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- THREE.WebGLProgram = ( function () {
- var programIdCount = 0;
- var generateDefines = function ( defines ) {
- var value, chunk, chunks = [];
- for ( var d in defines ) {
- value = defines[ d ];
- if ( value === false ) continue;
- chunk = "#define " + d + " " + value;
- chunks.push( chunk );
- }
- return chunks.join( "\n" );
- };
- var cacheUniformLocations = function ( gl, program, identifiers ) {
- var uniforms = {};
- for ( var i = 0, l = identifiers.length; i < l; i ++ ) {
- var id = identifiers[ i ];
- uniforms[ id ] = gl.getUniformLocation( program, id );
- }
- return uniforms;
- };
- var cacheAttributeLocations = function ( gl, program, identifiers ) {
- var attributes = {};
- for ( var i = 0, l = identifiers.length; i < l; i ++ ) {
- var id = identifiers[ i ];
- attributes[ id ] = gl.getAttribLocation( program, id );
- }
- return attributes;
- };
- return function ( renderer, code, material, parameters ) {
- var _this = renderer;
- var _gl = _this.context;
- var fragmentShader = material.fragmentShader;
- var vertexShader = material.vertexShader;
- var uniforms = material.uniforms;
- var attributes = material.attributes;
- var defines = material.defines;
- var index0AttributeName = material.index0AttributeName;
- if ( index0AttributeName === undefined && parameters.morphTargets === true ) {
- // programs with morphTargets displace position out of attribute 0
- index0AttributeName = 'position';
- }
- var shadowMapTypeDefine = "SHADOWMAP_TYPE_BASIC";
- if ( parameters.shadowMapType === THREE.PCFShadowMap ) {
- shadowMapTypeDefine = "SHADOWMAP_TYPE_PCF";
- } else if ( parameters.shadowMapType === THREE.PCFSoftShadowMap ) {
- shadowMapTypeDefine = "SHADOWMAP_TYPE_PCF_SOFT";
- }
- // console.log( "building new program " );
- //
- var customDefines = generateDefines( defines );
- //
- var program = _gl.createProgram();
- var prefix_vertex, prefix_fragment;
- if ( material instanceof THREE.RawShaderMaterial ) {
- prefix_vertex = '';
- prefix_fragment = '';
- } else {
- prefix_vertex = [
- "precision " + parameters.precision + " float;",
- "precision " + parameters.precision + " int;",
- customDefines,
- parameters.supportsVertexTextures ? "#define VERTEX_TEXTURES" : "",
- _this.gammaInput ? "#define GAMMA_INPUT" : "",
- _this.gammaOutput ? "#define GAMMA_OUTPUT" : "",
- "#define MAX_DIR_LIGHTS " + parameters.maxDirLights,
- "#define MAX_POINT_LIGHTS " + parameters.maxPointLights,
- "#define MAX_SPOT_LIGHTS " + parameters.maxSpotLights,
- "#define MAX_HEMI_LIGHTS " + parameters.maxHemiLights,
- "#define MAX_SHADOWS " + parameters.maxShadows,
- "#define MAX_BONES " + parameters.maxBones,
- parameters.map ? "#define USE_MAP" : "",
- parameters.envMap ? "#define USE_ENVMAP" : "",
- parameters.lightMap ? "#define USE_LIGHTMAP" : "",
- parameters.bumpMap ? "#define USE_BUMPMAP" : "",
- parameters.normalMap ? "#define USE_NORMALMAP" : "",
- parameters.specularMap ? "#define USE_SPECULARMAP" : "",
- parameters.alphaMap ? "#define USE_ALPHAMAP" : "",
- parameters.vertexColors ? "#define USE_COLOR" : "",
- parameters.skinning ? "#define USE_SKINNING" : "",
- parameters.useVertexTexture ? "#define BONE_TEXTURE" : "",
- parameters.morphTargets ? "#define USE_MORPHTARGETS" : "",
- parameters.morphNormals ? "#define USE_MORPHNORMALS" : "",
- parameters.wrapAround ? "#define WRAP_AROUND" : "",
- parameters.doubleSided ? "#define DOUBLE_SIDED" : "",
- parameters.flipSided ? "#define FLIP_SIDED" : "",
- parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "",
- parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "",
- parameters.shadowMapDebug ? "#define SHADOWMAP_DEBUG" : "",
- parameters.shadowMapCascade ? "#define SHADOWMAP_CASCADE" : "",
- parameters.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "",
- parameters.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "",
- //_this._glExtensionFragDepth ? "#define USE_LOGDEPTHBUF_EXT" : "",
- "uniform mat4 modelMatrix;",
- "uniform mat4 modelViewMatrix;",
- "uniform mat4 projectionMatrix;",
- "uniform mat4 viewMatrix;",
- "uniform mat3 normalMatrix;",
- "uniform vec3 cameraPosition;",
- "attribute vec3 position;",
- "attribute vec3 normal;",
- "attribute vec2 uv;",
- "attribute vec2 uv2;",
- "#ifdef USE_COLOR",
- " attribute vec3 color;",
- "#endif",
- "#ifdef USE_MORPHTARGETS",
- " attribute vec3 morphTarget0;",
- " attribute vec3 morphTarget1;",
- " attribute vec3 morphTarget2;",
- " attribute vec3 morphTarget3;",
- " #ifdef USE_MORPHNORMALS",
- " attribute vec3 morphNormal0;",
- " attribute vec3 morphNormal1;",
- " attribute vec3 morphNormal2;",
- " attribute vec3 morphNormal3;",
- " #else",
- " attribute vec3 morphTarget4;",
- " attribute vec3 morphTarget5;",
- " attribute vec3 morphTarget6;",
- " attribute vec3 morphTarget7;",
- " #endif",
- "#endif",
- "#ifdef USE_SKINNING",
- " attribute vec4 skinIndex;",
- " attribute vec4 skinWeight;",
- "#endif",
- ""
- ].join( '\n' );
- prefix_fragment = [
- "precision " + parameters.precision + " float;",
- "precision " + parameters.precision + " int;",
- ( parameters.bumpMap || parameters.normalMap ) ? "#extension GL_OES_standard_derivatives : enable" : "",
- customDefines,
- "#define MAX_DIR_LIGHTS " + parameters.maxDirLights,
- "#define MAX_POINT_LIGHTS " + parameters.maxPointLights,
- "#define MAX_SPOT_LIGHTS " + parameters.maxSpotLights,
- "#define MAX_HEMI_LIGHTS " + parameters.maxHemiLights,
- "#define MAX_SHADOWS " + parameters.maxShadows,
- parameters.alphaTest ? "#define ALPHATEST " + parameters.alphaTest: "",
- _this.gammaInput ? "#define GAMMA_INPUT" : "",
- _this.gammaOutput ? "#define GAMMA_OUTPUT" : "",
- ( parameters.useFog && parameters.fog ) ? "#define USE_FOG" : "",
- ( parameters.useFog && parameters.fogExp ) ? "#define FOG_EXP2" : "",
- parameters.map ? "#define USE_MAP" : "",
- parameters.envMap ? "#define USE_ENVMAP" : "",
- parameters.lightMap ? "#define USE_LIGHTMAP" : "",
- parameters.bumpMap ? "#define USE_BUMPMAP" : "",
- parameters.normalMap ? "#define USE_NORMALMAP" : "",
- parameters.specularMap ? "#define USE_SPECULARMAP" : "",
- parameters.alphaMap ? "#define USE_ALPHAMAP" : "",
- parameters.vertexColors ? "#define USE_COLOR" : "",
- parameters.metal ? "#define METAL" : "",
- parameters.wrapAround ? "#define WRAP_AROUND" : "",
- parameters.doubleSided ? "#define DOUBLE_SIDED" : "",
- parameters.flipSided ? "#define FLIP_SIDED" : "",
- parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "",
- parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "",
- parameters.shadowMapDebug ? "#define SHADOWMAP_DEBUG" : "",
- parameters.shadowMapCascade ? "#define SHADOWMAP_CASCADE" : "",
- parameters.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "",
- //_this._glExtensionFragDepth ? "#define USE_LOGDEPTHBUF_EXT" : "",
- "uniform mat4 viewMatrix;",
- "uniform vec3 cameraPosition;",
- ""
- ].join( '\n' );
- }
- var glVertexShader = new THREE.WebGLShader( _gl, _gl.VERTEX_SHADER, prefix_vertex + vertexShader );
- var glFragmentShader = new THREE.WebGLShader( _gl, _gl.FRAGMENT_SHADER, prefix_fragment + fragmentShader );
- _gl.attachShader( program, glVertexShader );
- _gl.attachShader( program, glFragmentShader );
- if ( index0AttributeName !== undefined ) {
- // Force a particular attribute to index 0.
- // because potentially expensive emulation is done by browser if attribute 0 is disabled.
- // And, color, for example is often automatically bound to index 0 so disabling it
- _gl.bindAttribLocation( program, 0, index0AttributeName );
- }
- _gl.linkProgram( program );
- if ( _gl.getProgramParameter( program, _gl.LINK_STATUS ) === false ) {
- console.error( 'THREE.WebGLProgram: Could not initialise shader.' );
- console.error( 'gl.VALIDATE_STATUS', _gl.getProgramParameter( program, _gl.VALIDATE_STATUS ) );
- console.error( 'gl.getError()', _gl.getError() );
- }
- if ( _gl.getProgramInfoLog( program ) !== '' ) {
- console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', _gl.getProgramInfoLog( program ) );
- }
- // clean up
- _gl.deleteShader( glVertexShader );
- _gl.deleteShader( glFragmentShader );
- // cache uniform locations
- var identifiers = [
- 'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'modelMatrix', 'cameraPosition',
- 'morphTargetInfluences'
- ];
- if ( parameters.useVertexTexture ) {
- identifiers.push( 'boneTexture' );
- identifiers.push( 'boneTextureWidth' );
- identifiers.push( 'boneTextureHeight' );
- } else {
- identifiers.push( 'boneGlobalMatrices' );
- }
- if ( parameters.logarithmicDepthBuffer ) {
- identifiers.push('logDepthBufFC');
- }
- for ( var u in uniforms ) {
- identifiers.push( u );
- }
- this.uniforms = cacheUniformLocations( _gl, program, identifiers );
- // cache attributes locations
- identifiers = [
- "position", "normal", "uv", "uv2", "tangent", "color",
- "skinIndex", "skinWeight", "lineDistance"
- ];
- for ( var i = 0; i < parameters.maxMorphTargets; i ++ ) {
- identifiers.push( "morphTarget" + i );
- }
- for ( var i = 0; i < parameters.maxMorphNormals; i ++ ) {
- identifiers.push( "morphNormal" + i );
- }
- for ( var a in attributes ) {
- identifiers.push( a );
- }
- this.attributes = cacheAttributeLocations( _gl, program, identifiers );
- //
- this.id = programIdCount ++;
- this.code = code;
- this.usedTimes = 1;
- this.program = program;
- this.vertexShader = glVertexShader;
- this.fragmentShader = glFragmentShader;
- return this;
- };
- } )();
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