webgl_stereo_pano.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - stereo pano demo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta name="viewmode" content="projection=stereo">
  8. <style>
  9. html, body {
  10. background-color: #000;
  11. margin: 0;
  12. padding: 0;
  13. overflow: hidden;
  14. }
  15. #vrMode {
  16. position: absolute;
  17. top: 0;
  18. left: 0;
  19. margin: 10px;
  20. padding: 10px;
  21. border: 0;
  22. background: #000;
  23. color: #fff;
  24. font-size: 1rem;
  25. }
  26. </style>
  27. <script>
  28. WebVRConfig = {
  29. // Forces availability of VR mode.
  30. FORCE_ENABLE_VR: true, // Default: false.
  31. // Complementary filter coefficient. 0 for accelerometer, 1 for gyro.
  32. //K_FILTER: 0.98, // Default: 0.98.
  33. // How far into the future to predict during fast motion.
  34. //PREDICTION_TIME_S: 0, // Default: 0.050s.
  35. // Flag to disable touch panner. In case you have your own touch controls
  36. //TOUCH_PANNER_DISABLED: true, // Default: false.
  37. // Enable yaw panning only, disabling roll and pitch. This can be useful
  38. // for panoramas with nothing interesting above or below.
  39. //YAW_ONLY: true, // Default: false.
  40. // To disable keyboard and mouse controls. If you implement your own.
  41. //MOUSE_KEYBOARD_CONTROLS_DISABLED: true // Default: false
  42. }
  43. </script>
  44. </head>
  45. <body>
  46. <button id="vrMode">VR MODE</button>
  47. <script src="../build/three.min.js"></script>
  48. <script src="js/libs/webvr-polyfill.js"></script>
  49. <script src="js/controls/VRControls.js"></script>
  50. <script src="js/effects/VREffect.js"></script>
  51. <script>
  52. var camera;
  53. var vrControls;
  54. var effect;
  55. var renderer;
  56. var scene;
  57. var vrMode = false;
  58. function init() {
  59. renderer = new THREE.WebGLRenderer( { antialias: true } );
  60. renderer.setPixelRatio( window.devicePixelRatio ? window.devicePixelRatio : 1 );
  61. document.body.appendChild( renderer.domElement );
  62. scene = new THREE.Scene();
  63. camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 1, 10000 );
  64. camera.layers.enable(1);
  65. effect = new THREE.VREffect( renderer );
  66. vrControls = new THREE.VRControls( camera );
  67. var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe_stereo.jpg", 12 );
  68. var materials = [];
  69. for ( var i = 0; i < 6; i ++ ) {
  70. materials.push( new THREE.MeshBasicMaterial( { map: textures[i] } ) );
  71. }
  72. var skyBox = new THREE.Mesh( new THREE.CubeGeometry( 1024, 1024, 1024 ), new THREE.MeshFaceMaterial( materials ) );
  73. skyBox.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, -1 ) );
  74. skyBox.layers.set( 1 );
  75. scene.add( skyBox );
  76. var materialsR = [];
  77. for ( var i = 6; i < 12; i ++ ) {
  78. materialsR.push( new THREE.MeshBasicMaterial( { map: textures[i] } ) );
  79. }
  80. var skyBoxR = new THREE.Mesh( new THREE.CubeGeometry( 1024, 1024, 1024 ), new THREE.MeshFaceMaterial( materialsR ) );
  81. skyBoxR.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, -1 ) );
  82. skyBoxR.layers.set( 2 );
  83. scene.add( skyBoxR );
  84. animate();
  85. onWindowResize();
  86. }
  87. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  88. var textures = [];
  89. for ( var i=0; i < tilesNum; i++ ) {
  90. textures[i] = new THREE.Texture();
  91. }
  92. var imageObj = new Image();
  93. imageObj.onload = function() {
  94. var canvas, context;
  95. var tileWidth = imageObj.height;
  96. for ( var i = 0; i < textures.length; i++ ) {
  97. canvas = document.createElement( 'canvas' );
  98. context = canvas.getContext( '2d' );
  99. canvas.height = tileWidth;
  100. canvas.width = tileWidth;
  101. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  102. textures[i].image = canvas
  103. textures[i].needsUpdate = true;
  104. }
  105. };
  106. imageObj.src = atlasImgUrl;
  107. return textures;
  108. }
  109. function requestFullscreen() {
  110. effect.setFullScreen( true );
  111. }
  112. function onWindowResize() {
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. if (vrMode) {
  116. effect.setSize(window.innerWidth, window.innerHeight);
  117. } else {
  118. renderer.setSize(window.innerWidth, window.innerHeight);
  119. }
  120. }
  121. function onFullscreenChange(e) {
  122. var fsElement = document.fullscreenElement ||
  123. document.mozFullScreenElement ||
  124. document.webkitFullscreenElement;
  125. if ( !fsElement ) {
  126. vrMode = false;
  127. } else {
  128. window.screen.orientation.lock( 'landscape' );
  129. }
  130. }
  131. function animate() {
  132. if ( vrMode ) {
  133. effect.render( scene, camera );
  134. } else {
  135. renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
  136. renderer.render( scene, camera );
  137. }
  138. vrControls.update();
  139. requestAnimationFrame( animate );
  140. }
  141. document.querySelector( '#vrMode' ).addEventListener( 'click', function() {
  142. vrMode = vrMode ? false : true;
  143. requestFullscreen();
  144. onWindowResize();
  145. } );
  146. document.addEventListener( 'fullscreenchange', onFullscreenChange );
  147. document.addEventListener( 'mozfullscreenchange', onFullscreenChange );
  148. window.addEventListener( 'resize', onWindowResize, false );
  149. init();
  150. </script>
  151. </body>
  152. </html>