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- function painterSortStable( a, b ) {
- if ( a.groupOrder !== b.groupOrder ) {
- return a.groupOrder - b.groupOrder;
- } else if ( a.renderOrder !== b.renderOrder ) {
- return a.renderOrder - b.renderOrder;
- } else if ( a.program !== b.program ) {
- return a.program.id - b.program.id;
- } else if ( a.material.id !== b.material.id ) {
- return a.material.id - b.material.id;
- } else if ( a.z !== b.z ) {
- return a.z - b.z;
- } else {
- return a.id - b.id;
- }
- }
- function reversePainterSortStable( a, b ) {
- if ( a.groupOrder !== b.groupOrder ) {
- return a.groupOrder - b.groupOrder;
- } else if ( a.renderOrder !== b.renderOrder ) {
- return a.renderOrder - b.renderOrder;
- } else if ( a.z !== b.z ) {
- return b.z - a.z;
- } else {
- return a.id - b.id;
- }
- }
- function WebGLRenderList( properties ) {
- const renderItems = [];
- let renderItemsIndex = 0;
- const opaque = [];
- const transparent = [];
- const defaultProgram = { id: - 1 };
- function init() {
- renderItemsIndex = 0;
- opaque.length = 0;
- transparent.length = 0;
- }
- function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
- let renderItem = renderItems[ renderItemsIndex ];
- const materialProperties = properties.get( material );
- if ( renderItem === undefined ) {
- renderItem = {
- id: object.id,
- object: object,
- geometry: geometry,
- material: material,
- program: materialProperties.program || defaultProgram,
- groupOrder: groupOrder,
- renderOrder: object.renderOrder,
- z: z,
- group: group
- };
- renderItems[ renderItemsIndex ] = renderItem;
- } else {
- renderItem.id = object.id;
- renderItem.object = object;
- renderItem.geometry = geometry;
- renderItem.material = material;
- renderItem.program = materialProperties.program || defaultProgram;
- renderItem.groupOrder = groupOrder;
- renderItem.renderOrder = object.renderOrder;
- renderItem.z = z;
- renderItem.group = group;
- }
- renderItemsIndex ++;
- return renderItem;
- }
- function push( object, geometry, material, groupOrder, z, group ) {
- const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
- ( material.transparent === true ? transparent : opaque ).push( renderItem );
- }
- function unshift( object, geometry, material, groupOrder, z, group ) {
- const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
- ( material.transparent === true ? transparent : opaque ).unshift( renderItem );
- }
- function sort( customOpaqueSort, customTransparentSort ) {
- if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );
- if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );
- }
- function finish() {
- // Clear references from inactive renderItems in the list
- for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {
- const renderItem = renderItems[ i ];
- if ( renderItem.id === null ) break;
- renderItem.id = null;
- renderItem.object = null;
- renderItem.geometry = null;
- renderItem.material = null;
- renderItem.program = null;
- renderItem.group = null;
- }
- }
- return {
- opaque: opaque,
- transparent: transparent,
- init: init,
- push: push,
- unshift: unshift,
- finish: finish,
- sort: sort
- };
- }
- function WebGLRenderLists( properties ) {
- let lists = new WeakMap();
- function get( scene, camera ) {
- const cameras = lists.get( scene );
- let list;
- if ( cameras === undefined ) {
- list = new WebGLRenderList( properties );
- lists.set( scene, new WeakMap() );
- lists.get( scene ).set( camera, list );
- } else {
- list = cameras.get( camera );
- if ( list === undefined ) {
- list = new WebGLRenderList( properties );
- cameras.set( camera, list );
- }
- }
- return list;
- }
- function dispose() {
- lists = new WeakMap();
- }
- return {
- get: get,
- dispose: dispose
- };
- }
- export { WebGLRenderLists, WebGLRenderList };
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