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- import { Camera } from '../cameras/Camera';
- import { Vector3 } from '../math/Vector3';
- import { LineSegments } from '../objects/LineSegments';
- import { Color } from '../math/Color';
- import { FaceColors } from '../constants';
- import { LineBasicMaterial } from '../materials/LineBasicMaterial';
- import { BufferGeometry } from '../core/BufferGeometry';
- import { Float32BufferAttribute } from '../core/BufferAttribute';
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author Mugen87 / https://github.com/Mugen87
- *
- * - shows frustum, line of sight and up of the camera
- * - suitable for fast updates
- * - based on frustum visualization in lightgl.js shadowmap example
- * http://evanw.github.com/lightgl.js/tests/shadowmap.html
- */
- function CameraHelper( camera ) {
- var geometry = new BufferGeometry();
- var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } );
- var vertices = [];
- var colors = [];
- var pointMap = {};
- // colors
- var colorFrustum = new Color( 0xffaa00 );
- var colorCone = new Color( 0xff0000 );
- var colorUp = new Color( 0x00aaff );
- var colorTarget = new Color( 0xffffff );
- var colorCross = new Color( 0x333333 );
- // near
- addLine( "n1", "n2", colorFrustum );
- addLine( "n2", "n4", colorFrustum );
- addLine( "n4", "n3", colorFrustum );
- addLine( "n3", "n1", colorFrustum );
- // far
- addLine( "f1", "f2", colorFrustum );
- addLine( "f2", "f4", colorFrustum );
- addLine( "f4", "f3", colorFrustum );
- addLine( "f3", "f1", colorFrustum );
- // sides
- addLine( "n1", "f1", colorFrustum );
- addLine( "n2", "f2", colorFrustum );
- addLine( "n3", "f3", colorFrustum );
- addLine( "n4", "f4", colorFrustum );
- // cone
- addLine( "p", "n1", colorCone );
- addLine( "p", "n2", colorCone );
- addLine( "p", "n3", colorCone );
- addLine( "p", "n4", colorCone );
- // up
- addLine( "u1", "u2", colorUp );
- addLine( "u2", "u3", colorUp );
- addLine( "u3", "u1", colorUp );
- // target
- addLine( "c", "t", colorTarget );
- addLine( "p", "c", colorCross );
- // cross
- addLine( "cn1", "cn2", colorCross );
- addLine( "cn3", "cn4", colorCross );
- addLine( "cf1", "cf2", colorCross );
- addLine( "cf3", "cf4", colorCross );
- function addLine( a, b, color ) {
- addPoint( a, color );
- addPoint( b, color );
- }
- function addPoint( id, color ) {
- vertices.push( 0, 0, 0 );
- colors.push( color.r, color.g, color.b );
- if ( pointMap[ id ] === undefined ) {
- pointMap[ id ] = [];
- }
- pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
- }
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- LineSegments.call( this, geometry, material );
- this.camera = camera;
- if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();
- this.matrix = camera.matrixWorld;
- this.matrixAutoUpdate = false;
- this.pointMap = pointMap;
- this.update();
- }
- CameraHelper.prototype = Object.create( LineSegments.prototype );
- CameraHelper.prototype.constructor = CameraHelper;
- CameraHelper.prototype.update = function () {
- var geometry, pointMap;
- var vector = new Vector3();
- var camera = new Camera();
- function setPoint( point, x, y, z ) {
- vector.set( x, y, z ).unproject( camera );
- var points = pointMap[ point ];
- if ( points !== undefined ) {
- var position = geometry.getAttribute( 'position' );
- for ( var i = 0, l = points.length; i < l; i ++ ) {
- position.setXYZ( points[ i ], vector.x, vector.y, vector.z );
- }
- }
- }
- return function update() {
- geometry = this.geometry;
- pointMap = this.pointMap;
- var w = 1, h = 1;
- // we need just camera projection matrix
- // world matrix must be identity
- camera.projectionMatrix.copy( this.camera.projectionMatrix );
- // center / target
- setPoint( "c", 0, 0, - 1 );
- setPoint( "t", 0, 0, 1 );
- // near
- setPoint( "n1", - w, - h, - 1 );
- setPoint( "n2", w, - h, - 1 );
- setPoint( "n3", - w, h, - 1 );
- setPoint( "n4", w, h, - 1 );
- // far
- setPoint( "f1", - w, - h, 1 );
- setPoint( "f2", w, - h, 1 );
- setPoint( "f3", - w, h, 1 );
- setPoint( "f4", w, h, 1 );
- // up
- setPoint( "u1", w * 0.7, h * 1.1, - 1 );
- setPoint( "u2", - w * 0.7, h * 1.1, - 1 );
- setPoint( "u3", 0, h * 2, - 1 );
- // cross
- setPoint( "cf1", - w, 0, 1 );
- setPoint( "cf2", w, 0, 1 );
- setPoint( "cf3", 0, - h, 1 );
- setPoint( "cf4", 0, h, 1 );
- setPoint( "cn1", - w, 0, - 1 );
- setPoint( "cn2", w, 0, - 1 );
- setPoint( "cn3", 0, - h, - 1 );
- setPoint( "cn4", 0, h, - 1 );
- geometry.getAttribute( 'position' ).needsUpdate = true;
- };
- }();
- export { CameraHelper };
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