Matrix3.js 5.0 KB

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  1. import { Vector3 } from './Vector3';
  2. /**
  3. * @author alteredq / http://alteredqualia.com/
  4. * @author WestLangley / http://github.com/WestLangley
  5. * @author bhouston / http://clara.io
  6. * @author tschw
  7. */
  8. function Matrix3() {
  9. this.elements = new Float32Array( [
  10. 1, 0, 0,
  11. 0, 1, 0,
  12. 0, 0, 1
  13. ] );
  14. if ( arguments.length > 0 ) {
  15. console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
  16. }
  17. }
  18. Matrix3.prototype = {
  19. constructor: Matrix3,
  20. isMatrix3: true,
  21. set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
  22. var te = this.elements;
  23. te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
  24. te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
  25. te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
  26. return this;
  27. },
  28. identity: function () {
  29. this.set(
  30. 1, 0, 0,
  31. 0, 1, 0,
  32. 0, 0, 1
  33. );
  34. return this;
  35. },
  36. clone: function () {
  37. return new this.constructor().fromArray( this.elements );
  38. },
  39. copy: function ( m ) {
  40. var me = m.elements;
  41. this.set(
  42. me[ 0 ], me[ 3 ], me[ 6 ],
  43. me[ 1 ], me[ 4 ], me[ 7 ],
  44. me[ 2 ], me[ 5 ], me[ 8 ]
  45. );
  46. return this;
  47. },
  48. setFromMatrix4: function( m ) {
  49. var me = m.elements;
  50. this.set(
  51. me[ 0 ], me[ 4 ], me[ 8 ],
  52. me[ 1 ], me[ 5 ], me[ 9 ],
  53. me[ 2 ], me[ 6 ], me[ 10 ]
  54. );
  55. return this;
  56. },
  57. applyToVector3Array: function () {
  58. var v1;
  59. return function applyToVector3Array( array, offset, length ) {
  60. if ( v1 === undefined ) v1 = new Vector3();
  61. if ( offset === undefined ) offset = 0;
  62. if ( length === undefined ) length = array.length;
  63. for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) {
  64. v1.fromArray( array, j );
  65. v1.applyMatrix3( this );
  66. v1.toArray( array, j );
  67. }
  68. return array;
  69. };
  70. }(),
  71. applyToBufferAttribute: function () {
  72. var v1;
  73. return function applyToBufferAttribute( attribute ) {
  74. if ( v1 === undefined ) v1 = new Vector3();
  75. for ( var i = 0, l = attribute.count; i < l; i ++ ) {
  76. v1.x = attribute.getX( i );
  77. v1.y = attribute.getY( i );
  78. v1.z = attribute.getZ( i );
  79. v1.applyMatrix3( this );
  80. attribute.setXYZ( i, v1.x, v1.y, v1.z );
  81. }
  82. return attribute;
  83. };
  84. }(),
  85. multiplyScalar: function ( s ) {
  86. var te = this.elements;
  87. te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
  88. te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
  89. te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
  90. return this;
  91. },
  92. determinant: function () {
  93. var te = this.elements;
  94. var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
  95. d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
  96. g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
  97. return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
  98. },
  99. getInverse: function ( matrix, throwOnDegenerate ) {
  100. if ( matrix && matrix.isMatrix4 ) {
  101. console.error( "THREE.Matrix3.getInverse no longer takes a Matrix4 argument." );
  102. }
  103. var me = matrix.elements,
  104. te = this.elements,
  105. n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
  106. n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
  107. n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
  108. t11 = n33 * n22 - n32 * n23,
  109. t12 = n32 * n13 - n33 * n12,
  110. t13 = n23 * n12 - n22 * n13,
  111. det = n11 * t11 + n21 * t12 + n31 * t13;
  112. if ( det === 0 ) {
  113. var msg = "THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0";
  114. if ( throwOnDegenerate === true ) {
  115. throw new Error( msg );
  116. } else {
  117. console.warn( msg );
  118. }
  119. return this.identity();
  120. }
  121. var detInv = 1 / det;
  122. te[ 0 ] = t11 * detInv;
  123. te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
  124. te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
  125. te[ 3 ] = t12 * detInv;
  126. te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
  127. te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
  128. te[ 6 ] = t13 * detInv;
  129. te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
  130. te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
  131. return this;
  132. },
  133. transpose: function () {
  134. var tmp, m = this.elements;
  135. tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
  136. tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
  137. tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
  138. return this;
  139. },
  140. getNormalMatrix: function ( matrix4 ) {
  141. return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
  142. },
  143. transposeIntoArray: function ( r ) {
  144. var m = this.elements;
  145. r[ 0 ] = m[ 0 ];
  146. r[ 1 ] = m[ 3 ];
  147. r[ 2 ] = m[ 6 ];
  148. r[ 3 ] = m[ 1 ];
  149. r[ 4 ] = m[ 4 ];
  150. r[ 5 ] = m[ 7 ];
  151. r[ 6 ] = m[ 2 ];
  152. r[ 7 ] = m[ 5 ];
  153. r[ 8 ] = m[ 8 ];
  154. return this;
  155. },
  156. fromArray: function ( array, offset ) {
  157. if ( offset === undefined ) offset = 0;
  158. for( var i = 0; i < 9; i ++ ) {
  159. this.elements[ i ] = array[ i + offset ];
  160. }
  161. return this;
  162. },
  163. toArray: function ( array, offset ) {
  164. if ( array === undefined ) array = [];
  165. if ( offset === undefined ) offset = 0;
  166. var te = this.elements;
  167. array[ offset ] = te[ 0 ];
  168. array[ offset + 1 ] = te[ 1 ];
  169. array[ offset + 2 ] = te[ 2 ];
  170. array[ offset + 3 ] = te[ 3 ];
  171. array[ offset + 4 ] = te[ 4 ];
  172. array[ offset + 5 ] = te[ 5 ];
  173. array[ offset + 6 ] = te[ 6 ];
  174. array[ offset + 7 ] = te[ 7 ];
  175. array[ offset + 8 ] = te[ 8 ];
  176. return array;
  177. }
  178. };
  179. export { Matrix3 };