misc_exporter_draco.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - draco</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #a0a0a0;
  11. color: #fff;
  12. }
  13. a {
  14. color: #0f0;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - draco<br/><br/>
  21. <button id="createGeometry">Geometry</button>
  22. <button id="createBufferGeometry">BufferGeometry</button> |
  23. <button id="exportFile">Export DRC</button>
  24. </div>
  25. <script src="js/libs/draco/draco_encoder.js"></script>
  26. <script type="module">
  27. import {
  28. Color,
  29. DirectionalLight,
  30. Fog,
  31. HemisphereLight,
  32. GridHelper,
  33. MeshPhongMaterial,
  34. Mesh,
  35. PerspectiveCamera,
  36. PlaneBufferGeometry,
  37. Scene,
  38. TorusKnotGeometry,
  39. TorusKnotBufferGeometry,
  40. WebGLRenderer
  41. } from "../build/three.module.js";
  42. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  43. import { DRACOExporter } from './jsm/exporters/DRACOExporter.js';
  44. var scene, camera, renderer, exporter, mesh;
  45. init();
  46. animate();
  47. function createBufferGeometry() {
  48. scene.remove( mesh );
  49. var geometry = new TorusKnotBufferGeometry( 50, 15, 200, 30 );
  50. var material = new MeshPhongMaterial( { color: 0x00ff00 } );
  51. mesh = new Mesh( geometry, material );
  52. mesh.castShadow = true;
  53. mesh.position.y = 25;
  54. scene.add( mesh );
  55. }
  56. function createGeometry() {
  57. scene.remove( mesh );
  58. var geometry = new TorusKnotGeometry( 50, 15, 200, 30 );
  59. var material = new MeshPhongMaterial( { color: 0x00ff00 } );
  60. mesh = new Mesh( geometry, material );
  61. mesh.castShadow = true;
  62. mesh.position.y = 25;
  63. scene.add( mesh );
  64. }
  65. function init() {
  66. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  67. camera.position.set( 200, 100, 200 );
  68. scene = new Scene();
  69. scene.background = new Color( 0xa0a0a0 );
  70. scene.fog = new Fog( 0xa0a0a0, 200, 1000 );
  71. exporter = new DRACOExporter();
  72. //
  73. var hemiLight = new HemisphereLight( 0xffffff, 0x444444 );
  74. hemiLight.position.set( 0, 200, 0 );
  75. scene.add( hemiLight );
  76. var directionalLight = new DirectionalLight( 0xffffff, 0.5 );
  77. directionalLight.position.set( 0, 200, 100 );
  78. directionalLight.castShadow = true;
  79. directionalLight.shadow.camera.top = 180;
  80. directionalLight.shadow.camera.bottom = - 100;
  81. directionalLight.shadow.camera.left = - 120;
  82. directionalLight.shadow.camera.right = 120;
  83. scene.add( directionalLight );
  84. // ground
  85. var ground = new Mesh(
  86. new PlaneBufferGeometry( 2000, 2000 ),
  87. new MeshPhongMaterial( { color: 0x999999, depthWrite: false } )
  88. );
  89. ground.rotation.x = - Math.PI / 2;
  90. ground.position.y = - 75;
  91. ground.receiveShadow = true;
  92. scene.add( ground );
  93. var grid = new GridHelper( 2000, 20, 0x000000, 0x000000 );
  94. grid.material.opacity = 0.2;
  95. grid.material.transparent = true;
  96. grid.position.y = - 75;
  97. scene.add( grid );
  98. // export mesh
  99. var geometry = new TorusKnotBufferGeometry( 50, 15, 200, 30 );
  100. var material = new MeshPhongMaterial( { color: 0x00ff00 } );
  101. mesh = new Mesh( geometry, material );
  102. mesh.castShadow = true;
  103. mesh.position.y = 25;
  104. scene.add( mesh );
  105. //
  106. renderer = new WebGLRenderer( { antialias: true } );
  107. renderer.setPixelRatio( window.devicePixelRatio );
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. renderer.shadowMap.enabled = true;
  110. document.body.appendChild( renderer.domElement );
  111. //
  112. var controls = new OrbitControls( camera, renderer.domElement );
  113. controls.target.set( 0, 25, 0 );
  114. controls.update();
  115. //
  116. window.addEventListener( 'resize', onWindowResize, false );
  117. var createGeometryButton = document.getElementById( 'createGeometry' );
  118. createGeometryButton.addEventListener( 'click', createGeometry );
  119. var createBufferGeometryButton = document.getElementById( 'createBufferGeometry' );
  120. createBufferGeometryButton.addEventListener( 'click', createBufferGeometry );
  121. var exportButton = document.getElementById( 'exportFile' );
  122. exportButton.addEventListener( 'click', exportFile );
  123. }
  124. function onWindowResize() {
  125. camera.aspect = window.innerWidth / window.innerHeight;
  126. camera.updateProjectionMatrix();
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. }
  129. function animate() {
  130. requestAnimationFrame( animate );
  131. renderer.render( scene, camera );
  132. }
  133. function exportFile() {
  134. var result = exporter.parse( mesh.geometry );
  135. saveArrayBuffer( result, 'file.drc' );
  136. }
  137. var link = document.createElement( 'a' );
  138. link.style.display = 'none';
  139. document.body.appendChild( link );
  140. function save( blob, filename ) {
  141. link.href = URL.createObjectURL( blob );
  142. link.download = filename;
  143. link.click();
  144. }
  145. function saveArrayBuffer( buffer, filename ) {
  146. save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );
  147. }
  148. </script>
  149. </body>
  150. </html>