webgl_loader_ldraw.html 8.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - LDrawLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #888;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. display:block;
  21. }
  22. #info a {
  23. color: #f00;
  24. font-weight: bold;
  25. text-decoration: underline;
  26. cursor: pointer
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - LDrawLoader
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/loaders/LDrawLoader.js"></script>
  36. <script src="js/controls/OrbitControls.js"></script>
  37. <script src='js/libs/dat.gui.min.js'></script>
  38. <script>
  39. var container, progressBarDiv;
  40. var camera, scene, renderer, controls, gui, guiData;
  41. var modelFileList, model, textureCube;
  42. var envMapActivated = false;
  43. var ldrawPath = 'models/ldraw/officialLibrary/';
  44. var modelFileList = {
  45. 'Car': 'models/car.ldr_Packed.mpd',
  46. 'Lunar Vehicle': 'models/1621-1-LunarMPVVehicle.mpd_Packed.mpd',
  47. 'Radar Truck': 'models/889-1-RadarTruck.mpd_Packed.mpd',
  48. 'Trailer': 'models/4838-1-MiniVehicles.mpd_Packed.mpd',
  49. 'Bulldozer': 'models/4915-1-MiniConstruction.mpd_Packed.mpd',
  50. 'Helicopter': 'models/4918-1-MiniFlyers.mpd_Packed.mpd',
  51. 'Plane': 'models/5935-1-IslandHopper.mpd_Packed.mpd',
  52. 'Lighthouse': 'models/30023-1-Lighthouse.ldr_Packed.mpd',
  53. 'X-Wing mini': 'models/30051-1-X-wingFighter-Mini.mpd_Packed.mpd',
  54. 'AT-ST mini': 'models/30054-1-AT-ST-Mini.mpd_Packed.mpd',
  55. 'AT-AT mini': 'models/4489-1-AT-AT-Mini.mpd_Packed.mpd',
  56. 'Shuttle': 'models/4494-1-Imperial Shuttle-Mini.mpd_Packed.mpd',
  57. 'TIE Interceptor': 'models/6965-1-TIEIntercep_4h4MXk5.mpd_Packed.mpd',
  58. 'Star fighter': 'models/6966-1-JediStarfighter-Mini.mpd_Packed.mpd',
  59. 'X-Wing': 'models/7140-1-X-wingFighter.mpd_Packed.mpd',
  60. 'AT-ST': 'models/10174-1-ImperialAT-ST-UCS.mpd_Packed.mpd'
  61. };
  62. init();
  63. animate();
  64. function init() {
  65. container = document.createElement( 'div' );
  66. document.body.appendChild( container );
  67. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  68. camera.position.set( 150, 200, 250 );
  69. // scene
  70. scene = new THREE.Scene();
  71. scene.background = new THREE.Color( 0xdeebed );
  72. var ambientLight = new THREE.AmbientLight( 0xdeebed, 0.4 );
  73. scene.add( ambientLight );
  74. var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
  75. directionalLight.position.set( - 1000, 1200, 1500 );
  76. scene.add( directionalLight );
  77. //
  78. renderer = new THREE.WebGLRenderer( { antialias: true } );
  79. renderer.setPixelRatio( window.devicePixelRatio );
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. container.appendChild( renderer.domElement );
  82. controls = new THREE.OrbitControls( camera, renderer.domElement );
  83. //
  84. guiData = {
  85. modelFileName: modelFileList[ 'Car' ],
  86. envMapActivated: false,
  87. separateObjects: false,
  88. displayLines: true,
  89. conditionalLines: true,
  90. smoothNormals: true
  91. };
  92. gui = new dat.GUI();
  93. gui.add( guiData, 'modelFileName', modelFileList ).name( 'Model' ).onFinishChange( function () {
  94. reloadObject( true );
  95. } );
  96. gui.add( guiData, 'envMapActivated' ).name( 'Env. map' ).onChange( function ( value ) {
  97. envMapActivated = value;
  98. reloadObject( false );
  99. } );
  100. gui.add( guiData, 'separateObjects' ).name( 'Separate Objects' ).onChange( function ( value ) {
  101. reloadObject( false );
  102. } );
  103. gui.add( guiData, 'smoothNormals' ).name( 'Smooth Normals' ).onChange( function ( value ) {
  104. reloadObject( false );
  105. } );
  106. gui.add( guiData, 'displayLines' ).name( 'Display Lines' ).onChange( function ( value ) {
  107. updateLineSegments();
  108. } );
  109. gui.add( guiData, 'conditionalLines' ).name( 'Conditional Lines' ).onChange( function ( value ) {
  110. updateLineSegments();
  111. } );
  112. window.addEventListener( 'resize', onWindowResize, false );
  113. progressBarDiv = document.createElement( 'div' );
  114. progressBarDiv.innerText = "Loading...";
  115. progressBarDiv.style.fontSize = "3em";
  116. progressBarDiv.style.color = "#888";
  117. progressBarDiv.style.display = "block";
  118. progressBarDiv.style.position = "absolute";
  119. progressBarDiv.style.top = "50%";
  120. progressBarDiv.style.width = "100%";
  121. progressBarDiv.style.textAlign = "center";
  122. // load materials and then the model
  123. reloadObject( true );
  124. }
  125. function updateLineSegments() {
  126. model.traverse( c => {
  127. if ( c.isLineSegments ) {
  128. if ( c.isConditionalLine ) {
  129. c.visible = guiData.conditionalLines;
  130. } else {
  131. c.visible = guiData.displayLines;
  132. }
  133. }
  134. } );
  135. }
  136. function reloadObject( resetCamera ) {
  137. if ( model ) {
  138. scene.remove( model );
  139. }
  140. model = null;
  141. updateProgressBar( 0 );
  142. showProgressBar();
  143. var lDrawLoader = new THREE.LDrawLoader();
  144. lDrawLoader.separateObjects = guiData.separateObjects;
  145. lDrawLoader.smoothNormals = guiData.smoothNormals;
  146. lDrawLoader
  147. .setPath( ldrawPath )
  148. .load( guiData.modelFileName, function ( group2 ) {
  149. if ( model ) {
  150. scene.remove( model );
  151. }
  152. model = group2;
  153. // Convert from LDraw coordinates: rotate 180 degrees around OX
  154. model.rotation.x = Math.PI;
  155. scene.add( model );
  156. // Adjust materials
  157. var materials = lDrawLoader.materials;
  158. if ( envMapActivated ) {
  159. if ( ! textureCube ) {
  160. // Envmap texture
  161. var r = "textures/cube/Bridge2/";
  162. var urls = [ r + "posx.jpg", r + "negx.jpg",
  163. r + "posy.jpg", r + "negy.jpg",
  164. r + "posz.jpg", r + "negz.jpg" ];
  165. textureCube = new THREE.CubeTextureLoader().load( urls );
  166. textureCube.format = THREE.RGBFormat;
  167. textureCube.mapping = THREE.CubeReflectionMapping;
  168. }
  169. for ( var i = 0, n = materials.length; i < n; i ++ ) {
  170. var material = materials[ i ];
  171. if ( material.userData.canHaveEnvMap ) {
  172. material.envMap = textureCube;
  173. }
  174. }
  175. }
  176. updateLineSegments();
  177. // Adjust camera and light
  178. var bbox = new THREE.Box3().setFromObject( model );
  179. var size = bbox.getSize( new THREE.Vector3() );
  180. var radius = Math.max( size.x, Math.max( size.y, size.z ) ) * 0.5;
  181. if ( resetCamera ) {
  182. controls.target0.copy( bbox.getCenter( new THREE.Vector3() ) );
  183. controls.position0.set( - 2.3, 2, 2 ).multiplyScalar( radius ).add( controls.target0 );
  184. controls.reset();
  185. }
  186. hideProgressBar();
  187. }, onProgress, onError );
  188. }
  189. function onWindowResize() {
  190. camera.aspect = window.innerWidth / window.innerHeight;
  191. camera.updateProjectionMatrix();
  192. renderer.setSize( window.innerWidth, window.innerHeight );
  193. }
  194. //
  195. function animate() {
  196. requestAnimationFrame( animate );
  197. render();
  198. }
  199. function render() {
  200. renderer.render( scene, camera );
  201. }
  202. function onProgress( xhr ) {
  203. if ( xhr.lengthComputable ) {
  204. updateProgressBar( xhr.loaded / xhr.total );
  205. console.log( Math.round( xhr.loaded / xhr.total * 100, 2 ) + '% downloaded' );
  206. }
  207. }
  208. function onError() {
  209. var message = "Error loading model";
  210. progressBarDiv.innerText = message;
  211. console.log( message );
  212. }
  213. function showProgressBar() {
  214. document.body.appendChild( progressBarDiv );
  215. }
  216. function hideProgressBar() {
  217. document.body.removeChild( progressBarDiv );
  218. }
  219. function updateProgressBar( fraction ) {
  220. progressBarDiv.innerText = 'Loading... ' + Math.round( fraction * 100, 2 ) + '%';
  221. }
  222. </script>
  223. <!-- LDraw.org CC BY 2.0 Parts Library attribution -->
  224. <div style="display: block; position: absolute; bottom: 8px; left: 8px; width: 160px; padding: 10px; background-color: #F3F7F8;">
  225. <center>
  226. <a href="http://www.ldraw.org"><img style="width: 145px" src="models/ldraw/ldraw_org_logo/Stamp145.png"></a>
  227. <br />
  228. <a href="http://www.ldraw.org/">This software uses the LDraw Parts Library</a>
  229. </center>
  230. </div>
  231. </body>
  232. </html>