2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

sunag c84334f4a6 codestyle 7 жил өмнө
.github 35ae830a7c r93 7 жил өмнө
build 35ae830a7c r93 7 жил өмнө
docs 90756977c8 Docs: Fix some links 7 жил өмнө
editor c8d8498982 WebVR: Update origin trial token 7 жил өмнө
examples c84334f4a6 codestyle 7 жил өмнө
src 5391d060f8 r94dev 7 жил өмнө
test 03681b7bd6 Add updateMatrixWorld benchmark 7 жил өмнө
utils 44aaa9c7bc Remove Blender exporter, add 'Loading 3D models' guide. 7 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 жил өмнө
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 жил өмнө
.travis.yml 3f191c3999 Travis CI 7 жил өмнө
LICENSE 5498e9ec31 Update LICENSE 7 жил өмнө
README.md e1f9e8541a README: Added Travis badge 7 жил өмнө
bower.json d271add4e8 Added bower.json back. See #10431 8 жил өмнө
package-lock.json 2ca5f65662 Upgrade Dev-Dependencies 7 жил өмнө
package.json 35ae830a7c r93 7 жил өмнө
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 жил өмнө

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases