misc_exporter_obj.html 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - obj</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. .floating {
  10. background : #000000;
  11. opacity : 0.8;
  12. width : 80%;
  13. height : 80%;
  14. position : absolute;
  15. left : 10%;
  16. top : 10%;
  17. border : 1px solid #555555;
  18. padding : 10px;
  19. display : none;
  20. overflow : auto;
  21. z-index: 100;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="info">
  27. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - obj<br /><br />
  28. <button id="triangle">triangle</button>
  29. <button id="cube">cube</button>
  30. <button id="cylinder">cylinder</button>
  31. <button id="multiple">multiple</button>
  32. <button id="transformed">transformed</button><br /><br />
  33. <button id="export">export to obj</button>
  34. </div>
  35. <script type="module">
  36. import {
  37. BoxBufferGeometry,
  38. BufferGeometry,
  39. CylinderBufferGeometry,
  40. DirectionalLight,
  41. Float32BufferAttribute,
  42. Mesh,
  43. MeshLambertMaterial,
  44. PerspectiveCamera,
  45. Scene,
  46. WebGLRenderer
  47. } from "../build/three.module.js";
  48. import { OBJExporter } from './jsm/exporters/OBJExporter.js';
  49. var camera, scene, light, renderer;
  50. var exportButton, floatingDiv;
  51. var mouseX = 0, mouseY = 0;
  52. function exportToObj() {
  53. var exporter = new OBJExporter();
  54. var result = exporter.parse( scene );
  55. floatingDiv.style.display = 'block';
  56. floatingDiv.innerHTML = result.split( '\n' ).join( '<br />' );
  57. }
  58. function addGeometry( type ) {
  59. for ( var i = 0; i < scene.children.length; i ++ ) {
  60. var child = scene.children[ i ];
  61. if ( child.isMesh ) {
  62. child.geometry.dispose();
  63. scene.remove( child );
  64. i --;
  65. }
  66. }
  67. if ( type === 1 ) {
  68. var material = new MeshLambertMaterial( { color: 0x00cc00 } );
  69. var geometry = generateTriangleGeometry();
  70. scene.add( new Mesh( geometry, material ) );
  71. } else if ( type === 2 ) {
  72. var material = new MeshLambertMaterial( { color: 0x00cc00 } );
  73. var geometry = new BoxBufferGeometry( 100, 100, 100 );
  74. scene.add( new Mesh( geometry, material ) );
  75. } else if ( type === 3 ) {
  76. var material = new MeshLambertMaterial( { color: 0x00cc00 } );
  77. var geometry = new CylinderBufferGeometry( 50, 50, 100, 30, 1 );
  78. scene.add( new Mesh( geometry, material ) );
  79. } else if ( type === 4 || type === 5 ) {
  80. var material = new MeshLambertMaterial( { color: 0x00cc00 } );
  81. var geometry = generateTriangleGeometry();
  82. var mesh = new Mesh( geometry, material );
  83. mesh.position.x = - 200;
  84. scene.add( mesh );
  85. var geometry2 = new BoxBufferGeometry( 100, 100, 100 );
  86. var mesh2 = new Mesh( geometry2, material );
  87. scene.add( mesh2 );
  88. var geometry3 = new CylinderBufferGeometry( 50, 50, 100, 30, 1 );
  89. var mesh3 = new Mesh( geometry3, material );
  90. mesh3.position.x = 200;
  91. scene.add( mesh3 );
  92. if ( type === 5 ) {
  93. mesh.rotation.y = Math.PI / 4.0;
  94. mesh2.rotation.y = Math.PI / 4.0;
  95. mesh3.rotation.y = Math.PI / 4.0;
  96. }
  97. }
  98. }
  99. function init() {
  100. renderer = new WebGLRenderer();
  101. renderer.setPixelRatio( window.devicePixelRatio );
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. document.body.appendChild( renderer.domElement );
  104. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  105. camera.position.set( 0, 0, 400 );
  106. scene = new Scene();
  107. light = new DirectionalLight( 0xffffff );
  108. scene.add( light );
  109. addGeometry( 1 );
  110. window.addEventListener( 'click', onWindowClick, false );
  111. window.addEventListener( 'resize', onWindowResize, false );
  112. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  113. document.addEventListener( 'mouseover', onDocumentMouseMove, false );
  114. document.getElementById( 'triangle' ).addEventListener( 'click', function () {
  115. addGeometry( 1 );
  116. } );
  117. document.getElementById( 'cube' ).addEventListener( 'click', function () {
  118. addGeometry( 2 );
  119. } );
  120. document.getElementById( 'cylinder' ).addEventListener( 'click', function () {
  121. addGeometry( 3 );
  122. } );
  123. document.getElementById( 'multiple' ).addEventListener( 'click', function () {
  124. addGeometry( 4 );
  125. } );
  126. document.getElementById( 'transformed' ).addEventListener( 'click', function () {
  127. addGeometry( 5 );
  128. } );
  129. exportButton = document.getElementById( 'export' );
  130. exportButton.addEventListener( 'click', function () {
  131. exportToObj();
  132. } );
  133. floatingDiv = document.createElement( 'div' );
  134. floatingDiv.className = 'floating';
  135. document.body.appendChild( floatingDiv );
  136. }
  137. function onWindowClick( event ) {
  138. var needToClose = true;
  139. var target = event.target;
  140. while ( target !== null ) {
  141. if ( target === floatingDiv || target === exportButton ) {
  142. needToClose = false;
  143. break;
  144. }
  145. target = target.parentElement;
  146. }
  147. if ( needToClose ) {
  148. floatingDiv.style.display = 'none';
  149. }
  150. }
  151. function onWindowResize() {
  152. camera.aspect = window.innerWidth / window.innerHeight;
  153. camera.updateProjectionMatrix();
  154. renderer.setSize( window.innerWidth, window.innerHeight );
  155. }
  156. function onDocumentMouseMove( event ) {
  157. var windowHalfX = window.innerWidth / 2;
  158. var windowHalfY = window.innerHeight / 2;
  159. mouseX = ( event.clientX - windowHalfX ) / 2;
  160. mouseY = ( event.clientY - windowHalfY ) / 2;
  161. }
  162. function animate() {
  163. requestAnimationFrame( animate );
  164. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  165. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  166. camera.lookAt( scene.position );
  167. light.position.set( camera.position.x, camera.position.y, camera.position.z ).normalize();
  168. renderer.render( scene, camera );
  169. }
  170. function generateTriangleGeometry() {
  171. var geometry = new BufferGeometry();
  172. var vertices = [];
  173. vertices.push( - 50, - 50, 0 );
  174. vertices.push( 50, - 50, 0 );
  175. vertices.push( 50, 50, 0 );
  176. geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  177. geometry.computeVertexNormals();
  178. return geometry;
  179. }
  180. init();
  181. animate();
  182. </script>
  183. </body>
  184. </html>