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- import {
- BufferGeometry,
- Color,
- Float32BufferAttribute,
- Vector3
- } from '../../../build/three.module.js';
- /**
- * Break faces with edges longer than maxEdgeLength
- */
- var TessellateModifier = function ( maxEdgeLength = 0.1, maxIterations = 6 ) {
- this.maxEdgeLength = maxEdgeLength;
- this.maxIterations = maxIterations;
- };
- TessellateModifier.prototype.modify = function ( geometry ) {
- if ( geometry.isBufferGeometry !== true ) {
- console.warn( 'TessellateModifier: geometry is not a BufferGeometry.', geometry );
- return geometry;
- }
- //
- const maxIterations = this.maxIterations;
- const maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;
- const va = new Vector3();
- const vb = new Vector3();
- const vc = new Vector3();
- const vm = new Vector3();
- const vs = [ va, vb, vc, vm ];
- const na = new Vector3();
- const nb = new Vector3();
- const nc = new Vector3();
- const nm = new Vector3();
- const ns = [ na, nb, nc, nm ];
- const ca = new Color();
- const cb = new Color();
- const cc = new Color();
- const cm = new Color();
- const cs = [ ca, cb, cc, cm ];
- const attributes = geometry.attributes;
- const hasNormals = attributes.normal !== undefined;
- const hasColors = attributes.color !== undefined;
- let positions = attributes.position.array;
- let normals = hasNormals ? attributes.normal.array : null;
- let colors = hasColors ? attributes.color.array : null;
- let positions2 = positions;
- let normals2 = normals;
- let colors2 = colors;
- let iteration = 0;
- let tessellating = true;
- function addTriangle( a, b, c ) {
- const v1 = vs[ a ];
- const v2 = vs[ b ];
- const v3 = vs[ c ];
- positions2.push( v1.x, v1.y, v1.z );
- positions2.push( v2.x, v2.y, v2.z );
- positions2.push( v3.x, v3.y, v3.z );
- if ( hasNormals ) {
- const n1 = ns[ a ];
- const n2 = ns[ b ];
- const n3 = ns[ c ];
- normals2.push( n1.x, n1.y, n1.z );
- normals2.push( n2.x, n2.y, n2.z );
- normals2.push( n3.x, n3.y, n3.z );
- }
- if ( hasColors ) {
- const c1 = cs[ a ];
- const c2 = cs[ b ];
- const c3 = cs[ c ];
- colors2.push( c1.x, c1.y, c1.z );
- colors2.push( c2.x, c2.y, c2.z );
- colors2.push( c3.x, c3.y, c3.z );
- }
- }
- while ( tessellating && iteration < maxIterations ) {
- iteration ++;
- tessellating = false;
- positions = positions2;
- positions2 = [];
- if ( hasNormals ) {
- normals = normals2;
- normals2 = [];
- }
- if ( hasColors ) {
- colors = colors2;
- colors2 = [];
- }
- for ( var i = 0, il = positions.length; i < il; i += 9 ) {
- va.fromArray( positions, i + 0 );
- vb.fromArray( positions, i + 3 );
- vc.fromArray( positions, i + 6 );
- if ( hasNormals ) {
- na.fromArray( normals, i + 0 );
- nb.fromArray( normals, i + 3 );
- nc.fromArray( normals, i + 6 );
- }
- if ( hasColors ) {
- ca.fromArray( colors, i + 0 );
- cb.fromArray( colors, i + 3 );
- cc.fromArray( colors, i + 6 );
- }
- const dab = va.distanceToSquared( vb );
- const dbc = vb.distanceToSquared( vc );
- const dac = va.distanceToSquared( vc );
- if ( dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared ) {
- tessellating = true;
- if ( dab >= dbc && dab >= dac ) {
- vm.lerpVectors( va, vb, 0.5 );
- if ( hasNormals ) nm.lerpVectors( na, nb, 0.5 );
- if ( hasColors ) cm.lerpColors( ca, cb, 0.5 );
- addTriangle( 0, 3, 2 );
- addTriangle( 3, 1, 2 );
- } else if ( dbc >= dab && dbc >= dac ) {
- vm.lerpVectors( vb, vc, 0.5 );
- if ( hasNormals ) nm.lerpVectors( nb, nc, 0.5 );
- if ( hasColors ) cm.lerpColors( cb, cc, 0.5 );
- addTriangle( 0, 1, 3 );
- addTriangle( 3, 2, 0 );
- } else {
- vm.lerpVectors( va, vc, 0.5 );
- if ( hasNormals ) nm.lerpVectors( na, nc, 0.5 );
- if ( hasColors ) cm.lerpColors( ca, cc, 0.5 );
- addTriangle( 0, 1, 3 );
- addTriangle( 3, 1, 2 );
- }
- } else {
- addTriangle( 0, 1, 2 );
- }
- }
- }
- const geometry2 = new BufferGeometry();
- geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
- if ( hasNormals ) {
- geometry2.setAttribute( 'normal', new Float32BufferAttribute( normals2, 3 ) );
- }
- if ( hasColors ) {
- geometry2.setAttribute( 'color', new Float32BufferAttribute( colors2, 3 ) );
- }
- return geometry2;
- };
- export { TessellateModifier };
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