Triangle3.js 4.6 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Triangle3" );
  5. test( "constructor", function() {
  6. var a = new THREE.Triangle3();
  7. ok( a.a.equals( zero3 ), "Passed!" );
  8. ok( a.b.equals( zero3 ), "Passed!" );
  9. ok( a.c.equals( zero3 ), "Passed!" );
  10. a = new THREE.Triangle3( one3.clone().negate(), one3, two3 );
  11. ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  12. ok( a.b.equals( one3 ), "Passed!" );
  13. ok( a.c.equals( two3 ), "Passed!" );
  14. });
  15. test( "copy", function() {
  16. var a = new THREE.Triangle3( one3.clone().negate(), one3, two3 );
  17. var b = new THREE.Triangle3().copy( a );
  18. ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  19. ok( b.b.equals( one3 ), "Passed!" );
  20. ok( b.c.equals( two3 ), "Passed!" );
  21. // ensure that it is a true copy
  22. a.a = one3;
  23. a.b = zero3;
  24. a.c = zero3;
  25. ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  26. ok( b.b.equals( one3 ), "Passed!" );
  27. ok( b.c.equals( two3 ), "Passed!" );
  28. });
  29. test( "set", function() {
  30. var a = new THREE.Triangle3();
  31. a.set( one3.clone().negate(), one3, two3 );
  32. ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  33. ok( a.b.equals( one3 ), "Passed!" );
  34. ok( a.c.equals( two3 ), "Passed!" );
  35. });
  36. test( "area", function() {
  37. var a = new THREE.Triangle3();
  38. ok( a.area() == 0, "Passed!" );
  39. a = new THREE.Triangle3( new THREE.Vector3( 0, 0, 0, ), new THREE.Vector3( 1, 0, 0, ), new THREE.Vector3( 0, 1, 0, ) );
  40. ok( a.area() == 0.5, "Passed!" );
  41. a = new THREE.Triangle3( new THREE.Vector3( 2, 0, 0, ), new THREE.Vector3( 0, 0, 0, ), new THREE.Vector3( 0, 0, 2, ) );
  42. ok( a.empty() == 2, "Passed!" );
  43. // colinear triangle.
  44. a = new THREE.Triangle3( new THREE.Vector3( 2, 0, 0, ), new THREE.Vector3( 0, 0, 0, ), new THREE.Vector3( 3, 0, 0, ) );
  45. ok( a.empty() == 0, "Passed!" );
  46. });
  47. test( "midpoint", function() {
  48. var a = new THREE.Triangle3();
  49. ok( a.midpoint().equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  50. a = new THREE.Triangle3( new THREE.Vector3( 0, 0, 0, ), new THREE.Vector3( 1, 0, 0, ), new THREE.Vector3( 0, 1, 0, ) );
  51. ok( a.midpoint().equals( new THREE.Vector3( 1/3, 1/3, 0 ) ), "Passed!" );
  52. a = new THREE.Triangle3( new THREE.Vector3( 2, 0, 0, ), new THREE.Vector3( 0, 0, 0, ), new THREE.Vector3( 0, 0, 2, ) );
  53. ok( a.midpoint().equals( new THREE.Vector3( 2/3, 0, 2/3 ) ), "Passed!" );
  54. });
  55. test( "normal", function() {
  56. var a = new THREE.Triangle3();
  57. // artificial normal is created in this case.
  58. ok( a.normal().equals( new THREE.Vector3( 1, 0, 0 ) ), "Passed!" );
  59. a = new THREE.Triangle3( new THREE.Vector3( 0, 0, 0, ), new THREE.Vector3( 1, 0, 0, ), new THREE.Vector3( 0, 1, 0, ) );
  60. ok( a.normal().equals( new THREE.Vector3( 0, 0, 1 ) ), "Passed!" );
  61. a = new THREE.Triangle3( new THREE.Vector3( 2, 0, 0, ), new THREE.Vector3( 0, 0, 0, ), new THREE.Vector3( 0, 0, 2, ) );
  62. ok( a.normal().equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
  63. });
  64. test( "plane", function() {
  65. var a = new THREE.Triangle3();
  66. // artificial normal is created in this case.
  67. ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
  68. ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
  69. ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
  70. ok( a.plane().equal( a.normal() ), "Passed!" );
  71. a = new THREE.Triangle3( new THREE.Vector3( 0, 0, 0, ), new THREE.Vector3( 1, 0, 0, ), new THREE.Vector3( 0, 1, 0, ) );
  72. ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
  73. ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
  74. ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
  75. ok( a.plane().equal( a.normal() ), "Passed!" );
  76. a = new THREE.Triangle3( new THREE.Vector3( 2, 0, 0, ), new THREE.Vector3( 0, 0, 0, ), new THREE.Vector3( 0, 0, 2, ) );
  77. ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
  78. ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
  79. ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
  80. ok( a.plane().equal( a.normal() ), "Passed!" );
  81. });
  82. test( "containsPoint", function() {
  83. var a = new THREE.Triangle3();
  84. ok( a.containsPoint( a.a ), "Passed!" );
  85. ok( a.containsPoint( a.b ), "Passed!" );
  86. ok( a.containsPoint( a.c ), "Passed!" );
  87. a = new THREE.Triangle3( new THREE.Vector3( 0, 0, 0, ), new THREE.Vector3( 1, 0, 0, ), new THREE.Vector3( 0, 1, 0, ) );
  88. ok( a.containsPoint( a.a ) == 0, "Passed!" );
  89. ok( a.containsPoint( a.b ) == 0, "Passed!" );
  90. ok( a.containsPoint( a.c ) == 0, "Passed!" );
  91. ok( a.containsPoint( a.midpoint() ), "Passed!" );
  92. a = new THREE.Triangle3( new THREE.Vector3( 2, 0, 0, ), new THREE.Vector3( 0, 0, 0, ), new THREE.Vector3( 0, 0, 2, ) );
  93. ok( a.containsPoint( a.a ) == 0, "Passed!" );
  94. ok( a.containsPoint( a.b ) == 0, "Passed!" );
  95. ok( a.containsPoint( a.c ) == 0, "Passed!" );
  96. ok( a.containsPoint( a.midpoint() ), "Passed!" );
  97. });