Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Lewy Blue c64a12ba20 FBXLoader: support different framerates 8 年之前
.github fbe827183e r87 8 年之前
build 4fb8c5f8bc Updated builds. 8 年之前
docs 1b46a13cdd distanceToManhattan() -> manhattanDistanceTo() 8 年之前
editor 10d761ba37 Fix editor import 8 年之前
examples c64a12ba20 FBXLoader: support different framerates 8 年之前
src 1b46a13cdd distanceToManhattan() -> manhattanDistanceTo() 8 年之前
test 4cd6d451b1 Tests: Added more tests for src/core/* 8 年之前
utils 31d8b0ae39 Merge pull request #12268 from cg-cnu/blender-constants 8 年之前
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 年之前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年之前
LICENSE 6c2e03fea6 Update LICENSE 8 年之前
README.md 582cc2c7e8 Improved README example 8 年之前
bower.json d271add4e8 Added bower.json back. See #10431 8 年之前
package.json 56e9d67d25 package.json: Upgrade electron one more time 8 年之前
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 年之前

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases