canvas_particles_sprites.html 4.3 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/Three.js"></script>
  20. <script src="js/RequestAnimationFrame.js"></script>
  21. <script src="js/Stats.js"></script>
  22. <script src="js/Tween.js"></script>
  23. <script>
  24. var container, stats;
  25. var camera, scene, renderer, particle;
  26. var mouseX = 0, mouseY = 0;
  27. var windowHalfX = window.innerWidth / 2;
  28. var windowHalfY = window.innerHeight / 2;
  29. init();
  30. animate();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
  35. camera.position.z = 1000;
  36. scene = new THREE.Scene();
  37. var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture( generateSprite() ), blending: THREE.AdditiveBlending } );
  38. for ( var i = 0; i < 1000; i++ ) {
  39. particle = new THREE.Particle( material );
  40. initParticle( particle, i * 10 );
  41. scene.add( particle );
  42. }
  43. renderer = new THREE.CanvasRenderer();
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. renderer.sortElements = false;
  46. renderer.setClearColorHex( 0x0000ff, 0.25 );
  47. container.appendChild( renderer.domElement );
  48. stats = new Stats();
  49. stats.domElement.style.position = 'absolute';
  50. stats.domElement.style.top = '0px';
  51. container.appendChild( stats.domElement );
  52. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  53. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  54. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  55. }
  56. function generateSprite() {
  57. var canvas = document.createElement( 'canvas' );
  58. canvas.width = 16;
  59. canvas.height = 16;
  60. var context = canvas.getContext( '2d' );
  61. var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
  62. gradient.addColorStop( 0, 'rgba(255,255,255,1)' );
  63. gradient.addColorStop( 0.2, 'rgba(0,255,255,1)' );
  64. gradient.addColorStop( 0.4, 'rgba(0,0,64,1)' );
  65. gradient.addColorStop( 1, 'rgba(0,0,0,1)' );
  66. context.fillStyle = gradient;
  67. context.fillRect( 0, 0, canvas.width, canvas.height );
  68. return canvas;
  69. }
  70. function initParticle( particle, delay ) {
  71. var particle = this instanceof THREE.Particle ? this : particle;
  72. var delay = delay !== undefined ? delay : 0;
  73. particle.position.x = 0;
  74. particle.position.y = 0;
  75. particle.position.z = 0;
  76. particle.scale.x = particle.scale.y = Math.random() * 3 + 1;
  77. new TWEEN.Tween( particle )
  78. .delay( delay )
  79. .to( {}, 10000 )
  80. .onComplete( initParticle )
  81. .start();
  82. new TWEEN.Tween( particle.position )
  83. .delay( delay )
  84. .to( { x: Math.random() * 4000 - 2000, y: Math.random() * 1000 - 500, z: Math.random() * 4000 - 2000 }, 10000 )
  85. .start();
  86. new TWEEN.Tween( particle.scale )
  87. .delay( delay )
  88. .to( { x: 0, y: 0 }, 10000 )
  89. .start();
  90. }
  91. //
  92. function onDocumentMouseMove( event ) {
  93. mouseX = event.clientX - windowHalfX;
  94. mouseY = event.clientY - windowHalfY;
  95. }
  96. function onDocumentTouchStart( event ) {
  97. if ( event.touches.length == 1 ) {
  98. event.preventDefault();
  99. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  100. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  101. }
  102. }
  103. function onDocumentTouchMove( event ) {
  104. if ( event.touches.length == 1 ) {
  105. event.preventDefault();
  106. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  107. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  108. }
  109. }
  110. //
  111. function animate() {
  112. requestAnimationFrame( animate );
  113. render();
  114. stats.update();
  115. }
  116. function render() {
  117. TWEEN.update();
  118. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  119. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  120. camera.lookAt( scene.position );
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>