Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

DodekaHydra c78f9ffdb1 Update CurvePath.js 10 years ago
build c26ced5d51 Updated builds. 10 years ago
docs 0f4ff31f38 Add missing line break after the fog property description 10 years ago
editor a6919f1ba8 Editor: Started implementing sortable. 10 years ago
examples 48d416cf7d MTLLoader: Fix to avoid loading bump map twice in case material contains both 'bump' and 'bump_map'. 10 years ago
src c78f9ffdb1 Update CurvePath.js 10 years ago
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 10 years ago
utils 8930e5bd95 Utils: Added DynamicBufferAttribute to includes. 10 years ago
.gitignore 6536ce7052 gitignore node_modules 11 years ago
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 years ago
LICENSE c12770459e change *copy; to © 10 years ago
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 years ago
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 10 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases