webvr_sculpt.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sculpt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #f00;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/vr/WebVR.js"></script>
  23. <script src="js/loaders/OBJLoader.js"></script>
  24. <script src="js/MarchingCubes.js"></script>
  25. <script>
  26. var container;
  27. var camera, scene, renderer;
  28. var controller1, controller2;
  29. var blob;
  30. var points = [];
  31. init();
  32. initBlob();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. var info = document.createElement( 'div' );
  38. info.style.position = 'absolute';
  39. info.style.top = '10px';
  40. info.style.width = '100%';
  41. info.style.textAlign = 'center';
  42. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - sculpt';
  43. container.appendChild( info );
  44. scene = new THREE.Scene();
  45. scene.background = new THREE.Color( 0x222222 );
  46. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
  47. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  48. var material = new THREE.MeshStandardMaterial( {
  49. color: 0x444444,
  50. roughness: 1.0,
  51. metalness: 0.0
  52. } );
  53. var table = new THREE.Mesh( geometry, material );
  54. table.position.y = 0.35;
  55. table.position.z = 0.85;
  56. table.castShadow = true;
  57. table.receiveShadow = true;
  58. scene.add( table );
  59. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  60. var material = new THREE.MeshStandardMaterial( {
  61. color: 0x222222,
  62. roughness: 1.0,
  63. metalness: 0.0
  64. } );
  65. var floor = new THREE.Mesh( geometry, material );
  66. floor.rotation.x = - Math.PI / 2;
  67. floor.receiveShadow = true;
  68. scene.add( floor );
  69. scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
  70. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  71. var light = new THREE.DirectionalLight( 0xffffff );
  72. light.position.set( 0, 6, 0 );
  73. light.castShadow = true;
  74. light.shadow.camera.top = 2;
  75. light.shadow.camera.bottom = - 2;
  76. light.shadow.camera.right = 2;
  77. light.shadow.camera.left = - 2;
  78. light.shadow.mapSize.set( 4096, 4096 );
  79. scene.add( light );
  80. // scene.add( new THREE.DirectionalLightHelper( light ) );
  81. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  82. //
  83. renderer = new THREE.WebGLRenderer( { antialias: true } );
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. renderer.gammaInput = true;
  87. renderer.gammaOutput = true;
  88. renderer.shadowMap.enabled = true;
  89. renderer.vr.enabled = true;
  90. container.appendChild( renderer.domElement );
  91. document.body.appendChild( WEBVR.createButton( renderer ) );
  92. // controllers
  93. function onSelectStart() {
  94. this.userData.isSelecting = true;
  95. }
  96. function onSelectEnd() {
  97. this.userData.isSelecting = false;
  98. }
  99. controller1 = renderer.vr.getController( 0 );
  100. controller1.addEventListener( 'selectstart', onSelectStart );
  101. controller1.addEventListener( 'selectend', onSelectEnd );
  102. controller1.userData.id = 0;
  103. scene.add( controller1 );
  104. controller2 = renderer.vr.getController( 1 );
  105. controller2.addEventListener( 'selectstart', onSelectStart );
  106. controller2.addEventListener( 'selectend', onSelectEnd );
  107. controller2.userData.id = 1;
  108. scene.add( controller2 );
  109. var loader = new THREE.OBJLoader();
  110. loader.setPath( 'models/obj/vive-controller/' );
  111. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  112. var loader = new THREE.TextureLoader();
  113. loader.setPath( 'models/obj/vive-controller/' );
  114. var controller = object.children[ 0 ];
  115. controller.material.map = loader.load( 'onepointfive_texture.png' );
  116. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  117. controller.castShadow = true;
  118. controller.receiveShadow = true;
  119. // var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
  120. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.002, 2 ), blob.material );
  121. pivot.name = 'pivot';
  122. pivot.position.y = - 0.016;
  123. pivot.position.z = - 0.043;
  124. pivot.rotation.x = Math.PI / 5.5;
  125. controller.add( pivot );
  126. var range = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.03, 3 ), new THREE.MeshBasicMaterial( { opacity: 0.25, transparent: true } ) );
  127. pivot.add( range );
  128. controller1.add( controller.clone() );
  129. controller2.add( controller.clone() );
  130. } );
  131. //
  132. window.addEventListener( 'resize', onWindowResize, false );
  133. }
  134. function initBlob() {
  135. /*
  136. var path = "textures/cube/SwedishRoyalCastle/";
  137. var format = '.jpg';
  138. var urls = [
  139. path + 'px' + format, path + 'nx' + format,
  140. path + 'py' + format, path + 'ny' + format,
  141. path + 'pz' + format, path + 'nz' + format
  142. ];
  143. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  144. */
  145. var material = new THREE.MeshStandardMaterial( {
  146. color: 0xffffff,
  147. // envMap: reflectionCube,
  148. roughness: 0.9,
  149. metalness: 0.0
  150. } );
  151. blob = new THREE.MarchingCubes( 64, material, true );
  152. blob.position.y = 1;
  153. scene.add( blob );
  154. initPoints();
  155. }
  156. function initPoints() {
  157. points = [
  158. { position: new THREE.Vector3(), strength: 0.04, subtract: 10 },
  159. { position: new THREE.Vector3(), strength: - 0.08, subtract: 10 }
  160. ];
  161. }
  162. function onWindowResize() {
  163. camera.aspect = window.innerWidth / window.innerHeight;
  164. camera.updateProjectionMatrix();
  165. renderer.setSize( window.innerWidth, window.innerHeight );
  166. }
  167. //
  168. function animate() {
  169. renderer.setAnimationLoop( render );
  170. }
  171. function transformPoint( vector ) {
  172. vector.x = ( vector.x + 1.0 ) / 2.0;
  173. vector.y = ( vector.y / 2.0 );
  174. vector.z = ( vector.z + 1.0 ) / 2.0;
  175. }
  176. function handleController( controller ) {
  177. var pivot = controller.getObjectByName( 'pivot' );
  178. if ( pivot ) {
  179. var id = controller.userData.id;
  180. var matrix = pivot.matrixWorld;
  181. points[ id ].position.setFromMatrixPosition( matrix );
  182. transformPoint( points[ id ].position );
  183. if ( controller.userData.isSelecting ) {
  184. var strength = points[ id ].strength / 2;
  185. var vector = new THREE.Vector3().setFromMatrixPosition( matrix );
  186. transformPoint( vector );
  187. points.push( { position: vector, strength: strength, subtract: 10 } );
  188. }
  189. }
  190. }
  191. function updateBlob() {
  192. blob.reset();
  193. for ( var i = 0; i < points.length; i ++ ) {
  194. var point = points[ i ];
  195. var position = point.position;
  196. blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
  197. }
  198. }
  199. function render() {
  200. handleController( controller1 );
  201. handleController( controller2 );
  202. updateBlob();
  203. renderer.render( scene, camera );
  204. }
  205. </script>
  206. </body>
  207. </html>