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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Alex Pletzer
- */
- THREE.VTKLoader = function( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.VTKLoader.prototype = {
- constructor: THREE.VTKLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.XHRLoader( scope.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function( text ) {
- onLoad( scope.parse( text ) );
- }, onProgress, onError );
- },
- parse: function ( data ) {
- function parseASCII( data ) {
- // connectivity of the triangles
- var indices = [];
- // triangles vertices
- var positions = [];
- // red, green, blue colors in the range 0 to 1
- var colors = [];
- // normal vector, one per vertex
- var normals = [];
- var result;
- // pattern for reading vertices, 3 floats or integers
- var pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
- // pattern for connectivity, an integer followed by any number of ints
- // the first integer is the number of polygon nodes
- var patConnectivity = /^(\d+)\s+([\s\d]*)/;
- // indicates start of vertex data section
- var patPOINTS = /^POINTS /;
- // indicates start of polygon connectivity section
- var patPOLYGONS = /^POLYGONS /;
- // indicates start of triangle strips section
- var patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
- // POINT_DATA number_of_values
- var patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
- // CELL_DATA number_of_polys
- var patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
- // Start of color section
- var patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
- // NORMALS Normals float
- var patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
- var inPointsSection = false;
- var inPolygonsSection = false;
- var inTriangleStripSection = false;
- var inPointDataSection = false;
- var inCellDataSection = false;
- var inColorSection = false;
- var inNormalsSection = false;
- var lines = data.split( '\n' );
- for ( var i in lines ) {
- var line = lines[ i ];
- if ( inPointsSection ) {
- // get the vertices
- while ( ( result = pat3Floats.exec( line ) ) !== null ) {
- var x = parseFloat( result[ 1 ] );
- var y = parseFloat( result[ 2 ] );
- var z = parseFloat( result[ 3 ] );
- positions.push( x, y, z );
- }
- } else if ( inPolygonsSection ) {
- if ( ( result = patConnectivity.exec( line ) ) !== null ) {
- // numVertices i0 i1 i2 ...
- var numVertices = parseInt( result[ 1 ] );
- var inds = result[ 2 ].split( /\s+/ );
- if ( numVertices >= 3 ) {
- var i0 = parseInt( inds[ 0 ] );
- var i1, i2;
- var k = 1;
- // split the polygon in numVertices - 2 triangles
- for ( var j = 0; j < numVertices - 2; ++ j ) {
- i1 = parseInt( inds[ k ] );
- i2 = parseInt( inds[ k + 1 ] );
- indices.push( i0, i1, i2 );
- k ++;
- }
- }
- }
- } else if ( inTriangleStripSection ) {
- if ( ( result = patConnectivity.exec( line ) ) !== null ) {
- // numVertices i0 i1 i2 ...
- var numVertices = parseInt( result[ 1 ] );
- var inds = result[ 2 ].split( /\s+/ );
- if ( numVertices >= 3 ) {
- var i0, i1, i2;
- // split the polygon in numVertices - 2 triangles
- for ( var j = 0; j < numVertices - 2; j ++ ) {
- if ( j % 2 === 1 ) {
- i0 = parseInt( inds[ j ] );
- i1 = parseInt( inds[ j + 2 ] );
- i2 = parseInt( inds[ j + 1 ] );
- indices.push( i0, i1, i2 );
- } else {
- i0 = parseInt( inds[ j ] );
- i1 = parseInt( inds[ j + 1 ] );
- i2 = parseInt( inds[ j + 2 ] );
- indices.push( i0, i1, i2 );
- }
- }
- }
- }
- } else if ( inPointDataSection || inCellDataSection ) {
- if ( inColorSection ) {
- // Get the colors
- while ( ( result = pat3Floats.exec( line ) ) !== null ) {
- var r = parseFloat( result[ 1 ] );
- var g = parseFloat( result[ 2 ] );
- var b = parseFloat( result[ 3 ] );
- colors.push( r, g, b );
- }
- } else if ( inNormalsSection ) {
- // Get the normal vectors
- while ( ( result = pat3Floats.exec( line ) ) !== null ) {
- var nx = parseFloat( result[ 1 ] );
- var ny = parseFloat( result[ 2 ] );
- var nz = parseFloat( result[ 3 ] );
- normals.push( nx, ny, nz );
- }
- }
- }
- if ( patPOLYGONS.exec( line ) !== null ) {
- inPolygonsSection = true;
- inPointsSection = false;
- inTriangleStripSection = false;
- } else if ( patPOINTS.exec( line ) !== null ) {
- inPolygonsSection = false;
- inPointsSection = true;
- inTriangleStripSection = false;
- } else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
- inPolygonsSection = false;
- inPointsSection = false;
- inTriangleStripSection = true;
- } else if ( patPOINT_DATA.exec( line ) !== null ) {
- inPointDataSection = true;
- inPointsSection = false;
- inPolygonsSection = false;
- inTriangleStripSection = false;
- } else if ( patCELL_DATA.exec( line ) !== null ) {
- inCellDataSection = true;
- inPointsSection = false;
- inPolygonsSection = false;
- inTriangleStripSection = false;
- } else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
- inColorSection = true;
- inNormalsSection = false;
- inPointsSection = false;
- inPolygonsSection = false;
- inTriangleStripSection = false;
- } else if ( patNORMALS.exec( line ) !== null ) {
- inNormalsSection = true;
- inColorSection = false;
- inPointsSection = false;
- inPolygonsSection = false;
- inTriangleStripSection = false;
- }
- }
- var geometry;
- var stagger = 'point';
- if ( colors.length == indices.length ) {
- stagger = 'cell';
- }
- if ( stagger == 'point' ) {
- // Nodal. Use BufferGeometry
- geometry = new THREE.BufferGeometry();
- geometry.setIndex( new THREE.BufferAttribute( new Uint32Array( indices ), 1 ) );
- geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( positions ), 3 ) );
- if ( colors.length == positions.length ) {
- geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) );
- }
- if ( normals.length == positions.length ) {
- geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
- }
- } else {
- // Cell centered colors. The only way to attach a solid color to each triangle
- // is to use Geometry, which is less efficient than BufferGeometry
- geometry = new THREE.Geometry();
- var numTriangles = indices.length / 3;
- var numPoints = positions.length / 3;
- var va, vb, vc;
- var face;
- var ia, ib, ic;
- var x, y, z;
- var r, g, b;
- for ( var j = 0; j < numPoints; ++ j ) {
- x = positions[ 3 * j + 0 ];
- y = positions[ 3 * j + 1 ];
- z = positions[ 3 * j + 2 ];
- geometry.vertices.push( new THREE.Vector3( x, y, z ) );
- }
- for ( var i = 0; i < numTriangles; ++ i ) {
- ia = indices[ 3 * i + 0 ];
- ib = indices[ 3 * i + 1 ];
- ic = indices[ 3 * i + 2 ];
- geometry.faces.push( new THREE.Face3( ia, ib, ic ) );
- }
- if ( colors.length == numTriangles * 3 ) {
- for ( var i = 0; i < numTriangles; ++ i ) {
- face = geometry.faces[ i ];
- r = colors[ 3 * i + 0 ];
- g = colors[ 3 * i + 1 ];
- b = colors[ 3 * i + 2 ];
- face.color = new THREE.Color().setRGB( r, g, b );
- }
- }
- }
- return geometry;
- }
- function parseBinary( data ) {
- var count, pointIndex, i, numberOfPoints, pt, s;
- var buffer = new Uint8Array ( data );
- var dataView = new DataView ( data );
- // Points and normals, by default, are empty
- var points = [];
- var normals = [];
- var indices = [];
- // Going to make a big array of strings
- var vtk = [];
- var index = 0;
- function findString( buffer, start ) {
- var index = start;
- var c = buffer[ index ];
- var s = [];
- while ( c != 10 ) {
- s.push ( String.fromCharCode ( c ) );
- index ++;
- c = buffer[ index ];
- }
- return { start: start,
- end: index,
- next: index + 1,
- parsedString: s.join( '' ) };
- }
- var state, line;
- while ( true ) {
- // Get a string
- state = findString ( buffer, index );
- line = state.parsedString;
- if ( line.indexOf ( "POINTS" ) === 0 ) {
- vtk.push ( line );
- // Add the points
- numberOfPoints = parseInt ( line.split( " " )[ 1 ], 10 );
- // Each point is 3 4-byte floats
- count = numberOfPoints * 4 * 3;
- points = new Float32Array( numberOfPoints * 3 );
- pointIndex = state.next;
- for ( i = 0; i < numberOfPoints; i ++ ) {
- points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
- points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
- points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
- pointIndex = pointIndex + 12;
- }
- // increment our next pointer
- state.next = state.next + count + 1;
- } else if ( line.indexOf ( "TRIANGLE_STRIPS" ) === 0 ) {
- var numberOfStrips = parseInt ( line.split( " " )[ 1 ], 10 );
- var size = parseInt ( line.split ( " " )[ 2 ], 10 );
- // 4 byte integers
- count = size * 4;
- indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
- var indicesIndex = 0;
- pointIndex = state.next;
- for ( i = 0; i < numberOfStrips; i ++ ) {
- // For each strip, read the first value, then record that many more points
- var indexCount = dataView.getInt32( pointIndex, false );
- var strip = [];
- pointIndex += 4;
- for ( s = 0; s < indexCount; s ++ ) {
- strip.push ( dataView.getInt32( pointIndex, false ) );
- pointIndex += 4;
- }
- // retrieves the n-2 triangles from the triangle strip
- for ( var j = 0; j < indexCount - 2; j ++ ) {
- if ( j % 2 ) {
- indices[ indicesIndex ++ ] = strip[ j ];
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
- } else {
- indices[ indicesIndex ++ ] = strip[ j ];
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
- }
- }
- }
- // increment our next pointer
- state.next = state.next + count + 1;
- } else if ( line.indexOf ( "POLYGONS" ) === 0 ) {
- var numberOfStrips = parseInt ( line.split( " " )[ 1 ], 10 );
- var size = parseInt ( line.split ( " " )[ 2 ], 10 );
- // 4 byte integers
- count = size * 4;
- indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
- var indicesIndex = 0;
- pointIndex = state.next;
- for ( i = 0; i < numberOfStrips; i ++ ) {
- // For each strip, read the first value, then record that many more points
- var indexCount = dataView.getInt32( pointIndex, false );
- var strip = [];
- pointIndex += 4;
- for ( s = 0; s < indexCount; s ++ ) {
- strip.push ( dataView.getInt32( pointIndex, false ) );
- pointIndex += 4;
- }
- var i0 = strip[ 0 ];
- // divide the polygon in n-2 triangle
- for ( var j = 1; j < indexCount - 1; j ++ ) {
- indices[ indicesIndex ++ ] = strip[ 0 ];
- indices[ indicesIndex ++ ] = strip[ j ];
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
- }
- }
- // increment our next pointer
- state.next = state.next + count + 1;
- } else if ( line.indexOf ( "POINT_DATA" ) === 0 ) {
- numberOfPoints = parseInt ( line.split( " " )[ 1 ], 10 );
- // Grab the next line
- state = findString ( buffer, state.next );
- // Now grab the binary data
- count = numberOfPoints * 4 * 3;
- normals = new Float32Array( numberOfPoints * 3 );
- pointIndex = state.next;
- for ( i = 0; i < numberOfPoints; i ++ ) {
- normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
- normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
- normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
- pointIndex += 12;
- }
- // Increment past our data
- state.next = state.next + count;
- }
- // Increment index
- index = state.next;
- if ( index >= buffer.byteLength ) {
- break;
- }
- }
- var geometry = new THREE.BufferGeometry();
- geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
- geometry.addAttribute( 'position', new THREE.BufferAttribute( points, 3 ) );
- if ( normals.length == points.length ) {
- geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
- }
- return geometry;
- }
- function parseXML(stringFile){
- // Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
- var xmlToJson = function (xml) {
- // Create the return object
- var obj = {};
- if (xml.nodeType == 1) { // element
- // do attributes
- if (xml.attributes) {
- if (xml.attributes.length > 0) {
- obj["attributes"] = {};
- for (var j = 0; j < xml.attributes.length; j++) {
- var attribute = xml.attributes.item(j);
- obj["attributes"][attribute.nodeName] = attribute.nodeValue.trim();
- }
- }
- }
- } else if (xml.nodeType == 3) { // text
- obj = xml.nodeValue.trim();
- }
- // do children
- if (xml.hasChildNodes()) {
- for(var i = 0; i < xml.childNodes.length; i++) {
- var item = xml.childNodes.item(i);
- var nodeName = item.nodeName;
- if (typeof(obj[nodeName]) == "undefined") {
- var tmp = xmlToJson(item);
- if(tmp != ""){
- obj[nodeName] = tmp;
- }
- } else {
- if (typeof(obj[nodeName].push) == "undefined") {
- var old = obj[nodeName];
- obj[nodeName] = [];
- obj[nodeName].push(old);
- }
- var tmp = xmlToJson(item);
- if(tmp != ""){
- obj[nodeName].push(tmp);
- }
- }
- }
- }
- return obj;
- };
- // Taken from Base64-js
- var Base64toByteArray = function(b64) {
- var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
- var i;
- var lookup = [];
- var revLookup = [];
- var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
- var len = code.length;
- for (i = 0; i < len; i++) {
- lookup[i] = code[i];
- }
- for (i = 0; i < len; ++i) {
- revLookup[code.charCodeAt(i)] = i;
- }
- revLookup['-'.charCodeAt(0)] = 62;
- revLookup['_'.charCodeAt(0)] = 63;
- var j, l, tmp, placeHolders, arr;
- var len = b64.length;
- if (len % 4 > 0) {
- throw new Error('Invalid string. Length must be a multiple of 4');
- }
- placeHolders = b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0;
- arr = new Arr(len * 3 / 4 - placeHolders);
- l = placeHolders > 0 ? len - 4 : len;
- var L = 0;
- for (i = 0, j = 0; i < l; i += 4, j += 3) {
- tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)];
- arr[L++] = (tmp & 0xFF0000) >> 16;
- arr[L++] = (tmp & 0xFF00) >> 8;
- arr[L++] = tmp & 0xFF;
- }
- if (placeHolders === 2) {
- tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4);
- arr[L++] = tmp & 0xFF;
- } else if (placeHolders === 1) {
- tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2);
- arr[L++] = (tmp >> 8) & 0xFF;
- arr[L++] = tmp & 0xFF;
- }
- return arr;
- }
- var parseDataArray = function(ele, compressed){
- // Check the format
- if (ele.attributes.format == "binary"){
- if(compressed){
- // Split the blob_header and compressed Data
- if(ele["#text"].indexOf('==') != -1){
- var data = ele["#text"].split("==");
- //console.log(data);
- if (data.length == 2){
- var blob = data.shift();
- var content = data.shift();
- if(content == ""){
- content = blob + "==";
- }
- }else if(data.length > 2){
- var blob = data.shift();
- var content = data.shift();
- content = content + "==";
- }else if (data.length < 2){
- var content = data.shift();
- content = content + "==";
- }
- // Convert to bytearray
- var arr = Base64toByteArray(content);
- // decompress
- var inflate = new Zlib.Inflate(arr,{resize:true,verify:true});
- var content = inflate.decompress();
- }else{
- var content = Base64toByteArray(ele["#text"]);
- }
- }else{
- var content = Base64toByteArray(ele["#text"]);
- }
- var content = content.buffer;
- }else{
- if(ele["#text"]){
- var content = ele["#text"].replace(/\n/g," ").split(" ").filter(function(el,idx,arr){
- if(el != ""){
- return el;
- }
- });
- }else{
- var content = new Int32Array(0).buffer;
- }
- }
- delete ele["#text"];
- // Get the content and optimize it
- if(ele.attributes.type == 'Float32'){
- var txt = new Float32Array(content);
- if(ele.attributes.format == "binary"){
- if(!compressed){
- txt = txt.filter(function(el,idx,arr){if(idx != 0){return true;}});
- }
- }
- }else if (ele.attributes.type == 'Int64'){
- var txt = new Int32Array(content);
- if(ele.attributes.format == "binary"){
- if(!compressed){
- txt = txt.filter(function(el,idx,arr){if(idx!=0){return true;}});
- }
- txt = txt.filter(function(el,idx,arr){if(idx%2!=1){return true;}});
- }
- }
- //console.log(txt);
- return txt;
- }
- // Main part
- // Get Dom
- var dom = null;
- if (window.DOMParser) {
- try {
- dom = (new DOMParser()).parseFromString(stringFile, "text/xml");
- }catch (e) {
- dom = null;
- }
- }else if (window.ActiveXObject) {
- try {
- dom = new ActiveXObject('Microsoft.XMLDOM');
- dom.async = false;
- if (!dom.loadXML(xml)){
- throw new Error(dom.parseError.reason + dom.parseError.srcText);
- }
- }catch (e) {
- dom = null;
- }
- }else{
- throw new Error("Cannot parse xml string!");
- }
- // Get the doc
- var doc = dom.documentElement;
- // Convert to json
- var json = xmlToJson(doc);
- var points = [];
- var normals = [];
- var indices = [];
- if(json.PolyData){
- var piece = json.PolyData.Piece;
- var compressed = json.attributes.hasOwnProperty("compressor");
- // Can be optimized
- // Loop through the sections
- var sections = ["PointData", "Points", "Strips", "Polys"];// +["CellData", "Verts", "Lines"];
- var sectionIndex = 0, numberOfSections = sections.length;
- while (sectionIndex < numberOfSections){
- var section = piece[sections[sectionIndex]];
- // If it has a DataArray in it
- if(section.DataArray){
- // Depending on the number of DataArrays
- if(Object.prototype.toString.call( section.DataArray ) === '[object Array]'){
- var arr = section.DataArray;
- }else{
- var arr = [section.DataArray];
- }
- var dataArrayIndex = 0, numberOfDataArrays = arr.length;
- while(dataArrayIndex < numberOfDataArrays){
- // Parse the DataArray
- arr[dataArrayIndex].text = parseDataArray(arr[dataArrayIndex],compressed);
- dataArrayIndex++;
- }
- switch(sections[sectionIndex]){
- // if iti is point data
- case "PointData" :
- var numberOfPoints = parseInt(piece.attributes.NumberOfPoints);
- var normalsName = section.attributes.Normals;
- if (numberOfPoints > 0){
- for(var i = 0, len = arr.length; i < len; i++){
- if(normalsName == arr[i].attributes.Name){
- var components = arr[i].attributes.NumberOfComponents;
- normals = new Float32Array(numberOfPoints * components);
- normals.set(arr[i].text,0);
- }
- }
- }
- //console.log("Normals", normals);
- break;
- // if it is points
- case "Points" :
- var numberOfPoints = parseInt(piece.attributes.NumberOfPoints);
- if (numberOfPoints > 0){
- var components = section.DataArray.attributes.NumberOfComponents;
- points = new Float32Array( numberOfPoints * components );
- points.set(section.DataArray.text, 0);
- }
- //console.log("Points", points);
- break;
- // if it is strips
- case "Strips" :
- var numberOfStrips = parseInt(piece.attributes.NumberOfStrips);
- if(numberOfStrips > 0){
- var connectivity = new Int32Array(section.DataArray[0].text.length);
- var offset = new Int32Array(section.DataArray[1].text.length);
- connectivity.set(section.DataArray[0].text, 0);
- offset.set(section.DataArray[1].text, 0);
- var size = numberOfStrips + connectivity.length;
- indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
- var indicesIndex = 0;
- for (var i = 0,len = numberOfStrips; i < len; i++) {
- var strip = [];
- for (var s = 0,len1 = offset[i], len0 = 0; s < len1 - len0; s++) {
- strip.push (connectivity[s]);
- if(i > 0){
- len0 = offset[i-1];
- }
- }
- for (var j = 0,len1 = offset[i], len0 = 0; j < len1 - len0 - 2; j++) {
- if ( j % 2 ) {
- indices[ indicesIndex++ ] = strip[ j ];
- indices[ indicesIndex++ ] = strip[ j + 2 ];
- indices[ indicesIndex++ ] = strip[ j + 1 ];
- }else{
- indices[ indicesIndex++ ] = strip[ j ];
- indices[ indicesIndex++ ] = strip[ j + 1 ];
- indices[ indicesIndex++ ] = strip[ j + 2 ];
- }
- if(i > 0){
- len0 = offset[i-1];
- }
- }
- }
- }
- //console.log("Strips", indices);
- break;
- // if it is polys
- case "Polys" :
- var numberOfPolys = parseInt(piece.attributes.NumberOfPolys);
- if(numberOfPolys > 0){
- var connectivity = new Int32Array(section.DataArray[0].text.length);
- var offset = new Int32Array(section.DataArray[1].text.length);
- connectivity.set(section.DataArray[0].text, 0);
- offset.set(section.DataArray[1].text, 0);
- var size = numberOfPolys + connectivity.length;
- indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
- var indicesIndex = 0, connectivityIndex = 0;
- var i = 0,len = numberOfPolys, len0 = 0;
- while(i < len){
- var poly = [];
- var s = 0, len1 = offset[i];
- while(s < len1 - len0){
- poly.push (connectivity[connectivityIndex++]);
- s++;
- }
- var j = 1;
- while(j < len1 - len0 - 1){
- indices[ indicesIndex++ ] = poly[ 0 ];
- indices[ indicesIndex++ ] = poly[ j ];
- indices[ indicesIndex++ ] = poly[ j + 1 ];
- j++;
- }
- i++;
- len0 = offset[i-1];
- }
- }
- //console.log("Polys", indices);
- break;
- default :
- break;
- }
- }
- sectionIndex++;
- }
- var geometry = new THREE.BufferGeometry();
- geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
- geometry.addAttribute( 'position', new THREE.BufferAttribute( points, 3 ) );
- if ( normals.length == points.length ) {
- geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
- }
- //console.log(json);
- return geometry;
- }else{
- /* TODO for vtu,vti,and other xml formats*/
- }
- }
- function getStringFile(data){
- var stringFile = '';
- var charArray = new Uint8Array( data );
- var i = 0;
- var len = charArray.length;
- while(len--){
- stringFile += String.fromCharCode( charArray[ i++ ] );
- }
- return stringFile;
- }
- // get the 5 first lines of the files to check if there is the key word binary
- var meta = String.fromCharCode.apply( null, new Uint8Array( data, 0, 250 ) ).split( '\n' );
- if (meta[0].indexOf("xml") != -1){
- var stringFile = getStringFile(data);
- return parseXML(stringFile);
- }else if ( meta[ 2 ].includes( 'ASCII' ) ) {
- var stringFile = getStringFile(data);
- return parseASCII( stringFile );
- } else {
- return parseBinary( data );
- }
- }
- };
- THREE.EventDispatcher.prototype.apply( THREE.VTKLoader.prototype );
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