svg_sandbox.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js svg - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. svg {
  10. display: block;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script type="module">
  16. import {
  17. AmbientLight,
  18. BoxBufferGeometry,
  19. BufferGeometry,
  20. BufferGeometryLoader,
  21. Color,
  22. CylinderBufferGeometry,
  23. DirectionalLight,
  24. DoubleSide,
  25. FileLoader,
  26. Float32BufferAttribute,
  27. Mesh,
  28. MeshBasicMaterial,
  29. MeshLambertMaterial,
  30. PerspectiveCamera,
  31. PlaneBufferGeometry,
  32. Scene,
  33. Sprite,
  34. SpriteMaterial,
  35. Vector3,
  36. VertexColors
  37. } from "../build/three.module.js";
  38. import Stats from './jsm/libs/stats.module.js';
  39. import { SVGRenderer, SVGObject } from './jsm/renderers/SVGRenderer.js';
  40. var camera, scene, renderer, stats;
  41. var mesh, group;
  42. init();
  43. animate();
  44. function init() {
  45. camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  46. camera.position.z = 500;
  47. scene = new Scene();
  48. scene.background = new Color( 0xf0f0f0 );
  49. // QRCODE
  50. var loader = new BufferGeometryLoader();
  51. loader.load( 'models/json/QRCode_buffergeometry.json', function ( geometry ) {
  52. mesh = new Mesh( geometry, new MeshLambertMaterial( { vertexColors: VertexColors } ) );
  53. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  54. scene.add( mesh );
  55. } );
  56. // CUBES
  57. var cube = new BoxBufferGeometry( 100, 100, 100 );
  58. mesh = new Mesh( cube, new MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  59. mesh.position.x = 500;
  60. mesh.rotation.x = Math.random();
  61. mesh.rotation.y = Math.random();
  62. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  63. scene.add( mesh );
  64. mesh = new Mesh( cube, new MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  65. mesh.position.x = 500;
  66. mesh.position.y = 500;
  67. mesh.rotation.x = Math.random();
  68. mesh.rotation.y = Math.random();
  69. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  70. scene.add( mesh );
  71. // PLANE
  72. mesh = new Mesh( new PlaneBufferGeometry( 100, 100 ), new MeshBasicMaterial( { color: Math.random() * 0xffffff, side: DoubleSide } ) );
  73. mesh.position.y = - 500;
  74. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  75. scene.add( mesh );
  76. // CYLINDER
  77. mesh = new Mesh( new CylinderBufferGeometry( 20, 100, 200, 10 ), new MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  78. mesh.position.x = - 500;
  79. mesh.rotation.x = - Math.PI / 2;
  80. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  81. scene.add( mesh );
  82. // POLYFIELD
  83. var geometry = new BufferGeometry();
  84. var material = new MeshBasicMaterial( { vertexColors: VertexColors, side: DoubleSide } );
  85. var v = new Vector3();
  86. var v0 = new Vector3();
  87. var v1 = new Vector3();
  88. var v2 = new Vector3();
  89. var color = new Color();
  90. var vertices = [];
  91. var colors = [];
  92. for ( var i = 0; i < 100; i ++ ) {
  93. v.set(
  94. Math.random() * 1000 - 500,
  95. Math.random() * 1000 - 500,
  96. Math.random() * 1000 - 500
  97. );
  98. v0.set(
  99. Math.random() * 100 - 50,
  100. Math.random() * 100 - 50,
  101. Math.random() * 100 - 50
  102. );
  103. v1.set(
  104. Math.random() * 100 - 50,
  105. Math.random() * 100 - 50,
  106. Math.random() * 100 - 50
  107. );
  108. v2.set(
  109. Math.random() * 100 - 50,
  110. Math.random() * 100 - 50,
  111. Math.random() * 100 - 50
  112. );
  113. v0.add( v );
  114. v1.add( v );
  115. v2.add( v );
  116. color.setHex( Math.random() * 0xffffff );
  117. // create a single triangle
  118. vertices.push( v0.x, v0.y, v0.z );
  119. vertices.push( v1.x, v1.y, v1.z );
  120. vertices.push( v2.x, v2.y, v2.z );
  121. colors.push( color.r, color.g, color.b );
  122. colors.push( color.r, color.g, color.b );
  123. colors.push( color.r, color.g, color.b );
  124. }
  125. geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  126. geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  127. group = new Mesh( geometry, material );
  128. group.scale.set( 2, 2, 2 );
  129. scene.add( group );
  130. // SPRITES
  131. for ( var i = 0; i < 50; i ++ ) {
  132. var material = new SpriteMaterial( { color: Math.random() * 0xffffff } );
  133. var sprite = new Sprite( material );
  134. sprite.position.x = Math.random() * 1000 - 500;
  135. sprite.position.y = Math.random() * 1000 - 500;
  136. sprite.position.z = Math.random() * 1000 - 500;
  137. sprite.scale.set( 64, 64, 1 );
  138. scene.add( sprite );
  139. }
  140. // CUSTOM
  141. var node = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
  142. node.setAttribute( 'stroke', 'black' );
  143. node.setAttribute( 'fill', 'red' );
  144. node.setAttribute( 'r', '40' );
  145. for ( var i = 0; i < 50; i ++ ) {
  146. var object = new SVGObject( node.cloneNode() );
  147. object.position.x = Math.random() * 1000 - 500;
  148. object.position.y = Math.random() * 1000 - 500;
  149. object.position.z = Math.random() * 1000 - 500;
  150. scene.add( object );
  151. }
  152. // CUSTOM FROM FILE
  153. var fileLoader = new FileLoader();
  154. fileLoader.load( 'models/svg/hexagon.svg', function ( svg ) {
  155. var node = document.createElementNS( 'http://www.w3.org/2000/svg', 'g' );
  156. var parser = new DOMParser();
  157. var doc = parser.parseFromString( svg, 'image/svg+xml' );
  158. node.appendChild( doc.documentElement );
  159. var object = new SVGObject( node );
  160. object.position.x = 500;
  161. scene.add( object );
  162. } );
  163. // LIGHTS
  164. var ambient = new AmbientLight( 0x80ffff );
  165. scene.add( ambient );
  166. var directional = new DirectionalLight( 0xffff00 );
  167. directional.position.set( - 1, 0.5, 0 );
  168. scene.add( directional );
  169. renderer = new SVGRenderer();
  170. renderer.setSize( window.innerWidth, window.innerHeight );
  171. renderer.setQuality( 'low' );
  172. document.body.appendChild( renderer.domElement );
  173. stats = new Stats();
  174. document.body.appendChild( stats.dom );
  175. //
  176. window.addEventListener( 'resize', onWindowResize, false );
  177. }
  178. function onWindowResize() {
  179. camera.aspect = window.innerWidth / window.innerHeight;
  180. camera.updateProjectionMatrix();
  181. renderer.setSize( window.innerWidth, window.innerHeight );
  182. }
  183. //
  184. function animate() {
  185. requestAnimationFrame( animate );
  186. render();
  187. stats.update();
  188. }
  189. function render() {
  190. var time = Date.now() * 0.0002;
  191. camera.position.x = Math.sin( time ) * 500;
  192. camera.position.z = Math.cos( time ) * 500;
  193. camera.lookAt( scene.position );
  194. group.rotation.x += 0.01;
  195. renderer.render( scene, camera );
  196. }
  197. </script>
  198. </body>
  199. </html>