DDSLoader.js 6.6 KB

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  1. /*
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.DDSLoader = function () {};
  5. THREE.DDSLoader.prototype = {
  6. constructor: THREE.DDSLoader,
  7. load: function ( url, onLoad, onError ) {
  8. var scope = this;
  9. var images = [];
  10. images.loadCount = 0;
  11. var texture = new THREE.CompressedTexture();
  12. texture.image = images;
  13. // no flipping for cube textures
  14. // (also flipping doesn't work for compressed textures )
  15. texture.flipY = false;
  16. // can't generate mipmaps for compressed textures
  17. // mips must be embedded in DDS files
  18. texture.generateMipmaps = false;
  19. var loader = new THREE.XHRLoader();
  20. loader.setResponseType( 'arraybuffer' );
  21. loader.load( url, function ( buffer ) {
  22. var dds = scope.parse( buffer, true );
  23. if ( dds.isCubemap ) {
  24. var faces = dds.mipmaps.length / dds.mipmapCount;
  25. for ( var f = 0; f < faces; f ++ ) {
  26. images[ f ] = { mipmaps : [] };
  27. for ( var i = 0; i < dds.mipmapCount; i ++ ) {
  28. images[ f ].mipmaps.push( dds.mipmaps[ f * dds.mipmapCount + i ] );
  29. images[ f ].format = dds.format;
  30. images[ f ].width = dds.width;
  31. images[ f ].height = dds.height;
  32. }
  33. }
  34. } else {
  35. texture.image.width = dds.width;
  36. texture.image.height = dds.height;
  37. texture.mipmaps = dds.mipmaps;
  38. }
  39. texture.format = dds.format;
  40. texture.needsUpdate = true;
  41. if ( onLoad ) onLoad( texture );
  42. } );
  43. return texture;
  44. },
  45. parse: function ( buffer, loadMipmaps ) {
  46. var dds = { mipmaps: [], width: 0, height: 0, format: null, mipmapCount: 1 };
  47. // Adapted from @toji's DDS utils
  48. // https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js
  49. // All values and structures referenced from:
  50. // http://msdn.microsoft.com/en-us/library/bb943991.aspx/
  51. var DDS_MAGIC = 0x20534444;
  52. var DDSD_CAPS = 0x1,
  53. DDSD_HEIGHT = 0x2,
  54. DDSD_WIDTH = 0x4,
  55. DDSD_PITCH = 0x8,
  56. DDSD_PIXELFORMAT = 0x1000,
  57. DDSD_MIPMAPCOUNT = 0x20000,
  58. DDSD_LINEARSIZE = 0x80000,
  59. DDSD_DEPTH = 0x800000;
  60. var DDSCAPS_COMPLEX = 0x8,
  61. DDSCAPS_MIPMAP = 0x400000,
  62. DDSCAPS_TEXTURE = 0x1000;
  63. var DDSCAPS2_CUBEMAP = 0x200,
  64. DDSCAPS2_CUBEMAP_POSITIVEX = 0x400,
  65. DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800,
  66. DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000,
  67. DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000,
  68. DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000,
  69. DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000,
  70. DDSCAPS2_VOLUME = 0x200000;
  71. var DDPF_ALPHAPIXELS = 0x1,
  72. DDPF_ALPHA = 0x2,
  73. DDPF_FOURCC = 0x4,
  74. DDPF_RGB = 0x40,
  75. DDPF_YUV = 0x200,
  76. DDPF_LUMINANCE = 0x20000;
  77. function fourCCToInt32( value ) {
  78. return value.charCodeAt(0) +
  79. (value.charCodeAt(1) << 8) +
  80. (value.charCodeAt(2) << 16) +
  81. (value.charCodeAt(3) << 24);
  82. }
  83. function int32ToFourCC( value ) {
  84. return String.fromCharCode(
  85. value & 0xff,
  86. (value >> 8) & 0xff,
  87. (value >> 16) & 0xff,
  88. (value >> 24) & 0xff
  89. );
  90. }
  91. function loadARGBMip( buffer, dataOffset, width, height ) {
  92. var dataLength = width*height*4;
  93. var srcBuffer = new Uint8Array( buffer, dataOffset, dataLength );
  94. var byteArray = new Uint8Array( dataLength );
  95. var dst = 0;
  96. var src = 0;
  97. for ( var y = 0; y < height; y++ ) {
  98. for ( var x = 0; x < width; x++ ) {
  99. var b = srcBuffer[src]; src++;
  100. var g = srcBuffer[src]; src++;
  101. var r = srcBuffer[src]; src++;
  102. var a = srcBuffer[src]; src++;
  103. byteArray[dst] = r; dst++; //r
  104. byteArray[dst] = g; dst++; //g
  105. byteArray[dst] = b; dst++; //b
  106. byteArray[dst] = a; dst++; //a
  107. }
  108. }
  109. return byteArray;
  110. }
  111. var FOURCC_DXT1 = fourCCToInt32("DXT1");
  112. var FOURCC_DXT3 = fourCCToInt32("DXT3");
  113. var FOURCC_DXT5 = fourCCToInt32("DXT5");
  114. var headerLengthInt = 31; // The header length in 32 bit ints
  115. // Offsets into the header array
  116. var off_magic = 0;
  117. var off_size = 1;
  118. var off_flags = 2;
  119. var off_height = 3;
  120. var off_width = 4;
  121. var off_mipmapCount = 7;
  122. var off_pfFlags = 20;
  123. var off_pfFourCC = 21;
  124. var off_RGBBitCount = 22;
  125. var off_RBitMask = 23;
  126. var off_GBitMask = 24;
  127. var off_BBitMask = 25;
  128. var off_ABitMask = 26;
  129. var off_caps = 27;
  130. var off_caps2 = 28;
  131. var off_caps3 = 29;
  132. var off_caps4 = 30;
  133. // Parse header
  134. var header = new Int32Array( buffer, 0, headerLengthInt );
  135. if ( header[ off_magic ] !== DDS_MAGIC ) {
  136. console.error( 'THREE.DDSLoader.parse: Invalid magic number in DDS header.' );
  137. return dds;
  138. }
  139. if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) {
  140. console.error( 'THREE.DDSLoader.parse: Unsupported format, must contain a FourCC code.' );
  141. return dds;
  142. }
  143. var blockBytes;
  144. var fourCC = header[ off_pfFourCC ];
  145. var isRGBAUncompressed = false;
  146. switch ( fourCC ) {
  147. case FOURCC_DXT1:
  148. blockBytes = 8;
  149. dds.format = THREE.RGB_S3TC_DXT1_Format;
  150. break;
  151. case FOURCC_DXT3:
  152. blockBytes = 16;
  153. dds.format = THREE.RGBA_S3TC_DXT3_Format;
  154. break;
  155. case FOURCC_DXT5:
  156. blockBytes = 16;
  157. dds.format = THREE.RGBA_S3TC_DXT5_Format;
  158. break;
  159. default:
  160. if( header[off_RGBBitCount] ==32
  161. && header[off_RBitMask]&0xff0000
  162. && header[off_GBitMask]&0xff00
  163. && header[off_BBitMask]&0xff
  164. && header[off_ABitMask]&0xff000000 ) {
  165. isRGBAUncompressed = true;
  166. blockBytes = 64;
  167. dds.format = THREE.RGBAFormat;
  168. } else {
  169. console.error( 'THREE.DDSLoader.parse: Unsupported FourCC code ', int32ToFourCC( fourCC ) );
  170. return dds;
  171. }
  172. }
  173. dds.mipmapCount = 1;
  174. if ( header[ off_flags ] & DDSD_MIPMAPCOUNT && loadMipmaps !== false ) {
  175. dds.mipmapCount = Math.max( 1, header[ off_mipmapCount ] );
  176. }
  177. //TODO: Verify that all faces of the cubemap are present with DDSCAPS2_CUBEMAP_POSITIVEX, etc.
  178. dds.isCubemap = header[ off_caps2 ] & DDSCAPS2_CUBEMAP ? true : false;
  179. dds.width = header[ off_width ];
  180. dds.height = header[ off_height ];
  181. var dataOffset = header[ off_size ] + 4;
  182. // Extract mipmaps buffers
  183. var width = dds.width;
  184. var height = dds.height;
  185. var faces = dds.isCubemap ? 6 : 1;
  186. for ( var face = 0; face < faces; face ++ ) {
  187. for ( var i = 0; i < dds.mipmapCount; i ++ ) {
  188. if( isRGBAUncompressed ) {
  189. var byteArray = loadARGBMip( buffer, dataOffset, width, height );
  190. var dataLength = byteArray.length;
  191. } else {
  192. var dataLength = Math.max( 4, width ) / 4 * Math.max( 4, height ) / 4 * blockBytes;
  193. var byteArray = new Uint8Array( buffer, dataOffset, dataLength );
  194. }
  195. var mipmap = { "data": byteArray, "width": width, "height": height };
  196. dds.mipmaps.push( mipmap );
  197. dataOffset += dataLength;
  198. width = Math.max( width * 0.5, 1 );
  199. height = Math.max( height * 0.5, 1 );
  200. }
  201. width = dds.width;
  202. height = dds.height;
  203. }
  204. return dds;
  205. }
  206. };