webgl_furnace_test.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js white furnace test</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #44f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="container">
  19. <div id="info">
  20. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  21. <a href="https://google.github.io/filament/Filament.md.html#toc4.7.2" target="_blank" rel="noopener">White Furnace</a> energy conservation test by <a href="https://jsantell.com/" target="_blank" rel="noopener">Jordan Santell</a>
  22. </div>
  23. </div>
  24. <script type="module">
  25. import * as THREE from '../build/three.module.js';
  26. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  27. var scene, camera, renderer, envMap, radianceMap;
  28. var right = 8;
  29. function init() {
  30. var width = window.innerWidth;
  31. var height = window.innerHeight;
  32. var aspect = width / height;
  33. // renderer
  34. renderer = new THREE.WebGLRenderer( { antialias: true } );
  35. renderer.setSize( width, height );
  36. renderer.setPixelRatio( window.devicePixelRatio );
  37. document.body.appendChild( renderer.domElement );
  38. window.addEventListener( 'resize', onResize, false );
  39. document.body.addEventListener( 'mouseover', function () {
  40. scene.traverse( function ( child ) {
  41. if ( child.isMesh ) child.material.color.setHex( 0xaaaaff );
  42. } );
  43. } );
  44. document.body.addEventListener( 'mouseout', function () {
  45. scene.traverse( function ( child ) {
  46. if ( child.isMesh ) child.material.color.setHex( 0xffffff );
  47. } );
  48. } );
  49. // scene
  50. scene = new THREE.Scene();
  51. // camera
  52. camera = new THREE.PerspectiveCamera( 40, aspect, 1, 30 );
  53. camera.position.set( 0, 0, 18 );
  54. }
  55. function createObjects() {
  56. var geometry = new THREE.SphereBufferGeometry( 0.4, 32, 32 );
  57. for ( var x = 0; x <= 10; x ++ ) {
  58. for ( var y = 0; y <= 10; y ++ ) {
  59. var material = new THREE.MeshPhysicalMaterial( {
  60. roughness: x / 10,
  61. metalness: y / 10,
  62. color: 0xffffff,
  63. envMap: radianceMap,
  64. envMapIntensity: 1,
  65. reflectivity: 1
  66. } );
  67. var mesh = new THREE.Mesh( geometry, material );
  68. mesh.position.x = x - 5;
  69. mesh.position.y = 5 - y;
  70. scene.add( mesh );
  71. }
  72. }
  73. }
  74. function createEnvironment() {
  75. return new Promise( function ( resolve ) {
  76. var envScene = new THREE.Scene();
  77. envScene.background = new THREE.Color( 0xcccccc );
  78. var pmremGenerator = new PMREMGenerator( renderer );
  79. radianceMap = pmremGenerator.fromScene( envScene ).texture;
  80. pmremGenerator.dispose();
  81. scene.background = radianceMap;
  82. resolve();
  83. } );
  84. }
  85. function onResize() {
  86. var width = window.innerWidth;
  87. var height = window.innerHeight;
  88. camera.aspect = width / height;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( width, height );
  91. }
  92. function animate() {
  93. renderer.setAnimationLoop( render );
  94. }
  95. function render() {
  96. renderer.render( scene, camera );
  97. }
  98. Promise.resolve()
  99. .then( init )
  100. .then( createEnvironment )
  101. .then( createObjects )
  102. .then( animate );
  103. </script>
  104. </body>
  105. </html>