misc_ubiquity_test.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - geometry - polyfield</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #ffffff;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/Three.js"></script>
  17. <script src="js/renderers/SVGRenderer.js"></script>
  18. <script src="js/Stats.js"></script>
  19. <script src="obj/Qrcode.js"></script>
  20. <script>
  21. var SCREEN_WIDTH = window.innerWidth / 3;
  22. var SCREEN_HEIGHT = window.innerHeight;
  23. var AMOUNT = 100;
  24. var container, stats;
  25. var camera, scene;
  26. var canvasRenderer, svgRenderer, webglRenderer;
  27. var mesh, group, qrcode;
  28. var mouseX = 0, mouseY = 0;
  29. var windowHalfX = window.innerWidth / 2;
  30. var windowHalfY = window.innerHeight / 2;
  31. init();
  32. animate();
  33. function init() {
  34. container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  37. camera.position.z = 500;
  38. scene = new THREE.Scene();
  39. // QRCODE
  40. qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() );
  41. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  42. scene.add( mesh );
  43. // CUBES
  44. var cube = new THREE.CubeGeometry( 100, 100, 100 );
  45. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  46. mesh.position.x = 500;
  47. mesh.rotation.x = Math.random();
  48. mesh.rotation.y = Math.random();
  49. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  50. scene.add( mesh );
  51. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  52. mesh.position.x = 500;
  53. mesh.position.y = 500;
  54. mesh.rotation.x = Math.random();
  55. mesh.rotation.y = Math.random();
  56. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  57. scene.add( mesh );
  58. // PLANE
  59. mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, doubleSided: true } ) );
  60. mesh.position.y = -500;
  61. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  62. scene.add( mesh );
  63. // CYLINDER
  64. mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  65. mesh.position.x = -500;
  66. mesh.rotation.x = - Math.PI / 2;
  67. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  68. scene.add( mesh );
  69. // POLYFIELD
  70. var geometry = new THREE.Geometry();
  71. for ( var i = 0; i < 100; i ++ ) {
  72. var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
  73. var v0 = new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 );
  74. var v1 = new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 );
  75. var v2 = new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 );
  76. v0.addSelf( v );
  77. v1.addSelf( v );
  78. v2.addSelf( v );
  79. var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1, null, null, geometry.materials.length );
  80. geometry.materials.push( new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, doubleSided: true } ) );
  81. geometry.faces.push( face );
  82. }
  83. geometry.computeFaceNormals();
  84. geometry.computeCentroids();
  85. group = new THREE.Object3D();
  86. group.scale.x = group.scale.y = group.scale.z = 2;
  87. scene.add( group );
  88. mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  89. group.add( mesh );
  90. /*
  91. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true, wireframe: true, wireframeLinewidth: 10, doubleSided: true } ) );
  92. group.add( mesh );
  93. */
  94. // LIGHTS
  95. var ambient = new THREE.AmbientLight( 0x80ffff );
  96. scene.add( ambient );
  97. var directional = new THREE.DirectionalLight( 0xffff00 );
  98. scene.add( directional );
  99. canvasRenderer = new THREE.CanvasRenderer();
  100. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  101. container.appendChild( canvasRenderer.domElement );
  102. svgRenderer = new THREE.SVGRenderer();
  103. svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  104. svgRenderer.setQuality( 'low' );
  105. container.appendChild( svgRenderer.domElement );
  106. webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
  107. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  108. // webglRenderer.setFaceCulling( 0 );
  109. container.appendChild( webglRenderer.domElement );
  110. stats = new Stats();
  111. stats.domElement.style.position = 'absolute';
  112. stats.domElement.style.top = '0px';
  113. container.appendChild( stats.domElement );
  114. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  115. //
  116. window.addEventListener( 'resize', onWindowResize, false );
  117. }
  118. function onWindowResize() {
  119. windowHalfX = window.innerWidth / 2;
  120. windowHalfY = window.innerHeight / 2;
  121. SCREEN_WIDTH = window.innerWidth / 3;
  122. SCREEN_HEIGHT = window.innerHeight;
  123. camera.aspect = SCREEN_WIDTH / window.SCREEN_HEIGHT;
  124. camera.updateProjectionMatrix();
  125. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  126. svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  127. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  128. }
  129. function onDocumentMouseMove(event) {
  130. mouseX = ( event.clientX - windowHalfX );
  131. mouseY = ( event.clientY - windowHalfY );
  132. }
  133. //
  134. function animate() {
  135. requestAnimationFrame( animate );
  136. render();
  137. stats.update();
  138. }
  139. function render() {
  140. camera.position.x += ( mouseX - camera.position.x ) * .05;
  141. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  142. camera.lookAt( scene.position );
  143. group.rotation.y += 0.01;
  144. /*
  145. qrcode.rotation.x += 0.01;
  146. qrcode.rotation.z += 0.02;
  147. */
  148. canvasRenderer.render( scene, camera );
  149. svgRenderer.render( scene, camera );
  150. webglRenderer.render( scene, camera );
  151. }
  152. </script>
  153. </body>
  154. </html>