PixelShader.js 775 B

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  1. /**
  2. * @author wongbryan / http://wongbryan.github.io
  3. *
  4. * Pixelation shader
  5. */
  6. THREE.PixelShader = {
  7. uniforms: {
  8. "tDiffuse": { value: null },
  9. "pixels": { value: 2048. },
  10. "step": { value: 1. }
  11. },
  12. vertexShader: [
  13. "varying highp vec2 vUv;",
  14. "void main() {",
  15. "vUv = uv;",
  16. "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  17. "}"
  18. ].join( "\n" ),
  19. fragmentShader: [
  20. "uniform sampler2D tDiffuse;",
  21. "uniform float pixels;",
  22. "uniform float step;",
  23. "varying highp vec2 vUv;",
  24. "void main(){",
  25. "float dx = step*(1.0 / pixels);",
  26. "float dy = step*(1.0 / pixels);",
  27. "vec2 coord = vec2(dx * floor(vUv.x / dx), dy * floor(vUv.y / dy));",
  28. "gl_FragColor = texture2D(tDiffuse, coord);",
  29. "}"
  30. ].join( "\n" )
  31. };