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- import { BufferGeometry } from '../core/BufferGeometry';
- import { BufferAttribute } from '../core/BufferAttribute';
- /**
- * @author mrdoob / http://mrdoob.com/
- * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
- */
- function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {
- BufferGeometry.call( this );
- this.type = 'PlaneBufferGeometry';
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
- var width_half = width / 2;
- var height_half = height / 2;
- var gridX = Math.floor( widthSegments ) || 1;
- var gridY = Math.floor( heightSegments ) || 1;
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
- var segment_width = width / gridX;
- var segment_height = height / gridY;
- var vertices = new Float32Array( gridX1 * gridY1 * 3 );
- var normals = new Float32Array( gridX1 * gridY1 * 3 );
- var uvs = new Float32Array( gridX1 * gridY1 * 2 );
- var offset = 0;
- var offset2 = 0;
- for ( var iy = 0; iy < gridY1; iy ++ ) {
- var y = iy * segment_height - height_half;
- for ( var ix = 0; ix < gridX1; ix ++ ) {
- var x = ix * segment_width - width_half;
- vertices[ offset ] = x;
- vertices[ offset + 1 ] = - y;
- normals[ offset + 2 ] = 1;
- uvs[ offset2 ] = ix / gridX;
- uvs[ offset2 + 1 ] = 1 - ( iy / gridY );
- offset += 3;
- offset2 += 2;
- }
- }
- offset = 0;
- var indices = new ( ( vertices.length / 3 ) > 65535 ? Uint32Array : Uint16Array )( gridX * gridY * 6 );
- for ( var iy = 0; iy < gridY; iy ++ ) {
- for ( var ix = 0; ix < gridX; ix ++ ) {
- var a = ix + gridX1 * iy;
- var b = ix + gridX1 * ( iy + 1 );
- var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
- var d = ( ix + 1 ) + gridX1 * iy;
- indices[ offset ] = a;
- indices[ offset + 1 ] = b;
- indices[ offset + 2 ] = d;
- indices[ offset + 3 ] = b;
- indices[ offset + 4 ] = c;
- indices[ offset + 5 ] = d;
- offset += 6;
- }
- }
- this.setIndex( new BufferAttribute( indices, 1 ) );
- this.addAttribute( 'position', new BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ) );
- }
- PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;
- export { PlaneBufferGeometry };
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