. }
  59. };
  60. /* GLTFREGISTRY */
  61. function GLTFRegistry() {
  62. var objects = {};
  63. return {
  64. get: function ( key ) {
  65. return objects[ key ];
  66. },
  67. add: function ( key, object ) {
  68. objects[ key ] = object;
  69. },
  70. remove: function ( key ) {
  71. delete objects[ key ];
  72. },
  73. removeAll: function () {
  74. objects = {};
  75. },
  76. update: function ( scene, camera ) {
  77. // update scene graph
  78. scene.updateMatrixWorld();
  79. // update camera matrices and frustum
  80. camera.updateMatrixWorld();
  81. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  82. for ( var name in objects ) {
  83. var object = objects[ name ];
  84. if ( object.update ) {
  85. object.update( scene, camera );
  86. }
  87. }
  88. }
  89. };
  90. }
  91. /* GLTFSHADERS */
  92. GLTF2Loader.Shaders = new GLTFRegistry();
  93. /* GLTFSHADER */
  94. function GLTFShader( targetNode, allNodes ) {
  95. var boundUniforms = {};
  96. // bind each uniform to its source node
  97. var uniforms = targetNode.material.uniforms;
  98. for ( var uniformId in uniforms ) {
  99. var uniform = uniforms[ uniformId ];
  100. if ( uniform.semantic ) {
  101. var sourceNodeRef = uniform.node;
  102. var sourceNode = targetNode;
  103. if ( sourceNodeRef ) {
  104. sourceNode = allNodes[ sourceNodeRef ];
  105. }
  106. boundUniforms[ uniformId ] = {
  107. semantic: uniform.semantic,
  108. sourceNode: sourceNode,
  109. targetNode: targetNode,
  110. uniform: uniform
  111. };
  112. }
  113. }
  114. this.boundUniforms = boundUniforms;
  115. this._m4 = new THREE.Matrix4();
  116. }
  117. // Update - update all the uniform values
  118. GLTFShader.prototype.update = function ( scene, camera ) {
  119. var boundUniforms = this.boundUniforms;
  120. for ( var name in boundUniforms ) {
  121. var boundUniform = boundUniforms[ name ];
  122. switch ( boundUniform.semantic ) {
  123. case "MODELVIEW":
  124. var m4 = boundUniform.uniform.value;
  125. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  126. break;
  127. case "MODELVIEWINVERSETRANSPOSE":
  128. var m3 = boundUniform.uniform.value;
  129. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  130. m3.getNormalMatrix( this._m4 );
  131. break;
  132. case "PROJECTION":
  133. var m4 = boundUniform.uniform.value;
  134. m4.copy( camera.projectionMatrix );
  135. break;
  136. case "JOINTMATRIX":
  137. var m4v = boundUniform.uniform.value;
  138. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  139. // So it goes like this:
  140. // SkinnedMesh world matrix is already baked into MODELVIEW;
  141. // transform joints to local space,
  142. // then transform using joint's inverse
  143. m4v[ mi ]
  144. .getInverse( boundUniform.sourceNode.matrixWorld )
  145. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  146. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  147. .multiply( boundUniform.targetNode.bindMatrix );
  148. }
  149. break;
  150. default :
  151. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  152. break;
  153. }
  154. }
  155. };
  156. /*********************************/
  157. /********** EXTENSIONS ***********/
  158. /*********************************/
  159. var EXTENSIONS = {
  160. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  161. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  162. };
  163. /* MATERIALS COMMON EXTENSION */
  164. function GLTFMaterialsCommonExtension( json ) {
  165. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  166. this.lights = {};
  167. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  168. var lights = extension.lights || {};
  169. for ( var lightId in lights ) {
  170. var light = lights[ lightId ];
  171. var lightNode;
  172. var lightParams = light[ light.type ];
  173. var color = new THREE.Color().fromArray( lightParams.color );
  174. switch ( light.type ) {
  175. case "directional":
  176. lightNode = new THREE.DirectionalLight( color );
  177. lightNode.position.set( 0, 0, 1 );
  178. break;
  179. case "point":
  180. lightNode = new THREE.PointLight( color );
  181. break;
  182. case "spot":
  183. lightNode = new THREE.SpotLight( color );
  184. lightNode.position.set( 0, 0, 1 );
  185. break;
  186. case "ambient":
  187. lightNode = new THREE.AmbientLight( color );
  188. break;
  189. }
  190. if ( lightNode ) {
  191. this.lights[ lightId ] = lightNode;
  192. }
  193. }
  194. }
  195. /* BINARY EXTENSION */
  196. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  197. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  198. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  199. function GLTFBinaryExtension( data ) {
  200. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  201. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  202. var header = {
  203. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  204. version: headerView.getUint32( 4, true ),
  205. length: headerView.getUint32( 8, true ),
  206. contentLength: headerView.getUint32( 12, true ),
  207. contentFormat: headerView.getUint32( 16, true )
  208. };
  209. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  210. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  211. if ( header[ key ] !== value ) {
  212. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  213. }
  214. }
  215. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  216. this.header = header;
  217. this.content = convertUint8ArrayToString( contentArray );
  218. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  219. }
  220. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  221. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  222. var array = new Uint8Array( bufferView );
  223. return convertUint8ArrayToString( array );
  224. };
  225. GLTFBinaryExtension.prototype.loadTextureSourceUri = function ( source, bufferViews ) {
  226. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  227. var bufferView = bufferViews[ metadata.bufferView ];
  228. var stringData = convertUint8ArrayToString( new Uint8Array( bufferView ) );
  229. return 'data:' + metadata.mimeType + ';base64,' + btoa( stringData );
  230. };
  231. /*********************************/
  232. /********** INTERNALS ************/
  233. /*********************************/
  234. /* CONSTANTS */
  235. var WEBGL_CONSTANTS = {
  236. FLOAT: 5126,
  237. //FLOAT_MAT2: 35674,
  238. FLOAT_MAT3: 35675,
  239. FLOAT_MAT4: 35676,
  240. FLOAT_VEC2: 35664,
  241. FLOAT_VEC3: 35665,
  242. FLOAT_VEC4: 35666,
  243. LINEAR: 9729,
  244. REPEAT: 10497,
  245. SAMPLER_2D: 35678,
  246. TRIANGLES: 4,
  247. LINES: 1,
  248. UNSIGNED_BYTE: 5121,
  249. UNSIGNED_SHORT: 5123,
  250. VERTEX_SHADER: 35633,
  251. FRAGMENT_SHADER: 35632
  252. };
  253. var WEBGL_TYPE = {
  254. 5126: Number,
  255. //35674: THREE.Matrix2,
  256. 35675: THREE.Matrix3,
  257. 35676: THREE.Matrix4,
  258. 35664: THREE.Vector2,
  259. 35665: THREE.Vector3,
  260. 35666: THREE.Vector4,
  261. 35678: THREE.Texture
  262. };
  263. var WEBGL_COMPONENT_TYPES = {
  264. 5120: Int8Array,
  265. 5121: Uint8Array,
  266. 5122: Int16Array,
  267. 5123: Uint16Array,
  268. 5125: Uint32Array,
  269. 5126: Float32Array
  270. };
  271. var WEBGL_FILTERS = {
  272. 9728: THREE.NearestFilter,
  273. 9729: THREE.LinearFilter,
  274. 9984: THREE.NearestMipMapNearestFilter,
  275. 9985: THREE.LinearMipMapNearestFilter,
  276. 9986: THREE.NearestMipMapLinearFilter,
  277. 9987: THREE.LinearMipMapLinearFilter
  278. };
  279. var WEBGL_WRAPPINGS = {
  280. 33071: THREE.ClampToEdgeWrapping,
  281. 33648: THREE.MirroredRepeatWrapping,
  282. 10497: THREE.RepeatWrapping
  283. };
  284. var WEBGL_TEXTURE_FORMATS = {
  285. 6406: THREE.AlphaFormat,
  286. 6407: THREE.RGBFormat,
  287. 6408: THREE.RGBAFormat,
  288. 6409: THREE.LuminanceFormat,
  289. 6410: THREE.LuminanceAlphaFormat
  290. };
  291. var WEBGL_TEXTURE_DATATYPES = {
  292. 5121: THREE.UnsignedByteType,
  293. 32819: THREE.UnsignedShort4444Type,
  294. 32820: THREE.UnsignedShort5551Type,
  295. 33635: THREE.UnsignedShort565Type
  296. };
  297. var WEBGL_SIDES = {
  298. 1028: THREE.BackSide, // Culling front
  299. 1029: THREE.FrontSide // Culling back
  300. //1032: THREE.NoSide // Culling front and back, what to do?
  301. };
  302. var WEBGL_DEPTH_FUNCS = {
  303. 512: THREE.NeverDepth,
  304. 513: THREE.LessDepth,
  305. 514: THREE.EqualDepth,
  306. 515: THREE.LessEqualDepth,
  307. 516: THREE.GreaterEqualDepth,
  308. 517: THREE.NotEqualDepth,
  309. 518: THREE.GreaterEqualDepth,
  310. 519: THREE.AlwaysDepth
  311. };
  312. var WEBGL_BLEND_EQUATIONS = {
  313. 32774: THREE.AddEquation,
  314. 32778: THREE.SubtractEquation,
  315. 32779: THREE.ReverseSubtractEquation
  316. };
  317. var WEBGL_BLEND_FUNCS = {
  318. 0: THREE.ZeroFactor,
  319. 1: THREE.OneFactor,
  320. 768: THREE.SrcColorFactor,
  321. 769: THREE.OneMinusSrcColorFactor,
  322. 770: THREE.SrcAlphaFactor,
  323. 771: THREE.OneMinusSrcAlphaFactor,
  324. 772: THREE.DstAlphaFactor,
  325. 773: THREE.OneMinusDstAlphaFactor,
  326. 774: THREE.DstColorFactor,
  327. 775: THREE.OneMinusDstColorFactor,
  328. 776: THREE.SrcAlphaSaturateFactor
  329. // The followings are not supported by Three.js yet
  330. //32769: CONSTANT_COLOR,
  331. //32770: ONE_MINUS_CONSTANT_COLOR,
  332. //32771: CONSTANT_ALPHA,
  333. //32772: ONE_MINUS_CONSTANT_COLOR
  334. };
  335. var WEBGL_TYPE_SIZES = {
  336. 'SCALAR': 1,
  337. 'VEC2': 2,
  338. 'VEC3': 3,
  339. 'VEC4': 4,
  340. 'MAT2': 4,
  341. 'MAT3': 9,
  342. 'MAT4': 16
  343. };
  344. var PATH_PROPERTIES = {
  345. scale: 'scale',
  346. translation: 'position',
  347. rotation: 'quaternion'
  348. };
  349. var INTERPOLATION = {
  350. LINEAR: THREE.InterpolateLinear,
  351. STEP: THREE.InterpolateDiscrete
  352. };
  353. var STATES_ENABLES = {
  354. 2884: 'CULL_FACE',
  355. 2929: 'DEPTH_TEST',
  356. 3042: 'BLEND',
  357. 3089: 'SCISSOR_TEST',
  358. 32823: 'POLYGON_OFFSET_FILL',
  359. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  360. };
  361. /* UTILITY FUNCTIONS */
  362. function _each( object, callback, thisObj ) {
  363. if ( !object ) {
  364. return Promise.resolve();
  365. }
  366. var results;
  367. var fns = [];
  368. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  369. results = [];
  370. var length = object.length;
  371. for ( var idx = 0; idx < length; idx ++ ) {
  372. var value = callback.call( thisObj || this, object[ idx ], idx );
  373. if ( value ) {
  374. fns.push( value );
  375. if ( value instanceof Promise ) {
  376. value.then( function( key, value ) {
  377. results[ idx ] = value;
  378. }.bind( this, key ));
  379. } else {
  380. results[ idx ] = value;
  381. }
  382. }
  383. }
  384. } else {
  385. results = {};
  386. for ( var key in object ) {
  387. if ( object.hasOwnProperty( key ) ) {
  388. var value = callback.call( thisObj || this, object[ key ], key );
  389. if ( value ) {
  390. fns.push( value );
  391. if ( value instanceof Promise ) {
  392. value.then( function( key, value ) {
  393. results[ key ] = value;
  394. }.bind( this, key ));
  395. } else {
  396. results[ key ] = value;
  397. }
  398. }
  399. }
  400. }
  401. }
  402. return Promise.all( fns ).then( function() {
  403. return results;
  404. });
  405. }
  406. function resolveURL( url, path ) {
  407. // Invalid URL
  408. if ( typeof url !== 'string' || url === '' )
  409. return '';
  410. // Absolute URL
  411. if ( /^https?:\/\//i.test( url ) ) {
  412. return url;
  413. }
  414. // Data URI
  415. if ( /^data:.*,.*$/i.test( url ) ) {
  416. return url;
  417. }
  418. // Relative URL
  419. return ( path || '' ) + url;
  420. }
  421. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  422. // throws a "maximum call stack size exceeded" error for large arrays.
  423. function convertUint8ArrayToString( array ) {
  424. var s = '';
  425. for ( var i = 0; i < array.length; i ++ ) {
  426. s += String.fromCharCode( array[ i ] );
  427. }
  428. return s;
  429. }
  430. // Three.js seems too dependent on attribute names so globally
  431. // replace those in the shader code
  432. function replaceTHREEShaderAttributes( shaderText, technique ) {
  433. // Expected technique attributes
  434. var attributes = {};
  435. for ( var attributeId in technique.attributes ) {
  436. var pname = technique.attributes[ attributeId ];
  437. var param = technique.parameters[ pname ];
  438. var atype = param.type;
  439. var semantic = param.semantic;
  440. attributes[ attributeId ] = {
  441. type: atype,
  442. semantic: semantic
  443. };
  444. }
  445. // Figure out which attributes to change in technique
  446. var shaderParams = technique.parameters;
  447. var shaderAttributes = technique.attributes;
  448. var params = {};
  449. for ( var attributeId in attributes ) {
  450. var pname = shaderAttributes[ attributeId ];
  451. var shaderParam = shaderParams[ pname ];
  452. var semantic = shaderParam.semantic;
  453. if ( semantic ) {
  454. params[ attributeId ] = shaderParam;
  455. }
  456. }
  457. for ( var pname in params ) {
  458. var param = params[ pname ];
  459. var semantic = param.semantic;
  460. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  461. switch ( semantic ) {
  462. case "POSITION":
  463. shaderText = shaderText.replace( regEx, 'position' );
  464. break;
  465. case "NORMAL":
  466. shaderText = shaderText.replace( regEx, 'normal' );
  467. break;
  468. case 'TEXCOORD_0':
  469. case 'TEXCOORD0':
  470. case 'TEXCOORD':
  471. shaderText = shaderText.replace( regEx, 'uv' );
  472. break;
  473. case 'COLOR_0':
  474. case 'COLOR0':
  475. case 'COLOR':
  476. shaderText = shaderText.replace( regEx, 'color' );
  477. break;
  478. case "WEIGHT":
  479. shaderText = shaderText.replace( regEx, 'skinWeight' );
  480. break;
  481. case "JOINT":
  482. shaderText = shaderText.replace( regEx, 'skinIndex' );
  483. break;
  484. }
  485. }
  486. return shaderText;
  487. }
  488. function createDefaultMaterial() {
  489. return new THREE.MeshPhongMaterial( {
  490. color: 0x00000,
  491. emissive: 0x888888,
  492. specular: 0x000000,
  493. shininess: 0,
  494. transparent: false,
  495. depthTest: true,
  496. side: THREE.FrontSide
  497. } );
  498. }
  499. // Deferred constructor for RawShaderMaterial types
  500. function DeferredShaderMaterial( params ) {
  501. this.isDeferredShaderMaterial = true;
  502. this.params = params;
  503. }
  504. DeferredShaderMaterial.prototype.create = function () {
  505. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  506. for ( var uniformId in this.params.uniforms ) {
  507. var originalUniform = this.params.uniforms[ uniformId ];
  508. if ( originalUniform.value instanceof THREE.Texture ) {
  509. uniforms[ uniformId ].value = originalUniform.value;
  510. uniforms[ uniformId ].value.needsUpdate = true;
  511. }
  512. uniforms[ uniformId ].semantic = originalUniform.semantic;
  513. uniforms[ uniformId ].node = originalUniform.node;
  514. }
  515. this.params.uniforms = uniforms;
  516. return new THREE.RawShaderMaterial( this.params );
  517. };
  518. /* GLTF PARSER */
  519. function GLTFParser( json, extensions, options ) {
  520. this.json = json || {};
  521. this.extensions = extensions || {};
  522. this.options = options || {};
  523. // loader object cache
  524. this.cache = new GLTFRegistry();
  525. }
  526. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  527. var _dependencies = {};
  528. for ( var i = 0; i < dependencies.length; i ++ ) {
  529. var dependency = dependencies[ i ];
  530. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  531. var cached = this.cache.get( dependency );
  532. if ( cached !== undefined ) {
  533. _dependencies[ dependency ] = cached;
  534. } else if ( this[ fnName ] ) {
  535. var fn = this[ fnName ]();
  536. this.cache.add( dependency, fn );
  537. _dependencies[ dependency ] = fn;
  538. }
  539. }
  540. return _each( _dependencies, function ( dependency ) {
  541. return dependency;
  542. } );
  543. };
  544. GLTFParser.prototype.parse = function ( callback ) {
  545. var json = this.json;
  546. // Clear the loader cache
  547. this.cache.removeAll();
  548. // Fire the callback on complete
  549. this._withDependencies( [
  550. "scenes",
  551. "cameras",
  552. "animations"
  553. ] ).then( function ( dependencies ) {
  554. var scene = dependencies.scenes[ json.scene ];
  555. var scenes = [];
  556. for ( var name in dependencies.scenes ) {
  557. scenes.push( dependencies.scenes[ name ] );
  558. }
  559. var cameras = [];
  560. for ( var name in dependencies.cameras ) {
  561. var camera = dependencies.cameras[ name ];
  562. cameras.push( camera );
  563. }
  564. var animations = [];
  565. for ( var name in dependencies.animations ) {
  566. animations.push( dependencies.animations[ name ] );
  567. }
  568. callback( scene, scenes, cameras, animations );
  569. } );
  570. };
  571. GLTFParser.prototype.loadShaders = function () {
  572. var json = this.json;
  573. var extensions = this.extensions;
  574. var options = this.options;
  575. return this._withDependencies( [
  576. "bufferViews"
  577. ] ).then( function ( dependencies ) {
  578. return _each( json.shaders, function ( shader ) {
  579. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  580. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  581. }
  582. return new Promise( function ( resolve ) {
  583. var loader = new THREE.FileLoader();
  584. loader.setResponseType( 'text' );
  585. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  586. resolve( shaderText );
  587. } );
  588. } );
  589. } );
  590. } );
  591. };
  592. GLTFParser.prototype.loadBuffers = function () {
  593. var json = this.json;
  594. var extensions = this.extensions;
  595. var options = this.options;
  596. return _each( json.buffers, function ( buffer, name ) {
  597. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  598. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  599. }
  600. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  601. return new Promise( function ( resolve ) {
  602. var loader = new THREE.FileLoader();
  603. loader.setResponseType( 'arraybuffer' );
  604. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  605. resolve( buffer );
  606. } );
  607. } );
  608. } else {
  609. console.warn( 'THREE.GLTF2Loader: ' + buffer.type + ' buffer type is not supported' );
  610. }
  611. } );
  612. };
  613. GLTFParser.prototype.loadBufferViews = function () {
  614. var json = this.json;
  615. return this._withDependencies( [
  616. "buffers"
  617. ] ).then( function ( dependencies ) {
  618. return _each( json.bufferViews, function ( bufferView ) {
  619. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  620. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  621. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  622. } );
  623. } );
  624. };
  625. GLTFParser.prototype.loadAccessors = function () {
  626. var json = this.json;
  627. return this._withDependencies( [
  628. "bufferViews"
  629. ] ).then( function ( dependencies ) {
  630. return _each( json.accessors, function ( accessor ) {
  631. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  632. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  633. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  634. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  635. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  636. var itemBytes = elementBytes * itemSize;
  637. // The buffer is not interleaved if the stride is the item size in bytes.
  638. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  639. // Use the full buffer if it's interleaved.
  640. var array = new TypedArray( arraybuffer );
  641. // Integer parameters to IB/IBA are in array elements, not bytes.
  642. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  643. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  644. } else {
  645. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  646. return new THREE.BufferAttribute( array, itemSize );
  647. }
  648. } );
  649. } );
  650. };
  651. GLTFParser.prototype.loadTextures = function () {
  652. var json = this.json;
  653. var extensions = this.extensions;
  654. var options = this.options;
  655. return this._withDependencies( [
  656. "bufferViews"
  657. ] ).then( function ( dependencies ) {
  658. return _each( json.textures, function ( texture ) {
  659. if ( texture.source ) {
  660. return new Promise( function ( resolve ) {
  661. var source = json.images[ texture.source ];
  662. var sourceUri = source.uri;
  663. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  664. sourceUri = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadTextureSourceUri( source, dependencies.bufferViews );
  665. }
  666. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  667. if ( textureLoader === null ) {
  668. textureLoader = new THREE.TextureLoader();
  669. }
  670. textureLoader.setCrossOrigin( options.crossOrigin );
  671. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  672. _texture.flipY = false;
  673. if ( texture.name !== undefined ) _texture.name = texture.name;
  674. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  675. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  676. console.warn( 'THREE.GLTF2Loader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  677. 'internalFormat will be forced to be the same value as format.' );
  678. }
  679. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  680. if ( texture.sampler ) {
  681. var sampler = json.samplers[ texture.sampler ];
  682. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  683. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  684. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  685. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  686. }
  687. resolve( _texture );
  688. }, undefined, function () {
  689. resolve();
  690. } );
  691. } );
  692. }
  693. } );
  694. } );
  695. };
  696. GLTFParser.prototype.loadMaterials = function () {
  697. var json = this.json;
  698. return this._withDependencies( [
  699. "shaders",
  700. "textures"
  701. ] ).then( function ( dependencies ) {
  702. return _each( json.materials, function ( material ) {
  703. var materialType;
  704. var materialValues = {};
  705. var materialParams = {};
  706. var khr_material;
  707. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  708. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  709. }
  710. if ( khr_material ) {
  711. // don't copy over unused values to avoid material warning spam
  712. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  713. switch ( khr_material.technique ) {
  714. case 'BLINN' :
  715. case 'PHONG' :
  716. materialType = THREE.MeshPhongMaterial;
  717. keys.push( 'diffuse', 'specular', 'shininess' );
  718. break;
  719. case 'LAMBERT' :
  720. materialType = THREE.MeshLambertMaterial;
  721. keys.push( 'diffuse' );
  722. break;
  723. case 'CONSTANT' :
  724. default :
  725. materialType = THREE.MeshBasicMaterial;
  726. break;
  727. }
  728. keys.forEach( function( v ) {
  729. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  730. } );
  731. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  732. materialParams.side = THREE.DoubleSide;
  733. }
  734. if ( khr_material.transparent || materialValues.transparent ) {
  735. materialParams.transparent = true;
  736. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  737. }
  738. } else if ( material.technique === undefined ) {
  739. materialType = THREE.MeshPhongMaterial;
  740. Object.assign( materialValues, material.values );
  741. } else {
  742. materialType = DeferredShaderMaterial;
  743. var technique = json.techniques[ material.technique ];
  744. materialParams.uniforms = {};
  745. var program = json.programs[ technique.program ];
  746. if ( program ) {
  747. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  748. if ( ! materialParams.fragmentShader ) {
  749. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  750. materialType = THREE.MeshPhongMaterial;
  751. }
  752. var vertexShader = dependencies.shaders[ program.vertexShader ];
  753. if ( ! vertexShader ) {
  754. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  755. materialType = THREE.MeshPhongMaterial;
  756. }
  757. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  758. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  759. var uniforms = technique.uniforms;
  760. for ( var uniformId in uniforms ) {
  761. var pname = uniforms[ uniformId ];
  762. var shaderParam = technique.parameters[ pname ];
  763. var ptype = shaderParam.type;
  764. if ( WEBGL_TYPE[ ptype ] ) {
  765. var pcount = shaderParam.count;
  766. var value;
  767. if ( material.values !== undefined ) value = material.values[ pname ];
  768. var uvalue = new WEBGL_TYPE[ ptype ]();
  769. var usemantic = shaderParam.semantic;
  770. var unode = shaderParam.node;
  771. switch ( ptype ) {
  772. case WEBGL_CONSTANTS.FLOAT:
  773. uvalue = shaderParam.value;
  774. if ( pname == "transparency" ) {
  775. materialParams.transparent = true;
  776. }
  777. if ( value !== undefined ) {
  778. uvalue = value;
  779. }
  780. break;
  781. case WEBGL_CONSTANTS.FLOAT_VEC2:
  782. case WEBGL_CONSTANTS.FLOAT_VEC3:
  783. case WEBGL_CONSTANTS.FLOAT_VEC4:
  784. case WEBGL_CONSTANTS.FLOAT_MAT3:
  785. if ( shaderParam && shaderParam.value ) {
  786. uvalue.fromArray( shaderParam.value );
  787. }
  788. if ( value ) {
  789. uvalue.fromArray( value );
  790. }
  791. break;
  792. case WEBGL_CONSTANTS.FLOAT_MAT2:
  793. // what to do?
  794. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  795. break;
  796. case WEBGL_CONSTANTS.FLOAT_MAT4:
  797. if ( pcount ) {
  798. uvalue = new Array( pcount );
  799. for ( var mi = 0; mi < pcount; mi ++ ) {
  800. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  801. }
  802. if ( shaderParam && shaderParam.value ) {
  803. var m4v = shaderParam.value;
  804. uvalue.fromArray( m4v );
  805. }
  806. if ( value ) {
  807. uvalue.fromArray( value );
  808. }
  809. } else {
  810. if ( shaderParam && shaderParam.value ) {
  811. var m4 = shaderParam.value;
  812. uvalue.fromArray( m4 );
  813. }
  814. if ( value ) {
  815. uvalue.fromArray( value );
  816. }
  817. }
  818. break;
  819. case WEBGL_CONSTANTS.SAMPLER_2D:
  820. if ( value !== undefined ) {
  821. uvalue = dependencies.textures[ value ];
  822. } else if ( shaderParam.value !== undefined ) {
  823. uvalue = dependencies.textures[ shaderParam.value ];
  824. } else {
  825. uvalue = null;
  826. }
  827. break;
  828. }
  829. materialParams.uniforms[ uniformId ] = {
  830. value: uvalue,
  831. semantic: usemantic,
  832. node: unode
  833. };
  834. } else {
  835. throw new Error( "Unknown shader uniform param type: " + ptype );
  836. }
  837. }
  838. var states = technique.states || {};
  839. var enables = states.enable || [];
  840. var functions = states.functions || {};
  841. var enableCullFace = false;
  842. var enableDepthTest = false;
  843. var enableBlend = false;
  844. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  845. var enable = enables[ i ];
  846. switch ( STATES_ENABLES[ enable ] ) {
  847. case 'CULL_FACE':
  848. enableCullFace = true;
  849. break;
  850. case 'DEPTH_TEST':
  851. enableDepthTest = true;
  852. break;
  853. case 'BLEND':
  854. enableBlend = true;
  855. break;
  856. // TODO: implement
  857. case 'SCISSOR_TEST':
  858. case 'POLYGON_OFFSET_FILL':
  859. case 'SAMPLE_ALPHA_TO_COVERAGE':
  860. break;
  861. default:
  862. throw new Error( "Unknown technique.states.enable: " + enable );
  863. }
  864. }
  865. if ( enableCullFace ) {
  866. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  867. } else {
  868. materialParams.side = THREE.DoubleSide;
  869. }
  870. materialParams.depthTest = enableDepthTest;
  871. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  872. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  873. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  874. materialParams.transparent = enableBlend;
  875. var blendEquationSeparate = functions.blendEquationSeparate;
  876. if ( blendEquationSeparate !== undefined ) {
  877. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  878. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  879. } else {
  880. materialParams.blendEquation = THREE.AddEquation;
  881. materialParams.blendEquationAlpha = THREE.AddEquation;
  882. }
  883. var blendFuncSeparate = functions.blendFuncSeparate;
  884. if ( blendFuncSeparate !== undefined ) {
  885. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  886. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  887. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  888. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  889. } else {
  890. materialParams.blendSrc = THREE.OneFactor;
  891. materialParams.blendDst = THREE.ZeroFactor;
  892. materialParams.blendSrcAlpha = THREE.OneFactor;
  893. materialParams.blendDstAlpha = THREE.ZeroFactor;
  894. }
  895. }
  896. }
  897. if ( Array.isArray( materialValues.diffuse ) ) {
  898. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  899. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  900. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  901. }
  902. delete materialParams.diffuse;
  903. if ( typeof( materialValues.reflective ) === 'string' ) {
  904. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  905. }
  906. if ( typeof( materialValues.bump ) === 'string' ) {
  907. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  908. }
  909. if ( Array.isArray( materialValues.emission ) ) {
  910. if ( materialType === THREE.MeshBasicMaterial ) {
  911. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  912. } else {
  913. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  914. }
  915. } else if ( typeof( materialValues.emission ) === 'string' ) {
  916. if ( materialType === THREE.MeshBasicMaterial ) {
  917. materialParams.map = dependencies.textures[ materialValues.emission ];
  918. } else {
  919. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  920. }
  921. }
  922. if ( Array.isArray( materialValues.specular ) ) {
  923. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  924. } else if ( typeof( materialValues.specular ) === 'string' ) {
  925. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  926. }
  927. if ( materialValues.shininess !== undefined ) {
  928. materialParams.shininess = materialValues.shininess;
  929. }
  930. var _material = new materialType( materialParams );
  931. if ( material.name !== undefined ) _material.name = material.name;
  932. return _material;
  933. } );
  934. } );
  935. };
  936. GLTFParser.prototype.loadMeshes = function () {
  937. var json = this.json;
  938. return this._withDependencies( [
  939. "accessors",
  940. "materials"
  941. ] ).then( function ( dependencies ) {
  942. return _each( json.meshes, function ( mesh ) {
  943. var group = new THREE.Object3D();
  944. if ( mesh.name !== undefined ) group.name = mesh.name;
  945. if ( mesh.extras ) group.userData = mesh.extras;
  946. var primitives = mesh.primitives || [];
  947. for ( var name in primitives ) {
  948. var primitive = primitives[ name ];
  949. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  950. var geometry = new THREE.BufferGeometry();
  951. var attributes = primitive.attributes;
  952. for ( var attributeId in attributes ) {
  953. var attributeEntry = attributes[ attributeId ];
  954. if ( ! attributeEntry ) return;
  955. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  956. switch ( attributeId ) {
  957. case 'POSITION':
  958. geometry.addAttribute( 'position', bufferAttribute );
  959. break;
  960. case 'NORMAL':
  961. geometry.addAttribute( 'normal', bufferAttribute );
  962. break;
  963. case 'TEXCOORD_0':
  964. case 'TEXCOORD0':
  965. case 'TEXCOORD':
  966. geometry.addAttribute( 'uv', bufferAttribute );
  967. break;
  968. case 'COLOR_0':
  969. case 'COLOR0':
  970. case 'COLOR':
  971. geometry.addAttribute( 'color', bufferAttribute );
  972. break;
  973. case 'WEIGHT':
  974. geometry.addAttribute( 'skinWeight', bufferAttribute );
  975. break;
  976. case 'JOINT':
  977. geometry.addAttribute( 'skinIndex', bufferAttribute );
  978. break;
  979. }
  980. }
  981. if ( primitive.indices ) {
  982. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  983. }
  984. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  985. var meshNode = new THREE.Mesh( geometry, material );
  986. meshNode.castShadow = true;
  987. meshNode.name = ( name === "0" ? group.name : group.name + name );
  988. if ( primitive.extras ) meshNode.userData = primitive.extras;
  989. group.add( meshNode );
  990. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  991. var geometry = new THREE.BufferGeometry();
  992. var attributes = primitive.attributes;
  993. for ( var attributeId in attributes ) {
  994. var attributeEntry = attributes[ attributeId ];
  995. if ( ! attributeEntry ) return;
  996. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  997. switch ( attributeId ) {
  998. case 'POSITION':
  999. geometry.addAttribute( 'position', bufferAttribute );
  1000. break;
  1001. case 'COLOR_0':
  1002. case 'COLOR0':
  1003. case 'COLOR':
  1004. geometry.addAttribute( 'color', bufferAttribute );
  1005. break;
  1006. }
  1007. }
  1008. var material = dependencies.materials[ primitive.material ];
  1009. var meshNode;
  1010. if ( primitive.indices ) {
  1011. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1012. meshNode = new THREE.LineSegments( geometry, material );
  1013. } else {
  1014. meshNode = new THREE.Line( geometry, material );
  1015. }
  1016. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1017. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1018. group.add( meshNode );
  1019. } else {
  1020. console.warn( "Only triangular and line primitives are supported" );
  1021. }
  1022. }
  1023. return group;
  1024. } );
  1025. } );
  1026. };
  1027. GLTFParser.prototype.loadCameras = function () {
  1028. var json = this.json;
  1029. return _each( json.cameras, function ( camera ) {
  1030. if ( camera.type == "perspective" && camera.perspective ) {
  1031. var yfov = camera.perspective.yfov;
  1032. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1033. // According to COLLADA spec...
  1034. // aspectRatio = xfov / yfov
  1035. var xfov = yfov * aspectRatio;
  1036. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1037. if ( camera.name !== undefined ) _camera.name = camera.name;
  1038. if ( camera.extras ) _camera.userData = camera.extras;
  1039. return _camera;
  1040. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1041. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1042. if ( camera.name !== undefined ) _camera.name = camera.name;
  1043. if ( camera.extras ) _camera.userData = camera.extras;
  1044. return _camera;
  1045. }
  1046. } );
  1047. };
  1048. GLTFParser.prototype.loadSkins = function () {
  1049. var json = this.json;
  1050. return this._withDependencies( [
  1051. "accessors"
  1052. ] ).then( function ( dependencies ) {
  1053. return _each( json.skins, function ( skin ) {
  1054. var bindShapeMatrix = new THREE.Matrix4();
  1055. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1056. var _skin = {
  1057. bindShapeMatrix: bindShapeMatrix,
  1058. jointNames: skin.jointNames,
  1059. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1060. };
  1061. return _skin;
  1062. } );
  1063. } );
  1064. };
  1065. GLTFParser.prototype.loadAnimations = function () {
  1066. var json = this.json;
  1067. return this._withDependencies( [
  1068. "accessors",
  1069. "nodes"
  1070. ] ).then( function ( dependencies ) {
  1071. return _each( json.animations, function ( animation, animationId ) {
  1072. var tracks = [];
  1073. for ( var channelId in animation.channels ) {
  1074. var channel = animation.channels[ channelId ];
  1075. var sampler = animation.samplers[ channel.sampler ];
  1076. if ( sampler ) {
  1077. var target = channel.target;
  1078. var name = target.id;
  1079. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1080. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1081. var inputAccessor = dependencies.accessors[ input ];
  1082. var outputAccessor = dependencies.accessors[ output ];
  1083. var node = dependencies.nodes[ name ];
  1084. if ( node ) {
  1085. node.updateMatrix();
  1086. node.matrixAutoUpdate = true;
  1087. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1088. ? THREE.QuaternionKeyframeTrack
  1089. : THREE.VectorKeyframeTrack;
  1090. var targetName = node.name ? node.name : node.uuid;
  1091. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1092. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1093. // buffers before creating a truncated copy to keep. Because buffers may
  1094. // be reused by other tracks, make copies here.
  1095. tracks.push( new TypedKeyframeTrack(
  1096. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1097. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1098. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1099. interpolation
  1100. ) );
  1101. }
  1102. }
  1103. }
  1104. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1105. return new THREE.AnimationClip( name, undefined, tracks );
  1106. } );
  1107. } );
  1108. };
  1109. GLTFParser.prototype.loadNodes = function () {
  1110. var json = this.json;
  1111. var extensions = this.extensions;
  1112. var scope = this;
  1113. return _each( json.nodes, function ( node ) {
  1114. var matrix = new THREE.Matrix4();
  1115. var _node;
  1116. if ( node.jointName ) {
  1117. _node = new THREE.Bone();
  1118. _node.name = node.name !== undefined ? node.name : node.jointName;
  1119. _node.jointName = node.jointName;
  1120. } else {
  1121. _node = new THREE.Object3D();
  1122. if ( node.name !== undefined ) _node.name = node.name;
  1123. }
  1124. if ( node.extras ) _node.userData = node.extras;
  1125. if ( node.matrix !== undefined ) {
  1126. matrix.fromArray( node.matrix );
  1127. _node.applyMatrix( matrix );
  1128. } else {
  1129. if ( node.translation !== undefined ) {
  1130. _node.position.fromArray( node.translation );
  1131. }
  1132. if ( node.rotation !== undefined ) {
  1133. _node.quaternion.fromArray( node.rotation );
  1134. }
  1135. if ( node.scale !== undefined ) {
  1136. _node.scale.fromArray( node.scale );
  1137. }
  1138. }
  1139. return _node;
  1140. } ).then( function ( __nodes ) {
  1141. return scope._withDependencies( [
  1142. "meshes",
  1143. "skins",
  1144. "cameras"
  1145. ] ).then( function ( dependencies ) {
  1146. return _each( __nodes, function ( _node, nodeId ) {
  1147. var node = json.nodes[ nodeId ];
  1148. if ( node.meshes !== undefined ) {
  1149. for ( var meshId in node.meshes ) {
  1150. var mesh = node.meshes[ meshId ];
  1151. var group = dependencies.meshes[ mesh ];
  1152. if ( group === undefined ) {
  1153. console.warn( 'GLTF2Loader: Couldn\'t find node "' + mesh + '".' );
  1154. continue;
  1155. }
  1156. for ( var childrenId in group.children ) {
  1157. var child = group.children[ childrenId ];
  1158. // clone Mesh to add to _node
  1159. var originalMaterial = child.material;
  1160. var originalGeometry = child.geometry;
  1161. var originalUserData = child.userData;
  1162. var originalName = child.name;
  1163. var material;
  1164. if ( originalMaterial.isDeferredShaderMaterial ) {
  1165. originalMaterial = material = originalMaterial.create();
  1166. } else {
  1167. material = originalMaterial;
  1168. }
  1169. switch ( child.type ) {
  1170. case 'LineSegments':
  1171. child = new THREE.LineSegments( originalGeometry, material );
  1172. break;
  1173. case 'LineLoop':
  1174. child = new THREE.LineLoop( originalGeometry, material );
  1175. break;
  1176. case 'Line':
  1177. child = new THREE.Line( originalGeometry, material );
  1178. break;
  1179. default:
  1180. child = new THREE.Mesh( originalGeometry, material );
  1181. }
  1182. child.castShadow = true;
  1183. child.userData = originalUserData;
  1184. child.name = originalName;
  1185. var skinEntry;
  1186. if ( node.skin ) {
  1187. skinEntry = dependencies.skins[ node.skin ];
  1188. }
  1189. // Replace Mesh with SkinnedMesh in library
  1190. if ( skinEntry ) {
  1191. var getJointNode = function ( jointId ) {
  1192. var keys = Object.keys( __nodes );
  1193. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1194. var n = __nodes[ keys[ i ] ];
  1195. if ( n.jointName === jointId ) return n;
  1196. }
  1197. return null;
  1198. };
  1199. var geometry = originalGeometry;
  1200. var material = originalMaterial;
  1201. child = new THREE.SkinnedMesh( geometry, material, false );
  1202. child.castShadow = true;
  1203. child.userData = originalUserData;
  1204. child.name = originalName;
  1205. var bones = [];
  1206. var boneInverses = [];
  1207. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1208. var jointId = skinEntry.jointNames[ i ];
  1209. var jointNode = getJointNode( jointId );
  1210. if ( jointNode ) {
  1211. bones.push( jointNode );
  1212. var m = skinEntry.inverseBindMatrices.array;
  1213. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1214. boneInverses.push( mat );
  1215. } else {
  1216. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1217. }
  1218. }
  1219. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1220. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1221. var children = parentJson[ property ];
  1222. if ( children === undefined ) return;
  1223. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1224. var nodeId = children[ i ];
  1225. var bone = __nodes[ nodeId ];
  1226. var boneJson = json.nodes[ nodeId ];
  1227. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1228. parentObject.add( bone );
  1229. buildBoneGraph( boneJson, bone, 'children' );
  1230. }
  1231. }
  1232. };
  1233. buildBoneGraph( node, child, 'skeletons' );
  1234. }
  1235. _node.add( child );
  1236. }
  1237. }
  1238. }
  1239. if ( node.camera !== undefined ) {
  1240. var camera = dependencies.cameras[ node.camera ];
  1241. _node.add( camera );
  1242. }
  1243. if ( node.extensions
  1244. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1245. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1246. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1247. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1248. _node.add( light );
  1249. }
  1250. return _node;
  1251. } );
  1252. } );
  1253. } );
  1254. };
  1255. GLTFParser.prototype.loadScenes = function () {
  1256. var json = this.json;
  1257. // scene node hierachy builder
  1258. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1259. var _node = allNodes[ nodeId ];
  1260. parentObject.add( _node );
  1261. var node = json.nodes[ nodeId ];
  1262. if ( node.children ) {
  1263. var children = node.children;
  1264. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1265. var child = children[ i ];
  1266. buildNodeHierachy( child, _node, allNodes );
  1267. }
  1268. }
  1269. }
  1270. return this._withDependencies( [
  1271. "nodes"
  1272. ] ).then( function ( dependencies ) {
  1273. return _each( json.scenes, function ( scene ) {
  1274. var _scene = new THREE.Scene();
  1275. if ( scene.name !== undefined ) _scene.name = scene.name;
  1276. if ( scene.extras ) _scene.userData = scene.extras;
  1277. var nodes = scene.nodes || [];
  1278. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1279. var nodeId = nodes[ i ];
  1280. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1281. }
  1282. _scene.traverse( function ( child ) {
  1283. // Register raw material meshes with GLTF2Loader.Shaders
  1284. if ( child.material && child.material.isRawShaderMaterial ) {
  1285. var xshader = new GLTFShader( child, dependencies.nodes );
  1286. GLTF2Loader.Shaders.add( child.uuid, xshader );
  1287. }
  1288. } );
  1289. return _scene;
  1290. } );
  1291. } );
  1292. };
  1293. return GLTF2Loader;
  1294. } )();