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- import { LineSegments } from '../objects/LineSegments';
- import { Matrix4 } from '../math/Matrix4';
- import { VertexColors } from '../constants';
- import { LineBasicMaterial } from '../materials/LineBasicMaterial';
- import { Color } from '../math/Color';
- import { Vector3 } from '../math/Vector3';
- import { BufferGeometry } from '../core/BufferGeometry';
- import { Float32BufferAttribute } from '../core/BufferAttribute';
- /**
- * @author Sean Griffin / http://twitter.com/sgrif
- * @author Michael Guerrero / http://realitymeltdown.com
- * @author mrdoob / http://mrdoob.com/
- * @author ikerr / http://verold.com
- * @author Mugen87 / https://github.com/Mugen87
- */
- function SkeletonHelper( object ) {
- this.bones = this.getBoneList( object );
- var geometry = new BufferGeometry();
- var vertices = [];
- var colors = [];
- var color1 = new Color( 0, 0, 1 );
- var color2 = new Color( 0, 1, 0 );
- for ( var i = 0; i < this.bones.length; i ++ ) {
- var bone = this.bones[ i ];
- if ( bone.parent && bone.parent.isBone ) {
- vertices.push( 0, 0, 0 );
- vertices.push( 0, 0, 0 );
- colors.push( color1.r, color1.g, color1.b );
- colors.push( color2.r, color2.g, color2.b );
- }
- }
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } );
- LineSegments.call( this, geometry, material );
- this.root = object;
- this.matrix = object.matrixWorld;
- this.matrixAutoUpdate = false;
- this.update();
- }
- SkeletonHelper.prototype = Object.create( LineSegments.prototype );
- SkeletonHelper.prototype.constructor = SkeletonHelper;
- SkeletonHelper.prototype.getBoneList = function( object ) {
- var boneList = [];
- if ( object && object.isBone ) {
- boneList.push( object );
- }
- for ( var i = 0; i < object.children.length; i ++ ) {
- boneList.push.apply( boneList, this.getBoneList( object.children[ i ] ) );
- }
- return boneList;
- };
- SkeletonHelper.prototype.update = function () {
- var vector = new Vector3();
- var boneMatrix = new Matrix4();
- var matrixWorldInv = new Matrix4();
- return function update() {
- var geometry = this.geometry;
- var position = geometry.getAttribute( 'position' );
- matrixWorldInv.getInverse( this.root.matrixWorld );
- for ( var i = 0, j = 0; i < this.bones.length; i ++ ) {
- var bone = this.bones[ i ];
- if ( bone.parent && bone.parent.isBone ) {
- boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld );
- vector.setFromMatrixPosition( boneMatrix );
- position.setXYZ( j, vector.x, vector.y, vector.z );
- boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld );
- vector.setFromMatrixPosition( boneMatrix );
- position.setXYZ( j + 1, vector.x, vector.y, vector.z );
- j += 2;
- }
- }
- geometry.getAttribute( 'position' ).needsUpdate = true;
- };
- }();
- export { SkeletonHelper };
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