webgl2_sandbox.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl2 sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl2 sandbox</div>
  11. <script src="js/WebGL.js"></script>
  12. <script type="module">
  13. import {
  14. Color,
  15. PerspectiveCamera,
  16. Fog,
  17. Mesh,
  18. MeshNormalMaterial,
  19. PointLight,
  20. Scene,
  21. SphereBufferGeometry,
  22. WebGLRenderer
  23. } from "../build/three.module.js";
  24. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  25. if ( WEBGL.isWebGL2Available() === false ) {
  26. document.body.appendChild( WEBGL.getWebGL2ErrorMessage() );
  27. }
  28. //
  29. var camera, scene, renderer;
  30. var controls;
  31. init();
  32. render();
  33. function init() {
  34. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  35. camera.position.z = 3;
  36. scene = new Scene();
  37. scene.background = new Color( 0, 0, 0.5 );
  38. scene.fog = new Fog( 0x000000, 0.1, 3 );
  39. var light = new PointLight( 0xffffff );
  40. scene.add( light );
  41. var geometry = new SphereBufferGeometry( 0.05, 32, 16 );
  42. var material = new MeshNormalMaterial();
  43. for ( var i = 0; i < 5000; i ++ ) {
  44. var mesh = new Mesh( geometry, material );
  45. mesh.position.x = Math.random() * 10 - 5;
  46. mesh.position.y = Math.random() * 10 - 5;
  47. mesh.position.z = Math.random() * 10 - 5;
  48. mesh.rotation.y = Math.random() * 2 * Math.PI;
  49. mesh.scale.setScalar( Math.random() * 4 + 1 );
  50. scene.add( mesh );
  51. }
  52. var canvas = document.createElement( 'canvas' );
  53. var context = canvas.getContext( 'webgl2' );
  54. renderer = new WebGLRenderer( { canvas: canvas, context: context } );
  55. renderer.setPixelRatio( window.devicePixelRatio );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. document.body.appendChild( renderer.domElement );
  58. window.addEventListener( 'resize', onWindowResize, false );
  59. //
  60. controls = new OrbitControls( camera, renderer.domElement );
  61. controls.addEventListener( 'change', render );
  62. }
  63. function onWindowResize() {
  64. camera.aspect = window.innerWidth / window.innerHeight;
  65. camera.updateProjectionMatrix();
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. }
  68. //
  69. function render() {
  70. renderer.render( scene, camera );
  71. }
  72. </script>
  73. </body>
  74. </html>