webgl_loader_bvh.html 2.8 KB

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  1. <html>
  2. <head>
  3. <title>three.js webgl - BVHLoader</title>
  4. <style>
  5. body {
  6. color: #fff;
  7. font-family:Monospace;
  8. font-size:13px;
  9. text-align:center;
  10. font-weight: bold;
  11. background-color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. padding: 10px;
  18. width: 100%;
  19. text-align: center;
  20. color: #000000;
  21. }
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="info">
  27. <a href="http://threejs.org" target="_blank">three.js</a> - BVH Loader -
  28. animation from <a href="http://mocap.cs.cmu.edu/">http://mocap.cs.cmu.edu/</a>
  29. </div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/controls/TrackballControls.js"></script>
  32. <script src="js/loaders/BVHLoader.js"></script>
  33. <script>
  34. var clock = new THREE.Clock();
  35. var mixer, skeletonHelper, camera, controls, scene, renderer;
  36. var mesh;
  37. init();
  38. animate();
  39. var loader = new THREE.BVHLoader();
  40. loader.load( "models/bvh/pirouette.bvh", function( result ) {
  41. skeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
  42. skeletonHelper.skeleton = result.skeleton; // allow animation mixer to bind to SkeletonHelper directly
  43. var boneContainer = new THREE.Object3D();
  44. boneContainer.add( result.skeleton.bones[ 0 ] );
  45. scene.add( skeletonHelper );
  46. scene.add( boneContainer );
  47. // play animation
  48. mixer = new THREE.AnimationMixer( skeletonHelper );
  49. mixer.clipAction( result.clip ).setEffectiveWeight( 1.0 ).play()
  50. } );
  51. function init() {
  52. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  53. controls = new THREE.TrackballControls( camera );
  54. controls.rotateSpeed = 4.5;
  55. controls.zoomSpeed = 1.2;
  56. controls.panSpeed = 0.8;
  57. controls.staticMoving = true;
  58. controls.dynamicDampingFactor = 0.3;
  59. scene = new THREE.Scene();
  60. camera.position.z = 600;
  61. camera.position.y = 200;
  62. // renderer
  63. renderer = new THREE.WebGLRenderer( { antialias: true } );
  64. renderer.setClearColor( 0xeeeeee );
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. document.body.appendChild( renderer.domElement );
  68. window.addEventListener( 'resize', onWindowResize, false );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. controls.handleResize();
  75. }
  76. function animate() {
  77. requestAnimationFrame( animate );
  78. controls.update();
  79. var delta = clock.getDelta();
  80. if ( mixer )
  81. mixer.update( delta );
  82. if ( skeletonHelper )
  83. skeletonHelper.update();
  84. renderer.render( scene, camera );
  85. }
  86. </script>
  87. </body>
  88. </html>