webgl_deferred_animation.html 6.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - deferred rendering [morphing + skinning]</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 20px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. #stats { position: absolute; top:10px; left: 5px }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="container"></div>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script src="../build/three.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/shaders/CopyShader.js"></script>
  41. <script src="js/shaders/FXAAShader.js"></script>
  42. <script src="js/postprocessing/EffectComposer.js"></script>
  43. <script src="js/postprocessing/RenderPass.js"></script>
  44. <script src="js/postprocessing/ShaderPass.js"></script>
  45. <script src="js/renderers/WebGLDeferredRenderer.js"></script>
  46. <script>
  47. var WIDTH = window.innerWidth;
  48. var HEIGHT = window.innerHeight;
  49. var windowHalfX = WIDTH / 2;
  50. var windowHalfY = HEIGHT / 2;
  51. var mouseX = 0, mouseY = 0;
  52. var NEAR = 1.0, FAR = 350.0;
  53. var VIEW_ANGLE = 45;
  54. var renderer, camera, scene, stats, clock, mixer;
  55. var numLights = 40;
  56. var lights = [];
  57. var ready = false;
  58. init();
  59. animate();
  60. function init() {
  61. renderer = new THREE.WebGLDeferredRenderer();
  62. renderer.setSize( WIDTH, HEIGHT );
  63. camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
  64. camera.position.z = 150;
  65. scene = new THREE.Scene();
  66. stats = new Stats();
  67. stats.domElement.style.position = 'absolute';
  68. stats.domElement.style.top = '8px';
  69. stats.domElement.style.zIndex = 100;
  70. var container = document.getElementById( 'container' );
  71. container.appendChild( renderer.domElement );
  72. container.appendChild( stats.domElement );
  73. initKnight();
  74. initRoom();
  75. initLights();
  76. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. clock = new THREE.Clock();
  79. }
  80. function initKnight() {
  81. var loader = new THREE.JSONLoader();
  82. loader.load( "models/skinned/knight.js", function( geometry, materials ) {
  83. var material = materials[ 0 ];
  84. material.emissive.set( 0x101010 );
  85. material.skinning = true;
  86. material.morphTargets = true;
  87. var mesh = new THREE.SkinnedMesh( geometry, material );
  88. mesh.position.y = -30;
  89. mesh.scale.multiplyScalar( 5 );
  90. mixer = new THREE.AnimationMixer( mesh );
  91. for ( var i = 0; i < mesh.geometry.animations.length; i ++ ) {
  92. var action = mixer.clipAction( mesh.geometry.animations[ i ] );
  93. if ( i === 1 ) action.timeScale = 0.25;
  94. action.play();
  95. }
  96. scene.add( mesh );
  97. ready = true;
  98. } );
  99. }
  100. function initLights() {
  101. var distance = 20;
  102. var c = new THREE.Vector3();
  103. var geometry = new THREE.SphereGeometry( 1, 1, 1 );
  104. for ( var i = 0; i < numLights; i ++ ) {
  105. var light = new THREE.PointLight( 0xffffff, 2.0, distance );
  106. c.set( Math.random(), Math.random(), Math.random() ).normalize();
  107. light.color.setRGB( c.x, c.y, c.z );
  108. scene.add( light );
  109. lights.push( light );
  110. var material = new THREE.MeshBasicMaterial( { color: light.color } );
  111. var emitter = new THREE.Mesh( geometry, material );
  112. light.add( emitter );
  113. }
  114. var directionalLight = new THREE.DirectionalLight( 0x101010 );
  115. directionalLight.position.set( -1, 1, 1 ).normalize();
  116. scene.add( directionalLight );
  117. var spotLight = new THREE.SpotLight( 0x404040 );
  118. spotLight.position.set( 0, 50, 0 );
  119. scene.add( spotLight );
  120. }
  121. function initRoom() {
  122. var size = 100;
  123. var geometry = new THREE.PlaneBufferGeometry( size, size );
  124. var material = new THREE.MeshPhongMaterial( { color: 0x222222, specular: 0x222222, shininess: 75 } );
  125. var transparentMaterial = new THREE.MeshPhongMaterial( { color: 0x222222, emissive: 0x88888888, specular: 0x222222, shininess: 75, opacity: 0.3, transparent: true } );
  126. var room = new THREE.Object3D();
  127. room.position.y = size / 2 - 30;
  128. // top
  129. mesh = new THREE.Mesh( geometry, material );
  130. mesh.rotation.x = Math.PI/2;
  131. mesh.position.y = size / 2;
  132. room.add( mesh );
  133. // bottom
  134. mesh = new THREE.Mesh( geometry, material );
  135. mesh.rotation.x = -Math.PI/2;
  136. mesh.position.y = -size / 2;
  137. room.add( mesh );
  138. // left
  139. mesh = new THREE.Mesh( geometry, material );
  140. mesh.position.x = -size / 2;
  141. mesh.rotation.y = Math.PI/2;
  142. room.add( mesh );
  143. // right
  144. mesh = new THREE.Mesh( geometry, material );
  145. mesh.position.x = size / 2;
  146. mesh.rotation.y = -Math.PI/2;
  147. room.add( mesh );
  148. // back
  149. mesh = new THREE.Mesh( geometry, material );
  150. mesh.position.z = -size / 2;
  151. room.add( mesh );
  152. // front, to check if transparency works
  153. mesh = new THREE.Mesh( geometry, transparentMaterial );
  154. mesh.position.z = size / 2;
  155. mesh.scale.multiplyScalar( 0.33 );
  156. //room.add( mesh );
  157. // back2, to check if transparency works
  158. mesh = new THREE.Mesh( geometry, transparentMaterial );
  159. mesh.position.z = -size / 4;
  160. mesh.scale.multiplyScalar( 0.75 );
  161. //room.add( mesh );
  162. scene.add( room );
  163. }
  164. function onDocumentMouseMove( event ) {
  165. mouseX = ( event.clientX - windowHalfX ) / 10.0;
  166. mouseY = ( event.clientY - windowHalfY ) / 10.0;
  167. }
  168. function onWindowResize( event ) {
  169. WIDTH = window.innerWidth;
  170. HEIGHT = window.innerHeight;
  171. windowHalfX = WIDTH / 2;
  172. windowHalfY = HEIGHT / 2;
  173. renderer.setSize( WIDTH, HEIGHT );
  174. camera.aspect = WIDTH / HEIGHT;
  175. camera.updateProjectionMatrix();
  176. }
  177. function animate() {
  178. requestAnimationFrame( animate );
  179. if ( ready ) {
  180. update();
  181. render();
  182. }
  183. stats.update();
  184. }
  185. function update() {
  186. var delta = clock.getDelta();
  187. var time = Date.now() * 0.0005;
  188. mixer.update( delta / 2.0 );
  189. for ( var i = 0, il = lights.length; i < il; i ++ ) {
  190. var light = lights[ i ];
  191. var x = Math.sin( time + i * 7.0 ) * 45;
  192. var y = Math.cos( time + i * 5.0 ) * 45 + 20;
  193. var z = Math.cos( time + i * 3.0 ) * 45;
  194. light.position.set( x, y, z );
  195. }
  196. }
  197. function render() {
  198. camera.position.x += ( - mouseX - camera.position.x ) * .05;
  199. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  200. camera.lookAt( scene.position );
  201. renderer.render( scene, camera );
  202. }
  203. </script>
  204. </body>
  205. </html>