map_particle_pars_fragment.glsl.js 292 B

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  1. export default /* glsl */`
  2. #if defined( USE_POINTS_UV )
  3. varying vec2 vUv;
  4. #else
  5. #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  6. uniform mat3 uvTransform;
  7. #endif
  8. #endif
  9. #ifdef USE_MAP
  10. uniform sampler2D map;
  11. #endif
  12. #ifdef USE_ALPHAMAP
  13. uniform sampler2D alphaMap;
  14. #endif
  15. `;