Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c72b7dcc8e Moved helpers out of extras. 8 jaren geleden
.github 97c27038df Update ISSUE_TEMPLATE.md 9 jaren geleden
build 2d561781f0 Updated builds. 8 jaren geleden
docs 549f3ab6d0 Fix typo with stars geometry 8 jaren geleden
editor c9dd661e5f Editor: Reduce number precision when exporting. 8 jaren geleden
examples fa5c23ef21 Always update textureLoader.crossOrigin from GLTFLoader 8 jaren geleden
src c72b7dcc8e Moved helpers out of extras. 8 jaren geleden
test b23734b85a Fix typo, add a unit test 8 jaren geleden
utils af9e25967a Blender Exporter: Export Buffer Geometry by default. 8 jaren geleden
.gitignore d9ca12ad15 Ignore npm-debug.log files 8 jaren geleden
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 jaren geleden
LICENSE c2e049403f Update LICENSE 9 jaren geleden
README.md 09310167c2 Fixed Link to Migration Guide 8 jaren geleden
package.json 088a75b92c remove bower.json from package.json 8 jaren geleden
rollup.config.js 205b25856b Clean up. 8 jaren geleden

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases