123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369 |
- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - ribbons</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- text-align:center;
- }
- a {
- color:#0078ff;
- }
- #info {
- color:#fff;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- z-index:100;
- }
- </style>
- </head>
- <body>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/Detector.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl ribbons example
- </div>
- <script type="text/javascript">
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer, ribbon, geometry, geometry2, materials = [], ribbons = [],
- parameters, i, i2, h, color, x, y, z, z2, s, n, n2, nribbons, grid;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var postprocessing = { enabled : true };
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
- camera.position.z = 1200;
- scene = new THREE.Scene();
- scene.fog = new THREE.FogExp2( 0x000000, 0.0016 );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- renderer.setClearColor( scene.fog.color, 1 );
- geometry = new THREE.Geometry();
- geometry2 = new THREE.Geometry();
- n = 1000;
- n2 = 2 * n;
- for ( i = -n; i < n; i++ ) {
- i2 = i + n;
- x = i * 1.175;
- y = ( i2 % 2 ) * 5;
- if ( i2 % 2 ) {
- z = 10 * Math.sin( i2 * 0.3 ) * Math.cos( i2 * 0.1 );
- }
- vector = new THREE.Vector3( x, y, z );
- geometry.vertices.push( new THREE.Vertex( vector ) );
- vector = new THREE.Vector3( x, y, z );
- geometry2.vertices.push( new THREE.Vertex( vector ) );
- h = i2%2 ? 1 : 0.15;
- if( i2%4 <= 2 ) h -= 0.15;
- color = new THREE.Color( 0xffffff );
- color.setHSV( 0.1 , 0, h );
- geometry.colors.push( color );
- geometry2.colors.push( color );
- }
- var tmpRot = new THREE.Matrix4();
- tmpRot.setRotationAxis( new THREE.Vector3( 1, 0, 0 ), 1.57 );
- var material_base = new THREE.MeshBasicMaterial( { color:0xffffff, vertexColors:true } );
- renderer.initMaterial( material_base, scene.lights, scene.fog );
- xgrid = 34;
- ygrid = 15;
- nribbons = xgrid * ygrid;
- c = 0;
- for ( i = 0; i < xgrid; i++ )
- for ( j = 0; j < ygrid; j++ ) {
- materials[c] = new THREE.MeshBasicMaterial( { color:0xffffff, vertexColors:true } );
- materials[c].program = material_base.program;
- materials[c].uniforms = Uniforms.clone( THREE.ShaderLib[ 'basic' ].uniforms );
- ribbon = new THREE.Ribbon( i % 2 ? geometry : geometry2, materials[c] );
- ribbon.rotation.x = 0;
- ribbon.rotation.y = 1.57;
- ribbon.rotation.z = 3.14;
- x = 40 * ( i - xgrid/2 );
- y = 40 * ( j - ygrid/2 );
- z = 0;
- ribbon.position.set( x, y, z );
- materials[c].color.setHSV( i/xgrid, 0.3 + 0.7*j/ygrid, 1 );
- ribbon.doubleSided = true;
- ribbon.matrixAutoUpdate = false;
- // manually create local matrix
- ribbon.matrix.setPosition( ribbon.position );
- ribbon.matrixRotationWorld.setRotationFromEuler( ribbon.rotation );
- ribbon.matrix.n11 = ribbon.matrixRotationWorld.n11;
- ribbon.matrix.n12 = ribbon.matrixRotationWorld.n12;
- ribbon.matrix.n13 = ribbon.matrixRotationWorld.n13;
- ribbon.matrix.n21 = ribbon.matrixRotationWorld.n21;
- ribbon.matrix.n22 = ribbon.matrixRotationWorld.n22;
- ribbon.matrix.n23 = ribbon.matrixRotationWorld.n23;
- ribbon.matrix.n31 = ribbon.matrixRotationWorld.n31;
- ribbon.matrix.n32 = ribbon.matrixRotationWorld.n32;
- ribbon.matrix.n33 = ribbon.matrixRotationWorld.n33;
- ribbon.matrix.multiplySelf( tmpRot );
- ribbon.matrix.scale( ribbon.scale );
- ribbon.boundRadiusScale = Math.max( ribbon.scale.x, Math.max( ribbon.scale.y, ribbon.scale.z ) );
- ribbons.push( ribbon );
- scene.addObject( ribbon );
- c++;
- }
- scene.matrixAutoUpdate = false;
- initPostprocessing();
- renderer.autoClear = false;
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.addEventListener( 'touchstart', onDocumentTouchStart, false );
- document.addEventListener( 'touchmove', onDocumentTouchMove, false );
- }
- function onDocumentMouseMove( event ) {
- mouseX = event.clientX - windowHalfX;
- mouseY = event.clientY - windowHalfY;
- }
- function onDocumentTouchStart( event ) {
- if ( event.touches.length == 1 ) {
- event.preventDefault();
- mouseX = event.touches[ 0 ].pageX - windowHalfX;
- mouseY = event.touches[ 0 ].pageY - windowHalfY;
- }
- }
- function onDocumentTouchMove( event ) {
- if ( event.touches.length == 1 ) {
- event.preventDefault();
- mouseX = event.touches[ 0 ].pageX - windowHalfX;
- mouseY = event.touches[ 0 ].pageY - windowHalfY;
- }
- }
- function initPostprocessing() {
- postprocessing.scene = new THREE.Scene();
- postprocessing.camera = new THREE.Camera();
- postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
- postprocessing.camera.position.z = 100;
- var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
- postprocessing.rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
- postprocessing.rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
- postprocessing.rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
- var screen_shader = ShaderUtils.lib["screen"];
- var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
- screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
- screen_uniforms["opacity"].value = 1.0;
- postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
- uniforms: screen_uniforms,
- vertexShader: screen_shader.vertexShader,
- fragmentShader: screen_shader.fragmentShader,
- blending: THREE.AdditiveBlending
- } );
- var convolution_shader = ShaderUtils.lib["convolution"];
- var convolution_uniforms = Uniforms.clone( convolution_shader.uniforms );
- postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
- postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
- convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
- convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
- convolution_uniforms["cKernel"].value = ShaderUtils.buildKernel( 4.0 );
- postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
- uniforms: convolution_uniforms,
- vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
- fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
- } );
- postprocessing.quad = new THREE.Mesh( new Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
- postprocessing.quad.position.z = -500;
- postprocessing.scene.addObject( postprocessing.quad );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = new Date().getTime() * 0.00005;
- camera.position.x += ( mouseX - camera.position.x ) * 0.036;
- camera.position.y += ( - (mouseY) - camera.position.y ) * 0.036;
- for ( i = -n; i < n; i++ ) {
- i2 = i + n;
- z = 10 * Math.sin( i2 * 0.1 + time*30 );
- z2 = 20 * Math.cos( Math.sin( i2 * 0.1 + time * 20 ) );
- geometry.vertices[i2].position.z = z;
- geometry2.vertices[i2].position.z = z2;
- }
- geometry.__dirtyVertices = true;
- geometry2.__dirtyVertices = true;
- for( i = 0; i < nribbons; i++ ) {
- h = ( 360 * ( i/nribbons + time ) % 360 ) / 360;
- materials[i].color.setHSV( h, 0.5+0.5*(i%20/20), 1 );
- }
- if ( postprocessing.enabled ) {
- renderer.clear();
- // Render scene into texture
- renderer.render( scene, camera, postprocessing.rtTexture1, true );
- // Render quad with blured scene into texture (convolution pass 1)
- postprocessing.quad.materials = [ postprocessing.materialConvolution ];
- postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
- postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
- renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
- // Render quad with blured scene into texture (convolution pass 2)
- postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
- postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
- renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
- // Render original scene with superimposed blur to texture
- postprocessing.quad.materials = [ postprocessing.materialScreen ];
- postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
- postprocessing.materialScreen.uniforms.opacity.value = 1.2;
- renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
- // Render to screen
- postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
- renderer.render( postprocessing.scene, postprocessing.camera );
- } else {
- renderer.clear();
- renderer.render( scene, camera );
- }
- }
- </script>
- </body>
- </html>
|