misc_exporter_stl.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - stl</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - stl<br/><br/>
  12. <button id="exportASCII">export ASCII</button> <button id="exportBinary">export binary</button>
  13. </div>
  14. <script type="module">
  15. import {
  16. BoxBufferGeometry,
  17. Color,
  18. DirectionalLight,
  19. Fog,
  20. GridHelper,
  21. HemisphereLight,
  22. Mesh,
  23. MeshPhongMaterial,
  24. PerspectiveCamera,
  25. PlaneBufferGeometry,
  26. Scene,
  27. WebGLRenderer
  28. } from "../build/three.module.js";
  29. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  30. import { STLExporter } from './jsm/exporters/STLExporter.js';
  31. var scene, camera, renderer, exporter, mesh;
  32. init();
  33. animate();
  34. function init() {
  35. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  36. camera.position.set( 200, 100, 200 );
  37. scene = new Scene();
  38. scene.background = new Color( 0xa0a0a0 );
  39. scene.fog = new Fog( 0xa0a0a0, 200, 1000 );
  40. exporter = new STLExporter();
  41. //
  42. var hemiLight = new HemisphereLight( 0xffffff, 0x444444 );
  43. hemiLight.position.set( 0, 200, 0 );
  44. scene.add( hemiLight );
  45. var directionalLight = new DirectionalLight( 0xffffff );
  46. directionalLight.position.set( 0, 200, 100 );
  47. directionalLight.castShadow = true;
  48. directionalLight.shadow.camera.top = 180;
  49. directionalLight.shadow.camera.bottom = - 100;
  50. directionalLight.shadow.camera.left = - 120;
  51. directionalLight.shadow.camera.right = 120;
  52. scene.add( directionalLight );
  53. // ground
  54. var ground = new Mesh( new PlaneBufferGeometry( 2000, 2000 ), new MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
  55. ground.rotation.x = - Math.PI / 2;
  56. ground.receiveShadow = true;
  57. scene.add( ground );
  58. var grid = new GridHelper( 2000, 20, 0x000000, 0x000000 );
  59. grid.material.opacity = 0.2;
  60. grid.material.transparent = true;
  61. scene.add( grid );
  62. // export mesh
  63. var geometry = new BoxBufferGeometry( 50, 50, 50 );
  64. var material = new MeshPhongMaterial( { color: 0x00ff00 } );
  65. mesh = new Mesh( geometry, material );
  66. mesh.castShadow = true;
  67. mesh.position.y = 25;
  68. scene.add( mesh );
  69. //
  70. renderer = new WebGLRenderer( { antialias: true } );
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. renderer.shadowMap.enabled = true;
  74. document.body.appendChild( renderer.domElement );
  75. //
  76. var controls = new OrbitControls( camera, renderer.domElement );
  77. controls.target.set( 0, 25, 0 );
  78. controls.update();
  79. //
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. var buttonExportASCII = document.getElementById( 'exportASCII' );
  82. buttonExportASCII.addEventListener( 'click', exportASCII );
  83. var buttonExportBinary = document.getElementById( 'exportBinary' );
  84. buttonExportBinary.addEventListener( 'click', exportBinary );
  85. }
  86. function onWindowResize() {
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. function animate() {
  92. requestAnimationFrame( animate );
  93. renderer.render( scene, camera );
  94. }
  95. function exportASCII() {
  96. var result = exporter.parse( mesh );
  97. saveString( result, 'box.stl' );
  98. }
  99. function exportBinary() {
  100. var result = exporter.parse( mesh, { binary: true } );
  101. saveArrayBuffer( result, 'box.stl' );
  102. }
  103. var link = document.createElement( 'a' );
  104. link.style.display = 'none';
  105. document.body.appendChild( link );
  106. function save( blob, filename ) {
  107. link.href = URL.createObjectURL( blob );
  108. link.download = filename;
  109. link.click();
  110. }
  111. function saveString( text, filename ) {
  112. save( new Blob( [ text ], { type: 'text/plain' } ), filename );
  113. }
  114. function saveArrayBuffer( buffer, filename ) {
  115. save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );
  116. }
  117. </script>
  118. </body>
  119. </html>