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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.WebGLObjects = function ( gl, properties, info ) {
- var geometries = new THREE.WebGLGeometries( gl, properties, info );
- //
- function update( object ) {
- // TODO: Avoid updating twice (when using shadowMap). Maybe add frame counter.
- var geometry = geometries.get( object );
- if ( object.geometry instanceof THREE.Geometry ) {
- geometry.updateFromObject( object );
- }
- var attributes = geometry.attributes;
- for ( var name in attributes ) {
- updateAttribute( attributes[ name ] );
- }
- // morph targets
- var morphAttributes = geometry.morphAttributes;
- for ( var name in morphAttributes ) {
- var array = morphAttributes[ name ];
- for ( var i = 0, l = array.length; i < l; i ++ ) {
- updateAttribute( array[ i ] );
- }
- }
- return geometry;
- }
- function updateAttribute( attribute ) {
- var bufferType;
- if ( attribute instanceof THREE.IndexBufferAttribute ) {
- bufferType = gl.ELEMENT_ARRAY_BUFFER;
- } else {
- bufferType = gl.ARRAY_BUFFER;
- }
- var data = ( attribute instanceof THREE.InterleavedBufferAttribute ) ? attribute.data : attribute;
- var attributeProperties = properties.get( data );
- if ( attributeProperties.__webglBuffer === undefined ) {
- createBuffer( attributeProperties, data, bufferType );
- } else if ( attributeProperties.version !== data.version ) {
- updateBuffer( attributeProperties, data, bufferType );
- }
- }
- function createBuffer( attributeProperties, data, bufferType ) {
- attributeProperties.__webglBuffer = gl.createBuffer();
- gl.bindBuffer( bufferType, attributeProperties.__webglBuffer );
- var usage = gl.STATIC_DRAW;
- if ( data instanceof THREE.DynamicBufferAttribute
- || ( data instanceof THREE.InstancedBufferAttribute && data.dynamic === true )
- || ( data instanceof THREE.InterleavedBuffer && data.dynamic === true ) ) {
- usage = gl.DYNAMIC_DRAW;
- }
- gl.bufferData( bufferType, data.array, usage );
- attributeProperties.version = data.version;
- }
- function updateBuffer( attributeProperties, data, bufferType ) {
- gl.bindBuffer( bufferType, attributeProperties.__webglBuffer );
- if ( data.updateRange === undefined || data.updateRange.count === - 1 ) {
- // Not using update ranges
- gl.bufferSubData( bufferType, 0, data.array );
- } else if ( data.updateRange.count === 0 ) {
- console.error( 'THREE.WebGLObjects.updateBuffer: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually.' );
- } else {
- gl.bufferSubData( bufferType, data.updateRange.offset * data.array.BYTES_PER_ELEMENT,
- data.array.subarray( data.updateRange.offset, data.updateRange.offset + data.updateRange.count ) );
- data.updateRange.count = 0; // reset range
- }
- attributeProperties.version = data.version;
- }
- function getAttributeBuffer( attribute ) {
- if ( attribute instanceof THREE.InterleavedBufferAttribute ) {
- return properties.get( attribute.data ).__webglBuffer;
- }
- return properties.get( attribute ).__webglBuffer;
- }
- function getWireframeAttribute( geometry ) {
- var property = properties.get( geometry );
- if ( property.wireframe !== undefined ) {
- return property.wireframe;
- }
- var indices = [];
- var attributes = geometry.attributes;
- var index = attributes.index;
- var position = attributes.position;
- // console.time( 'wireframe' );
- if ( index !== undefined ) {
- var edges = {};
- var array = index.array;
- for ( var i = 0, l = array.length; i < l; i += 3 ) {
- var a = array[ i + 0 ];
- var b = array[ i + 1 ];
- var c = array[ i + 2 ];
- if ( checkEdge( edges, a, b ) ) indices.push( a, b );
- if ( checkEdge( edges, b, c ) ) indices.push( b, c );
- if ( checkEdge( edges, c, a ) ) indices.push( c, a );
- }
- } else {
- var array = position.array;
- for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
- var a = i + 0;
- var b = i + 1;
- var c = i + 2;
- indices.push( a, b, b, c, c, a );
- }
- }
- // console.timeEnd( 'wireframe' );
- var TypeArray = position.count > 65535 ? Uint32Array : Uint16Array;
- var attribute = new THREE.IndexBufferAttribute( new TypeArray( indices ), 1 );
- updateAttribute( attribute );
- property.wireframe = attribute;
- return attribute;
- }
- function checkEdge( edges, a, b ) {
- var hash = a < b ? a + '_' + b : b + '_' + a;
- if ( edges.hasOwnProperty( hash ) ) return false;
- edges[ hash ] = 1;
- return true;
- }
- this.getAttributeBuffer = getAttributeBuffer;
- this.getWireframeAttribute = getWireframeAttribute;
- this.update = update;
- };
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