webgl_raycast_sprite.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - raycast - sprite</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #fff;
  11. overflow: hidden;
  12. }
  13. #info{
  14. position: absolute;
  15. z-index: 1;
  16. width: 100%;
  17. text-align: center;
  18. }
  19. </style>
  20. </head>
  21. <body>
  22. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl raycast sprite<br></div>
  23. <script src="../build/three.js"></script>
  24. <script src="./js/controls/OrbitControls.js"></script>
  25. <script>
  26. var renderer;
  27. var scene;
  28. var spriteGroup;
  29. var camera;
  30. var controls;
  31. init();
  32. function init() {
  33. initRender();
  34. initScene();
  35. initCamera();
  36. addSprite();
  37. render();
  38. window.addEventListener( "mousemove", onDocumentMouseMove, false );
  39. }
  40. function render() {
  41. renderer.render( scene, camera );
  42. requestAnimationFrame( render );
  43. }
  44. function initRender() {
  45. renderer = new THREE.WebGLRenderer( {
  46. antialias: true
  47. } );
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. document.body.appendChild( renderer.domElement );
  50. renderer.setClearColor( 0xFFFFFF, 1.0 );
  51. }
  52. function initScene() {
  53. scene = new THREE.Scene();
  54. spriteGroup = new THREE.Object3D();
  55. scene.add( spriteGroup );
  56. }
  57. function initCamera() {
  58. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  59. camera.position.y = 15;
  60. camera.position.z = 15;
  61. camera.position.x = 15;
  62. camera.lookAt( {
  63. x: 0,
  64. y: 0,
  65. z: 0
  66. } );
  67. controls = new THREE.OrbitControls( camera, renderer.domElement );
  68. controls.target = new THREE.Vector3( 0, 0, 0 );
  69. controls.enableRotate = true;
  70. }
  71. function addSprite() {
  72. var sprite;
  73. sprite = makeSprite( '#69f', spriteGroup );
  74. sprite.position.set( 6, 5, 5 );
  75. sprite.scale.set( 2, 5, 1 );
  76. sprite = makeSprite( '#69f', spriteGroup );
  77. sprite.position.set( 8, - 2, 2 );
  78. sprite.center.set( 0.5, 0 );
  79. sprite.scale.set( 1, - 5, 1 );
  80. sprite.material.rotation = Math.PI / 3 * 4;
  81. var g = new THREE.Object3D();
  82. spriteGroup.add( g );
  83. g.scale.set( 1, 2, 1 );
  84. g.position.set( - 5, 0, 0 );
  85. g.rotation.set( Math.PI / 2, 0, 0 );
  86. sprite = makeSprite( '#69f', g );
  87. sprite.position.set( 0, 2, 5 );
  88. sprite.scale.set( 10, 2, 3 );
  89. sprite.center.set( - 0.1, 0 );
  90. sprite.material.rotation = Math.PI / 3;
  91. }
  92. function makeSprite( color, parent ) {
  93. var sprite = new THREE.Sprite( new THREE.SpriteMaterial( {
  94. color: color
  95. } ) );
  96. parent.add( sprite );
  97. return sprite;
  98. }
  99. var selectedObject = null;
  100. function onDocumentMouseMove( event ) {
  101. event.preventDefault();
  102. if ( selectedObject ) {
  103. selectedObject.material.color.set( '#69f' );
  104. selectedObject = null;
  105. }
  106. var intersects = getIntersects( event.layerX, event.layerY );
  107. if ( intersects.length > 0 ) {
  108. var res = intersects.filter( function ( res ) {
  109. return res && res.object;
  110. } )[ 0 ];
  111. if ( res && res.object ) {
  112. selectedObject = res.object;
  113. selectedObject.material.color.set( '#f00' );
  114. }
  115. }
  116. }
  117. var raycaster = new THREE.Raycaster();
  118. var mouseVector = new THREE.Vector3();
  119. function getIntersects( x, y ) {
  120. mouseVector.set(
  121. ( x / window.innerWidth ) * 2 - 1, - ( y / window.innerHeight ) * 2 + 1,
  122. 0.5 );
  123. raycaster.setFromCamera( mouseVector, camera );
  124. var intersects = raycaster.intersectObjects( [ spriteGroup ], true );
  125. return intersects;
  126. }
  127. </script>
  128. </body>
  129. </html>