webvr_video.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - 360 stereo video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 10px;
  17. width: 100%;
  18. color: #fff;
  19. text-align: center;
  20. }
  21. a {
  22. color: #ff0
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - 360 stereo video<br />
  30. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank" rel="noopener">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank" rel="noopener">mery project</a>.
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/vr/WebVR.js"></script>
  34. <script>
  35. var camera, scene, renderer;
  36. var video, texture;
  37. init();
  38. animate();
  39. function init() {
  40. var container = document.getElementById( 'container' );
  41. container.addEventListener( 'click', function () {
  42. video.play();
  43. } );
  44. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  45. camera.layers.enable( 1 ); // render left view when no stereo available
  46. // video
  47. video = document.createElement( 'video' );
  48. video.crossOrigin = 'anonymous';
  49. video.loop = true;
  50. video.muted = true;
  51. video.src = 'textures/MaryOculus.webm';
  52. video.setAttribute( 'webkit-playsinline', 'webkit-playsinline' );
  53. video.play();
  54. texture = new THREE.Texture( video );
  55. texture.generateMipmaps = false;
  56. texture.minFilter = THREE.NearestFilter;
  57. texture.maxFilter = THREE.NearestFilter;
  58. texture.format = THREE.RGBFormat;
  59. setInterval( function () {
  60. if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
  61. texture.needsUpdate = true;
  62. }
  63. }, 1000 / 24 );
  64. scene = new THREE.Scene();
  65. scene.background = new THREE.Color( 0x101010 );
  66. // left
  67. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  68. // invert the geometry on the x-axis so that all of the faces point inward
  69. geometry.scale( - 1, 1, 1 );
  70. var uvs = geometry.attributes.uv.array;
  71. for ( var i = 0; i < uvs.length; i += 2 ) {
  72. uvs[ i ] *= 0.5;
  73. }
  74. var material = new THREE.MeshBasicMaterial( { map: texture } );
  75. var mesh = new THREE.Mesh( geometry, material );
  76. mesh.rotation.y = - Math.PI / 2;
  77. mesh.layers.set( 1 ); // display in left eye only
  78. scene.add( mesh );
  79. // right
  80. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  81. geometry.scale( - 1, 1, 1 );
  82. var uvs = geometry.attributes.uv.array;
  83. for ( var i = 0; i < uvs.length; i += 2 ) {
  84. uvs[ i ] *= 0.5;
  85. uvs[ i ] += 0.5;
  86. }
  87. var material = new THREE.MeshBasicMaterial( { map: texture } );
  88. var mesh = new THREE.Mesh( geometry, material );
  89. mesh.rotation.y = - Math.PI / 2;
  90. mesh.layers.set( 2 ); // display in right eye only
  91. scene.add( mesh );
  92. //
  93. renderer = new THREE.WebGLRenderer();
  94. renderer.setPixelRatio( window.devicePixelRatio );
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. renderer.vr.enabled = true;
  97. container.appendChild( renderer.domElement );
  98. document.body.appendChild( WEBVR.createButton( renderer, { frameOfReferenceType: 'head-model' } ) );
  99. //
  100. window.addEventListener( 'resize', onWindowResize, false );
  101. }
  102. function onWindowResize() {
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. }
  107. function animate() {
  108. renderer.setAnimationLoop( render );
  109. }
  110. function render() {
  111. renderer.render( scene, camera );
  112. }
  113. </script>
  114. </body>
  115. </html>