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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - basis texture loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- margin: 0px;
- background-color: #050505;
- color: #fff;
- overflow: hidden;
- }
- a { color: #e00 }
- #info {
- position: absolute;
- top: 0px;
- width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- z-index: 1000;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - basis texture loader<br />
- <a href="https://github.com/binomialLLC/basis_universal" target="_blank">Basis Universal GPU Texture Codec</a>
- </div>
- <script src="../build/three.js"></script>
- <script src="js/loaders/BasisTextureLoader.js"></script>
- <script>
- var camera, scene, renderer;
- var mesh;
- var clock = new THREE.Clock();
- init();
- animate();
- function init() {
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.gammaOutput = true;
- renderer.gammaFactor = 2.2;
- document.body.appendChild( renderer.domElement );
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.z = 500;
- scene = new THREE.Scene();
- var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
- var material = new THREE.MeshBasicMaterial();
- mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- var loader = new THREE.BasisTextureLoader();
- loader.setTranscoderPath( 'js/libs/basis/' );
- loader.detectSupport( renderer );
- loader.load( 'textures/compressed/kodim20.basis', function ( texture ) {
- texture.encoding = THREE.sRGBEncoding;
- material.map = texture;
- material.needsUpdate = true;
- } );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- var delta = clock.getDelta() * 0.5;
- mesh.rotation.x += delta;
- mesh.rotation.y += delta;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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