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- import { Vector3 } from '../math/Vector3';
- import { Object3D } from '../core/Object3D';
- import { Line } from '../objects/Line';
- import { Float32BufferAttribute } from '../core/BufferAttribute';
- import { BufferGeometry } from '../core/BufferGeometry';
- import { LineBasicMaterial } from '../materials/LineBasicMaterial';
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- function DirectionalLightHelper( light, size ) {
- Object3D.call( this );
- this.light = light;
- this.light.updateMatrixWorld();
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
- if ( size === undefined ) size = 1;
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( [
- - size, size, 0,
- size, size, 0,
- size, - size, 0,
- - size, - size, 0,
- - size, size, 0
- ], 3 ) );
- var material = new LineBasicMaterial( { fog: false } );
- this.add( new Line( geometry, material ) );
- geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
- this.add( new Line( geometry, material ));
- this.update();
- }
- DirectionalLightHelper.prototype = Object.create( Object3D.prototype );
- DirectionalLightHelper.prototype.constructor = DirectionalLightHelper;
- DirectionalLightHelper.prototype.dispose = function () {
- var lightPlane = this.children[ 0 ];
- var targetLine = this.children[ 1 ];
- lightPlane.geometry.dispose();
- lightPlane.material.dispose();
- targetLine.geometry.dispose();
- targetLine.material.dispose();
- };
- DirectionalLightHelper.prototype.update = function () {
- var v1 = new Vector3();
- var v2 = new Vector3();
- var v3 = new Vector3();
- return function update() {
- v1.setFromMatrixPosition( this.light.matrixWorld );
- v2.setFromMatrixPosition( this.light.target.matrixWorld );
- v3.subVectors( v2, v1 );
- var lightPlane = this.children[ 0 ];
- var targetLine = this.children[ 1 ];
- lightPlane.lookAt( v3 );
- lightPlane.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
- targetLine.lookAt( v3 );
- targetLine.scale.z = v3.length();
- };
- }();
- export { DirectionalLightHelper };
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