webgl_ribbons.html 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - ribbons</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000000;
  9. margin: 0px;
  10. overflow: hidden;
  11. font-family:Monospace;
  12. font-size:13px;
  13. text-align:center;
  14. font-weight: bold;
  15. text-align:center;
  16. }
  17. a {
  18. color:#0078ff;
  19. }
  20. #info {
  21. color:#fff;
  22. position: absolute;
  23. top: 0px; width: 100%;
  24. padding: 5px;
  25. z-index:100;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <script type="text/javascript" src="../build/Three.js"></script>
  31. <script type="text/javascript" src="js/Detector.js"></script>
  32. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  33. <script type="text/javascript" src="js/Stats.js"></script>
  34. <div id="info">
  35. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl ribbons example
  36. </div>
  37. <script type="text/javascript">
  38. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  39. var container, stats;
  40. var camera, scene, renderer, ribbon, geometry, geometry2, materials = [], ribbons = [],
  41. parameters, i, i2, h, color, x, y, z, z2, s, n, n2, nribbons, grid;
  42. var mouseX = 0, mouseY = 0;
  43. var windowHalfX = window.innerWidth / 2;
  44. var windowHalfY = window.innerHeight / 2;
  45. var postprocessing = { enabled : true };
  46. init();
  47. animate();
  48. function init() {
  49. container = document.createElement( 'div' );
  50. document.body.appendChild( container );
  51. camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
  52. camera.position.z = 1200;
  53. scene = new THREE.Scene();
  54. scene.fog = new THREE.FogExp2( 0x000000, 0.0016 );
  55. renderer = new THREE.WebGLRenderer();
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. container.appendChild( renderer.domElement );
  58. renderer.setClearColor( scene.fog.color, 1 );
  59. geometry = new THREE.Geometry();
  60. geometry2 = new THREE.Geometry();
  61. n = 1000;
  62. n2 = 2 * n;
  63. for ( i = -n; i < n; i++ ) {
  64. i2 = i + n;
  65. x = i * 1.175;
  66. y = ( i2 % 2 ) * 5;
  67. if ( i2 % 2 ) {
  68. z = 10 * Math.sin( i2 * 0.3 ) * Math.cos( i2 * 0.1 );
  69. }
  70. vector = new THREE.Vector3( x, y, z );
  71. geometry.vertices.push( new THREE.Vertex( vector ) );
  72. vector = new THREE.Vector3( x, y, z );
  73. geometry2.vertices.push( new THREE.Vertex( vector ) );
  74. h = i2%2 ? 1 : 0.15;
  75. if( i2%4 <= 2 ) h -= 0.15;
  76. color = new THREE.Color( 0xffffff );
  77. color.setHSV( 0.1 , 0, h );
  78. geometry.colors.push( color );
  79. geometry2.colors.push( color );
  80. }
  81. var tmpRot = new THREE.Matrix4();
  82. tmpRot.setRotationAxis( new THREE.Vector3( 1, 0, 0 ), 1.57 );
  83. var material_base = new THREE.MeshBasicMaterial( { color:0xffffff, vertexColors:true } );
  84. renderer.initMaterial( material_base, scene.lights, scene.fog );
  85. xgrid = 34;
  86. ygrid = 15;
  87. nribbons = xgrid * ygrid;
  88. c = 0;
  89. for ( i = 0; i < xgrid; i++ )
  90. for ( j = 0; j < ygrid; j++ ) {
  91. materials[c] = new THREE.MeshBasicMaterial( { color:0xffffff, vertexColors:true } );
  92. materials[c].program = material_base.program;
  93. materials[c].uniforms = Uniforms.clone( THREE.ShaderLib[ 'basic' ].uniforms );
  94. ribbon = new THREE.Ribbon( i % 2 ? geometry : geometry2, materials[c] );
  95. ribbon.rotation.x = 0;
  96. ribbon.rotation.y = 1.57;
  97. ribbon.rotation.z = 3.14;
  98. x = 40 * ( i - xgrid/2 );
  99. y = 40 * ( j - ygrid/2 );
  100. z = 0;
  101. ribbon.position.set( x, y, z );
  102. materials[c].color.setHSV( i/xgrid, 0.3 + 0.7*j/ygrid, 1 );
  103. ribbon.doubleSided = true;
  104. ribbon.matrixAutoUpdate = false;
  105. // manually create local matrix
  106. ribbon.matrix.setPosition( ribbon.position );
  107. ribbon.matrixRotationWorld.setRotationFromEuler( ribbon.rotation );
  108. ribbon.matrix.n11 = ribbon.matrixRotationWorld.n11;
  109. ribbon.matrix.n12 = ribbon.matrixRotationWorld.n12;
  110. ribbon.matrix.n13 = ribbon.matrixRotationWorld.n13;
  111. ribbon.matrix.n21 = ribbon.matrixRotationWorld.n21;
  112. ribbon.matrix.n22 = ribbon.matrixRotationWorld.n22;
  113. ribbon.matrix.n23 = ribbon.matrixRotationWorld.n23;
  114. ribbon.matrix.n31 = ribbon.matrixRotationWorld.n31;
  115. ribbon.matrix.n32 = ribbon.matrixRotationWorld.n32;
  116. ribbon.matrix.n33 = ribbon.matrixRotationWorld.n33;
  117. ribbon.matrix.multiplySelf( tmpRot );
  118. ribbon.matrix.scale( ribbon.scale );
  119. ribbon.boundRadiusScale = Math.max( ribbon.scale.x, Math.max( ribbon.scale.y, ribbon.scale.z ) );
  120. ribbons.push( ribbon );
  121. scene.addObject( ribbon );
  122. c++;
  123. }
  124. scene.matrixAutoUpdate = false;
  125. initPostprocessing();
  126. renderer.autoClear = false;
  127. stats = new Stats();
  128. stats.domElement.style.position = 'absolute';
  129. stats.domElement.style.top = '0px';
  130. container.appendChild( stats.domElement );
  131. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  132. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  133. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  134. }
  135. function onDocumentMouseMove( event ) {
  136. mouseX = event.clientX - windowHalfX;
  137. mouseY = event.clientY - windowHalfY;
  138. }
  139. function onDocumentTouchStart( event ) {
  140. if ( event.touches.length == 1 ) {
  141. event.preventDefault();
  142. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  143. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  144. }
  145. }
  146. function onDocumentTouchMove( event ) {
  147. if ( event.touches.length == 1 ) {
  148. event.preventDefault();
  149. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  150. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  151. }
  152. }
  153. function initPostprocessing() {
  154. postprocessing.scene = new THREE.Scene();
  155. postprocessing.camera = new THREE.Camera();
  156. postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
  157. postprocessing.camera.position.z = 100;
  158. var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
  159. postprocessing.rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
  160. postprocessing.rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
  161. postprocessing.rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
  162. var screen_shader = ShaderUtils.lib["screen"];
  163. var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
  164. screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  165. screen_uniforms["opacity"].value = 1.0;
  166. postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
  167. uniforms: screen_uniforms,
  168. vertexShader: screen_shader.vertexShader,
  169. fragmentShader: screen_shader.fragmentShader,
  170. blending: THREE.AdditiveBlending
  171. } );
  172. var convolution_shader = ShaderUtils.lib["convolution"];
  173. var convolution_uniforms = Uniforms.clone( convolution_shader.uniforms );
  174. postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
  175. postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
  176. convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  177. convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
  178. convolution_uniforms["cKernel"].value = ShaderUtils.buildKernel( 4.0 );
  179. postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
  180. uniforms: convolution_uniforms,
  181. vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
  182. fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
  183. } );
  184. postprocessing.quad = new THREE.Mesh( new Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
  185. postprocessing.quad.position.z = -500;
  186. postprocessing.scene.addObject( postprocessing.quad );
  187. }
  188. //
  189. function animate() {
  190. requestAnimationFrame( animate );
  191. render();
  192. stats.update();
  193. }
  194. function render() {
  195. var time = new Date().getTime() * 0.00005;
  196. camera.position.x += ( mouseX - camera.position.x ) * 0.036;
  197. camera.position.y += ( - (mouseY) - camera.position.y ) * 0.036;
  198. for ( i = -n; i < n; i++ ) {
  199. i2 = i + n;
  200. z = 10 * Math.sin( i2 * 0.1 + time*30 );
  201. z2 = 20 * Math.cos( Math.sin( i2 * 0.1 + time * 20 ) );
  202. geometry.vertices[i2].position.z = z;
  203. geometry2.vertices[i2].position.z = z2;
  204. }
  205. geometry.__dirtyVertices = true;
  206. geometry2.__dirtyVertices = true;
  207. for( i = 0; i < nribbons; i++ ) {
  208. h = ( 360 * ( i/nribbons + time ) % 360 ) / 360;
  209. materials[i].color.setHSV( h, 0.5+0.5*(i%20/20), 1 );
  210. }
  211. if ( postprocessing.enabled ) {
  212. renderer.clear();
  213. // Render scene into texture
  214. renderer.render( scene, camera, postprocessing.rtTexture1, true );
  215. // Render quad with blured scene into texture (convolution pass 1)
  216. postprocessing.quad.materials = [ postprocessing.materialConvolution ];
  217. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  218. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
  219. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
  220. // Render quad with blured scene into texture (convolution pass 2)
  221. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
  222. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
  223. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
  224. // Render original scene with superimposed blur to texture
  225. postprocessing.quad.materials = [ postprocessing.materialScreen ];
  226. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
  227. postprocessing.materialScreen.uniforms.opacity.value = 1.2;
  228. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
  229. // Render to screen
  230. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  231. renderer.render( postprocessing.scene, postprocessing.camera );
  232. } else {
  233. renderer.clear();
  234. renderer.render( scene, camera );
  235. }
  236. }
  237. </script>
  238. </body>
  239. </html>