css3d_orthographic.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>three.js css3d - orthographic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. }
  12. a {
  13. color: #f00;
  14. }
  15. #info {
  16. color: #000000;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - orthographic</div>
  22. <script type="module">
  23. import {
  24. Color,
  25. DoubleSide,
  26. Euler,
  27. Math as _Math,
  28. Mesh,
  29. MeshBasicMaterial,
  30. OrthographicCamera,
  31. PlaneBufferGeometry,
  32. Scene,
  33. Vector3,
  34. WebGLRenderer
  35. } from "../build/three.module.js";
  36. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  37. import { CSS3DRenderer, CSS3DObject } from './jsm/renderers/CSS3DRenderer.js';
  38. var camera, scene, renderer;
  39. var scene2, renderer2;
  40. init();
  41. animate();
  42. function init() {
  43. var frustumSize = 500;
  44. var aspect = window.innerWidth / window.innerHeight;
  45. camera = new OrthographicCamera( frustumSize * aspect / - 2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 1, 1000 );
  46. camera.position.set( - 200, 200, 200 );
  47. scene = new Scene();
  48. scene.background = new Color( 0xf0f0f0 );
  49. scene2 = new Scene();
  50. var material = new MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: DoubleSide } );
  51. // left
  52. createPlane(
  53. 100, 100,
  54. 'chocolate',
  55. new Vector3( - 50, 0, 0 ),
  56. new Euler( 0, - 90 * _Math.DEG2RAD, 0 )
  57. );
  58. // right
  59. createPlane(
  60. 100, 100,
  61. 'saddlebrown',
  62. new Vector3( 0, 0, 50 ),
  63. new Euler( 0, 0, 0 )
  64. );
  65. // top
  66. createPlane(
  67. 100, 100,
  68. 'yellowgreen',
  69. new Vector3( 0, 50, 0 ),
  70. new Euler( - 90 * _Math.DEG2RAD, 0, 0 )
  71. );
  72. // bottom
  73. createPlane(
  74. 300, 300,
  75. 'seagreen',
  76. new Vector3( 0, - 50, 0 ),
  77. new Euler( - 90 * _Math.DEG2RAD, 0, 0 )
  78. );
  79. //
  80. renderer = new WebGLRenderer();
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. document.body.appendChild( renderer.domElement );
  84. renderer2 = new CSS3DRenderer();
  85. renderer2.setSize( window.innerWidth, window.innerHeight );
  86. renderer2.domElement.style.position = 'absolute';
  87. renderer2.domElement.style.top = 0;
  88. document.body.appendChild( renderer2.domElement );
  89. var controls = new OrbitControls( camera, renderer2.domElement );
  90. function createPlane( width, height, cssColor, pos, rot ) {
  91. var element = document.createElement( 'div' );
  92. element.style.width = width + 'px';
  93. element.style.height = height + 'px';
  94. element.style.opacity = 0.75;
  95. element.style.background = cssColor;
  96. var object = new CSS3DObject( element );
  97. object.position.copy( pos );
  98. object.rotation.copy( rot );
  99. scene2.add( object );
  100. var geometry = new PlaneBufferGeometry( width, height );
  101. var mesh = new Mesh( geometry, material );
  102. mesh.position.copy( object.position );
  103. mesh.rotation.copy( object.rotation );
  104. scene.add( mesh );
  105. }
  106. }
  107. function animate() {
  108. requestAnimationFrame( animate );
  109. renderer.render( scene, camera );
  110. renderer2.render( scene2, camera );
  111. }
  112. </script>
  113. </body>
  114. </html>