Vector2.js 4.9 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Vector2" );
  5. test( "constructor", function() {
  6. var a = new THREE.Vector2();
  7. ok( a.x == 0, "Passed!" );
  8. ok( a.y == 0, "Passed!" );
  9. a = new THREE.Vector2( x, y );
  10. ok( a.x === x, "Passed!" );
  11. ok( a.y === y, "Passed!" );
  12. });
  13. test( "copy", function() {
  14. var a = new THREE.Vector2( x, y );
  15. var b = new THREE.Vector2().copy( a );
  16. ok( b.x == x, "Passed!" );
  17. ok( b.y == y, "Passed!" );
  18. // ensure that it is a true copy
  19. a.x = 0;
  20. a.y = -1;
  21. ok( b.x == x, "Passed!" );
  22. ok( b.y == y, "Passed!" );
  23. });
  24. test( "set", function() {
  25. var a = new THREE.Vector2();
  26. ok( a.x == 0, "Passed!" );
  27. ok( a.y == 0, "Passed!" );
  28. a.set( x, y );
  29. ok( a.x == x, "Passed!" );
  30. ok( a.y == y, "Passed!" );
  31. });
  32. test( "setX,setY", function() {
  33. var a = new THREE.Vector2();
  34. ok( a.x == 0, "Passed!" );
  35. ok( a.y == 0, "Passed!" );
  36. a.setX( x );
  37. a.setY( y );
  38. ok( a.x == x, "Passed!" );
  39. ok( a.y == y, "Passed!" );
  40. });
  41. test( "add", function() {
  42. var a = new THREE.Vector2( x, y );
  43. var b = new THREE.Vector2( -x, -y );
  44. a.addSelf( b );
  45. ok( a.x == 0, "Passed!" );
  46. ok( a.y == 0, "Passed!" );
  47. var c = new THREE.Vector2().add( b, b );
  48. ok( c.x == -2*x, "Passed!" );
  49. ok( c.y == -2*y, "Passed!" );
  50. });
  51. test( "sub", function() {
  52. var a = new THREE.Vector2( x, y );
  53. var b = new THREE.Vector2( -x, -y );
  54. a.subSelf( b );
  55. ok( a.x == 2*x, "Passed!" );
  56. ok( a.y == 2*y, "Passed!" );
  57. var c = new THREE.Vector2().sub( a, a );
  58. ok( c.x == 0, "Passed!" );
  59. ok( c.y == 0, "Passed!" );
  60. });
  61. test( "multiply/divide", function() {
  62. var a = new THREE.Vector2( x, y );
  63. var b = new THREE.Vector2( -x, -y );
  64. a.multiplyScalar( -2 );
  65. ok( a.x == x*-2, "Passed!" );
  66. ok( a.y == y*-2, "Passed!" );
  67. b.multiplyScalar( -2 );
  68. ok( b.x == 2*x, "Passed!" );
  69. ok( b.y == 2*y, "Passed!" );
  70. a.divideScalar( -2 );
  71. ok( a.x == x, "Passed!" );
  72. ok( a.y == y, "Passed!" );
  73. b.divideScalar( -2 );
  74. ok( b.x == -x, "Passed!" );
  75. ok( b.y == -y, "Passed!" );
  76. });
  77. test( "min/max/clamp", function() {
  78. var a = new THREE.Vector2( x, y );
  79. var b = new THREE.Vector2( -x, -y );
  80. var c = new THREE.Vector2();
  81. c.copy( a ).minSelf( b );
  82. ok( c.x == -x, "Passed!" );
  83. ok( c.y == -y, "Passed!" );
  84. c.copy( a ).maxSelf( b );
  85. ok( c.x == x, "Passed!" );
  86. ok( c.y == y, "Passed!" );
  87. c.set( -2*x, 2*y );
  88. c.clampSelf( b, a );
  89. ok( c.x == -x, "Passed!" );
  90. ok( c.y == y, "Passed!" );
  91. });
  92. test( "negate", function() {
  93. var a = new THREE.Vector2( x, y );
  94. a.negate();
  95. ok( a.x == -x, "Passed!" );
  96. ok( a.y == -y, "Passed!" );
  97. });
  98. test( "dot", function() {
  99. var a = new THREE.Vector2( x, y );
  100. var b = new THREE.Vector2( -x, -y );
  101. var c = new THREE.Vector2();
  102. var result = a.dot( b );
  103. ok( result == (-x*x-y*y), "Passed!" );
  104. result = a.dot( c );
  105. ok( result == 0, "Passed!" );
  106. });
  107. test( "length/lengthSq", function() {
  108. var a = new THREE.Vector2( x, 0 );
  109. var b = new THREE.Vector2( 0, -y );
  110. var c = new THREE.Vector2();
  111. ok( a.length() == x, "Passed!" );
  112. ok( a.lengthSq() == x*x, "Passed!" );
  113. ok( b.length() == y, "Passed!" );
  114. ok( b.lengthSq() == y*y, "Passed!" );
  115. ok( c.length() == 0, "Passed!" );
  116. ok( c.lengthSq() == 0, "Passed!" );
  117. a.set( x, y );
  118. ok( a.length() == Math.sqrt( x*x + y*y ), "Passed!" );
  119. ok( a.lengthSq() == ( x*x + y*y ), "Passed!" );
  120. });
  121. test( "normalize", function() {
  122. var a = new THREE.Vector2( x, 0 );
  123. var b = new THREE.Vector2( 0, -y );
  124. var c = new THREE.Vector2();
  125. a.normalize();
  126. ok( a.length() == 1, "Passed!" );
  127. ok( a.x == 1, "Passed!" );
  128. b.normalize();
  129. ok( b.length() == 1, "Passed!" );
  130. ok( b.y == -1, "Passed!" );
  131. });
  132. test( "distanceTo/distanceToSquared", function() {
  133. var a = new THREE.Vector2( x, 0 );
  134. var b = new THREE.Vector2( 0, -y );
  135. var c = new THREE.Vector2();
  136. ok( a.distanceTo( c ) == x, "Passed!" );
  137. ok( a.distanceToSquared( c ) == x*x, "Passed!" );
  138. ok( b.distanceTo( c ) == y, "Passed!" );
  139. ok( b.distanceToSquared( c ) == y*y, "Passed!" );
  140. });
  141. test( "setLength", function() {
  142. var a = new THREE.Vector2( x, 0 );
  143. ok( a.length() == x, "Passed!" );
  144. a.setLength( y );
  145. ok( a.length() == y, "Passed!" );
  146. });
  147. test( "lerpSelf/clone", function() {
  148. var a = new THREE.Vector2( x, 0 );
  149. var b = new THREE.Vector2( 0, -y );
  150. ok( a.lerpSelf( a, 0 ).equals( a.lerpSelf( a, 0.5 ) ), "Passed!" );
  151. ok( a.lerpSelf( a, 0 ).equals( a.lerpSelf( a, 1 ) ), "Passed!" );
  152. ok( a.clone().lerpSelf( b, 0 ).equals( a ), "Passed!" );
  153. ok( a.clone().lerpSelf( b, 0.5 ).x == x*0.5, "Passed!" );
  154. ok( a.clone().lerpSelf( b, 0.5 ).y == -y*0.5, "Passed!" );
  155. ok( a.clone().lerpSelf( b, 1 ).equals( b ), "Passed!" );
  156. });
  157. test( "equals", function() {
  158. var a = new THREE.Vector2( x, 0 );
  159. var b = new THREE.Vector2( 0, -y );
  160. ok( a.x != b.x, "Passed!" );
  161. ok( a.y != b.y, "Passed!" );
  162. ok( ! a.equals( b ), "Passed!" );
  163. ok( ! b.equals( a ), "Passed!" );
  164. a.copy( b );
  165. ok( a.x == b.x, "Passed!" );
  166. ok( a.y == b.y, "Passed!" );
  167. ok( a.equals( b ), "Passed!" );
  168. ok( b.equals( a ), "Passed!" );
  169. });