GCodeLoader.js 4.9 KB

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  1. 'use strict';
  2. /**
  3. * THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
  4. *
  5. * Gcode files are composed by commands used by machines to create objects.
  6. *
  7. * @class THREE.GCodeLoader
  8. * @param {Manager} manager Loading manager.
  9. * @author tentone
  10. * @author joewalnes
  11. */
  12. THREE.GCodeLoader = function ( manager ) {
  13. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  14. }
  15. THREE.GCodeLoader.prototype.load = function ( url, onLoad, onProgress, onError ) {
  16. var self = this;
  17. var loader = new THREE.FileLoader( self.manager );
  18. loader.setPath( this.path );
  19. loader.load( url, function ( text ) {
  20. onLoad( self.parse( text ) );
  21. }, onProgress, onError );
  22. };
  23. THREE.GCodeLoader.prototype.parse = function ( data ) {
  24. var currentState = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false };
  25. var currentLayer = undefined;
  26. var relative = false;
  27. var box = new THREE.Box3();
  28. var layers = [];
  29. var pathMaterial = new THREE.LineBasicMaterial( { color: 0xFFFF00 } );
  30. pathMaterial.name = 'path';
  31. var extrudingMaterial = new THREE.LineBasicMaterial( { color: 0xFFFFFF } );
  32. extrudingMaterial.name = 'extruded';
  33. function newLayer( line ) {
  34. currentLayer = { lines: [], currentLayer: layers.length, z: line.z };
  35. layers.push( currentLayer );
  36. }
  37. function getLineGroup( line ) {
  38. if ( currentLayer === undefined ) {
  39. newLayer( line );
  40. }
  41. var grouptype = line.extruding ? 1 : 0;
  42. if ( currentLayer.lines[ grouptype ] === undefined ) {
  43. currentLayer.lines[ grouptype ] = {
  44. type: grouptype,
  45. feed: line.e,
  46. extruding: line.extruding,
  47. geometry: new THREE.Geometry(),
  48. material: line.extruding ? extrudingMaterial : pathMaterial,
  49. segmentCount: 0
  50. };
  51. }
  52. return currentLayer.lines[ grouptype ];
  53. }
  54. //Create lie segment between p1 and p2
  55. function addSegment( p1, p2 ) {
  56. var group = getLineGroup( p2 );
  57. var geometry = group.geometry;
  58. group.segmentCount ++;
  59. geometry.vertices.push( new THREE.Vector3( p1.x, p1.y, p1.z ) );
  60. geometry.vertices.push( new THREE.Vector3( p2.x, p2.y, p2.z ) );
  61. if ( p2.extruding ) {
  62. box.min.set( Math.min( box.min.x, p2.x ), Math.min( box.min.y, p2.y ), Math.min( box.min.z, p2.z ) );
  63. box.max.set( Math.max( box.max.x, p2.x ), Math.max( box.max.y, p2.y ), Math.max( box.max.z, p2.z ) );
  64. }
  65. }
  66. function delta( v1, v2 ) {
  67. return relative ? v2 : v2 - v1;
  68. }
  69. function absolute ( v1, v2 ) {
  70. return relative ? v1 + v2 : v2;
  71. }
  72. var lines = data.replace( /;.+/g,'' ).split( '\n' );
  73. for ( var i = 0; i < lines.length; i ++ ) {
  74. var tokens = lines[ i ].split( ' ' );
  75. var cmd = tokens[0].toUpperCase();
  76. //Argumments
  77. var args = {};
  78. tokens.splice( 1 ).forEach( function ( token ) {
  79. if ( token[0] !== undefined ) {
  80. var key = token[0].toLowerCase();
  81. var value = parseFloat( token.substring( 1 ) );
  82. args[ key ] = value;
  83. }
  84. } );
  85. //Process commands
  86. //G0/G1 – Linear Movement
  87. if ( cmd === 'G0' || cmd === 'G1' ) {
  88. var line = {
  89. x: args.x !== undefined ? absolute( currentState.x, args.x ) : currentState.x,
  90. y: args.y !== undefined ? absolute( currentState.y, args.y ) : currentState.y,
  91. z: args.z !== undefined ? absolute( currentState.z, args.z ) : currentState.z,
  92. e: args.e !== undefined ? absolute( currentState.e, args.e ) : currentState.e,
  93. f: args.f !== undefined ? absolute( currentState.f, args.f ) : currentState.f,
  94. };
  95. //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
  96. if ( delta( currentState.e, line.e ) > 0 ) {
  97. line.extruding = delta( currentState.e, line.e ) > 0;
  98. if ( currentLayer == undefined || line.z != currentLayer.z ) {
  99. newLayer( line );
  100. }
  101. }
  102. addSegment( currentState, line );
  103. currentState = line;
  104. }
  105. //G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
  106. else if ( cmd === 'G2' || cmd === 'G3' ) {
  107. console.warn( 'THREE.GCodeLoader: Arc command not supported' );
  108. }
  109. //G90: Set to Absolute Positioning
  110. else if ( cmd === 'G90' ) {
  111. relative = false;
  112. }
  113. //G91: Set to Relative Positioning
  114. else if ( cmd === 'G91' ) {
  115. relative = true;
  116. }
  117. //G92: Set Position
  118. else if ( cmd === 'G92' ) {
  119. var line = currentState;
  120. line.x = args.x !== undefined ? args.x : line.x;
  121. line.y = args.y !== undefined ? args.y : line.y;
  122. line.z = args.z !== undefined ? args.z : line.z;
  123. line.e = args.e !== undefined ? args.e : line.e;
  124. currentState = line;
  125. }
  126. else {
  127. console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
  128. }
  129. }
  130. var object = new THREE.Object3D();
  131. object.name = 'gcode';
  132. for ( var i = 0; i < layers.length; i ++ ) {
  133. var layer = layers[ i ];
  134. for ( var j = 0; j < layer.lines.length; j ++ ) {
  135. var line = layer.lines[ j ];
  136. if ( line !== undefined ) {
  137. var segments = new THREE.LineSegments( line.geometry, line.material );
  138. segments.name = 'layer' + i;
  139. object.add( segments );
  140. }
  141. }
  142. }
  143. return object;
  144. };