misc_boxselection.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - box selection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #000;
  12. }
  13. a {
  14. color: #08e;
  15. }
  16. .selectBox {
  17. border: 1px solid #55aaff;
  18. background-color: rgba(75, 160, 255, 0.3);
  19. position: fixed;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <div id="info">
  25. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - box selection
  26. </div>
  27. <script type="module">
  28. import {
  29. AmbientLight,
  30. BoxBufferGeometry,
  31. Color,
  32. Mesh,
  33. MeshLambertMaterial,
  34. PCFShadowMap,
  35. PerspectiveCamera,
  36. Scene,
  37. SpotLight,
  38. WebGLRenderer
  39. } from "../build/three.module.js";
  40. import Stats from './jsm/libs/stats.module.js';
  41. import { SelectionBox } from './jsm/interactive/SelectionBox.js';
  42. import { SelectionHelper } from './jsm/interactive/SelectionHelper.js';
  43. var container, stats;
  44. var camera, scene, renderer;
  45. init();
  46. animate();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 5000 );
  51. camera.position.z = 1000;
  52. scene = new Scene();
  53. scene.background = new Color( 0xf0f0f0 );
  54. scene.add( new AmbientLight( 0x505050 ) );
  55. var light = new SpotLight( 0xffffff, 1.5 );
  56. light.position.set( 0, 500, 2000 );
  57. light.angle = Math.PI / 9;
  58. light.castShadow = true;
  59. light.shadow.camera.near = 1000;
  60. light.shadow.camera.far = 4000;
  61. light.shadow.mapSize.width = 1024;
  62. light.shadow.mapSize.height = 1024;
  63. scene.add( light );
  64. var geometry = new BoxBufferGeometry( 20, 20, 20 );
  65. for ( var i = 0; i < 200; i ++ ) {
  66. var object = new Mesh( geometry, new MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  67. object.position.x = Math.random() * 1600 - 800;
  68. object.position.y = Math.random() * 900 - 450;
  69. object.position.z = Math.random() * 900 - 500;
  70. object.rotation.x = Math.random() * 2 * Math.PI;
  71. object.rotation.y = Math.random() * 2 * Math.PI;
  72. object.rotation.z = Math.random() * 2 * Math.PI;
  73. object.scale.x = Math.random() * 2 + 1;
  74. object.scale.y = Math.random() * 2 + 1;
  75. object.scale.z = Math.random() * 2 + 1;
  76. object.castShadow = true;
  77. object.receiveShadow = true;
  78. scene.add( object );
  79. }
  80. renderer = new WebGLRenderer( { antialias: true } );
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. renderer.shadowMap.enabled = true;
  84. renderer.shadowMap.type = PCFShadowMap;
  85. container.appendChild( renderer.domElement );
  86. stats = new Stats();
  87. container.appendChild( stats.dom );
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. //
  96. function animate() {
  97. requestAnimationFrame( animate );
  98. render();
  99. stats.update();
  100. }
  101. function render() {
  102. renderer.render( scene, camera );
  103. }
  104. var selectionBox = new SelectionBox( camera, scene );
  105. var helper = new SelectionHelper( selectionBox, renderer, 'selectBox' );
  106. document.addEventListener( 'mousedown', function ( event ) {
  107. for ( var item of selectionBox.collection ) {
  108. item.material.emissive = new Color( 0x000000 );
  109. }
  110. selectionBox.startPoint.set(
  111. ( event.clientX / window.innerWidth ) * 2 - 1,
  112. - ( event.clientY / window.innerHeight ) * 2 + 1,
  113. 0.5 );
  114. } );
  115. document.addEventListener( 'mousemove', function ( event ) {
  116. if ( helper.isDown ) {
  117. for ( var i = 0; i < selectionBox.collection.length; i ++ ) {
  118. selectionBox.collection[ i ].material.emissive = new Color( 0x000000 );
  119. }
  120. selectionBox.endPoint.set(
  121. ( event.clientX / window.innerWidth ) * 2 - 1,
  122. - ( event.clientY / window.innerHeight ) * 2 + 1,
  123. 0.5 );
  124. var allSelected = selectionBox.select();
  125. for ( var i = 0; i < allSelected.length; i ++ ) {
  126. allSelected[ i ].material.emissive = new Color( 0x0000ff );
  127. }
  128. }
  129. } );
  130. document.addEventListener( 'mouseup', function ( event ) {
  131. selectionBox.endPoint.set(
  132. ( event.clientX / window.innerWidth ) * 2 - 1,
  133. - ( event.clientY / window.innerHeight ) * 2 + 1,
  134. 0.5 );
  135. var allSelected = selectionBox.select();
  136. for ( var i = 0; i < allSelected.length; i ++ ) {
  137. allSelected[ i ].material.emissive = new Color( 0x0000ff );
  138. }
  139. } );
  140. </script>
  141. </body>
  142. </html>