materials_cubemap_refraction.html 7.2 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - cube map WebGL</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color: #ff0080; text-decoration: none; }
  17. a:hover { color: #0080ff; }
  18. canvas { pointer-events:none; z-index:10; position:relative; }
  19. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  20. #d { text-align:center; margin:1em auto -9.5em; z-index:1000; position:relative; display:block;
  21. background:rgba(0,0,0,0.5); padding:0.5em; width:400px; border-radius:15px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube map refraction demo
  27. <p>Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository</a>
  28. <p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
  29. </div>
  30. <pre id="log"></pre>
  31. <script type="text/javascript" src="../build/Three.js"></script>
  32. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  33. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  34. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  35. <script type="text/javascript" src="js/Stats.js"></script>
  36. <script type="text/javascript">
  37. var FLOOR = -250;
  38. var container, stats;
  39. var camera, scene, webglRenderer;
  40. var cameraCube, sceneCube;
  41. var mesh, zmesh, lightMesh, geometry;
  42. var directionalLight, pointLight;
  43. var mouseX = 0;
  44. var mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. document.addEventListener('mousemove', onDocumentMouseMove, false);
  48. init();
  49. setInterval( loop, 1000 / 60 );
  50. function init() {
  51. container = document.createElement('div');
  52. document.body.appendChild(container);
  53. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  54. camera.position.z = 2000;
  55. cameraCube = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  56. scene = new THREE.Scene();
  57. sceneCube = new THREE.Scene();
  58. // LIGHTS
  59. var ambient = new THREE.AmbientLight( 0xffffff );
  60. scene.addLight( ambient );
  61. pointLight = new THREE.PointLight( 0xffffff, 2 );
  62. scene.addLight( pointLight );
  63. // light representation
  64. sphere = new Sphere( 100, 16, 8, 1 );
  65. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
  66. lightMesh.position = pointLight.position;
  67. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  68. scene.addObject(lightMesh);
  69. // material samples
  70. var r = "textures/cube/Park3Med/";
  71. var urls = [ r + "px.jpg", r + "nx.jpg",
  72. r + "py.jpg", r + "ny.jpg",
  73. r + "pz.jpg", r + "nz.jpg" ];
  74. var images = loadImageArray( urls );
  75. var cubeMaterial3 = new THREE.MeshBasicMaterial( { color: 0xccddff, env_map: new THREE.TextureCube( images, THREE.RefractionMap ), refraction_ratio: 0.98, reflectivity:0.9 } );
  76. var cubeMaterial2 = new THREE.MeshBasicMaterial( { color: 0xccfffd, env_map: new THREE.TextureCube( images, THREE.RefractionMap ), refraction_ratio: 0.985 } );
  77. var cubeMaterial1 = new THREE.MeshBasicMaterial( { color: 0xffffff, env_map: new THREE.TextureCube( images, THREE.RefractionMap ), refraction_ratio: 0.98 } )
  78. createCube( 10000, images );
  79. webglRenderer = new THREE.WebGLRenderer( scene );
  80. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  81. webglRenderer.autoClear = false;
  82. container.appendChild( webglRenderer.domElement );
  83. stats = new Stats();
  84. stats.domElement.style.position = 'absolute';
  85. stats.domElement.style.top = '0px';
  86. stats.domElement.style.zIndex = 100;
  87. container.appendChild( stats.domElement );
  88. var loader = new THREE.Loader();
  89. loader.loadBinary( 'obj/lucy/Lucy100k_bin.js', function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) }, "obj/lucy" );
  90. }
  91. function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  92. mesh = new THREE.Mesh( geometry, material );
  93. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  94. mesh.position.x = x;
  95. mesh.position.y = y;
  96. mesh.position.z = z;
  97. mesh.rotation.x = rx;
  98. mesh.rotation.y = ry;
  99. mesh.rotation.z = rz;
  100. scene.addObject(mesh);
  101. }
  102. function addCubeMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  103. mesh = new THREE.Mesh( geometry, material );
  104. mesh.position.x = x;
  105. mesh.position.y = y;
  106. mesh.position.z = z;
  107. mesh.rotation.x = rx;
  108. mesh.rotation.y = ry;
  109. mesh.rotation.z = rz;
  110. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  111. sceneCube.addObject(mesh);
  112. }
  113. function createCube( size, images ) {
  114. var hsize = size/2, plane = new Plane( size, size ), pi2 = Math.PI/2, pi = Math.PI;
  115. addCubeMesh( plane, 1, 0, 0, -hsize, 0, 0, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
  116. addCubeMesh( plane, 1, -hsize, 0, 0, 0, pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
  117. addCubeMesh( plane, 1, hsize, 0, 0, 0, -pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
  118. addCubeMesh( plane, 1, 0, hsize, 0, pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
  119. addCubeMesh( plane, 1, 0, -hsize, 0, -pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
  120. }
  121. function createScene( geometry, m1, m2, m3 ) {
  122. var s = 1.5, z = -1000;
  123. addMesh( geometry, s, 0, 0, z, 0,0,0, m1 );
  124. addMesh( geometry, s, -900, 0, z, 0,0,0, m2 );
  125. addMesh( geometry, s, 900, 0, z, 0,0,0, m3 );
  126. }
  127. function loadImageArray( urls ) {
  128. var i, images = [];
  129. images.loadCount = 0;
  130. for ( i = 0; i < urls.length; ++i ) {
  131. images[i] = new Image();
  132. images[i].loaded = 0;
  133. images[i].onload = function() { images.loadCount += 1; this.loaded = 1;/*log( images.loadCount );*/ }
  134. images[i].src = urls[i];
  135. }
  136. return images;
  137. }
  138. function onDocumentMouseMove(event) {
  139. mouseX = ( event.clientX - windowHalfX ) * 4;
  140. mouseY = ( event.clientY - windowHalfY ) * 4;
  141. }
  142. var r = 0;
  143. function loop() {
  144. camera.position.x += ( mouseX - camera.position.x ) * .05;
  145. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  146. cameraCube.target.position.x = - camera.position.x;
  147. cameraCube.target.position.y = - camera.position.y;
  148. cameraCube.target.position.z = - camera.position.z;
  149. lightMesh.position.x = 1500 * Math.cos( r );
  150. lightMesh.position.z = 1500 * Math.sin( r );
  151. r += 0.01;
  152. webglRenderer.clear();
  153. webglRenderer.render( sceneCube, cameraCube );
  154. webglRenderer.render( scene, camera );
  155. stats.update();
  156. }
  157. function log(text) {
  158. var e = document.getElementById("log");
  159. e.innerHTML = text + "<br/>" + e.innerHTML;
  160. }
  161. </script>
  162. </body>
  163. </html>