webgl_buffergeometry.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry</div>
  12. <script type="module">
  13. import {
  14. AmbientLight,
  15. BufferGeometry,
  16. Color,
  17. DirectionalLight,
  18. DoubleSide,
  19. Float32BufferAttribute,
  20. Fog,
  21. Mesh,
  22. MeshPhongMaterial,
  23. PerspectiveCamera,
  24. Scene,
  25. Vector3,
  26. VertexColors,
  27. WebGLRenderer
  28. } from "../build/three.module.js";
  29. import Stats from './jsm/libs/stats.module.js';
  30. var container, stats;
  31. var camera, scene, renderer;
  32. var mesh;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.getElementById( 'container' );
  37. //
  38. camera = new PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 3500 );
  39. camera.position.z = 2750;
  40. scene = new Scene();
  41. scene.background = new Color( 0x050505 );
  42. scene.fog = new Fog( 0x050505, 2000, 3500 );
  43. //
  44. scene.add( new AmbientLight( 0x444444 ) );
  45. var light1 = new DirectionalLight( 0xffffff, 0.5 );
  46. light1.position.set( 1, 1, 1 );
  47. scene.add( light1 );
  48. var light2 = new DirectionalLight( 0xffffff, 1.5 );
  49. light2.position.set( 0, - 1, 0 );
  50. scene.add( light2 );
  51. //
  52. var triangles = 160000;
  53. var geometry = new BufferGeometry();
  54. var positions = [];
  55. var normals = [];
  56. var colors = [];
  57. var color = new Color();
  58. var n = 800, n2 = n / 2; // triangles spread in the cube
  59. var d = 12, d2 = d / 2; // individual triangle size
  60. var pA = new Vector3();
  61. var pB = new Vector3();
  62. var pC = new Vector3();
  63. var cb = new Vector3();
  64. var ab = new Vector3();
  65. for ( var i = 0; i < triangles; i ++ ) {
  66. // positions
  67. var x = Math.random() * n - n2;
  68. var y = Math.random() * n - n2;
  69. var z = Math.random() * n - n2;
  70. var ax = x + Math.random() * d - d2;
  71. var ay = y + Math.random() * d - d2;
  72. var az = z + Math.random() * d - d2;
  73. var bx = x + Math.random() * d - d2;
  74. var by = y + Math.random() * d - d2;
  75. var bz = z + Math.random() * d - d2;
  76. var cx = x + Math.random() * d - d2;
  77. var cy = y + Math.random() * d - d2;
  78. var cz = z + Math.random() * d - d2;
  79. positions.push( ax, ay, az );
  80. positions.push( bx, by, bz );
  81. positions.push( cx, cy, cz );
  82. // flat face normals
  83. pA.set( ax, ay, az );
  84. pB.set( bx, by, bz );
  85. pC.set( cx, cy, cz );
  86. cb.subVectors( pC, pB );
  87. ab.subVectors( pA, pB );
  88. cb.cross( ab );
  89. cb.normalize();
  90. var nx = cb.x;
  91. var ny = cb.y;
  92. var nz = cb.z;
  93. normals.push( nx, ny, nz );
  94. normals.push( nx, ny, nz );
  95. normals.push( nx, ny, nz );
  96. // colors
  97. var vx = ( x / n ) + 0.5;
  98. var vy = ( y / n ) + 0.5;
  99. var vz = ( z / n ) + 0.5;
  100. color.setRGB( vx, vy, vz );
  101. colors.push( color.r, color.g, color.b );
  102. colors.push( color.r, color.g, color.b );
  103. colors.push( color.r, color.g, color.b );
  104. }
  105. function disposeArray() {
  106. this.array = null;
  107. }
  108. geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ).onUpload( disposeArray ) );
  109. geometry.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ).onUpload( disposeArray ) );
  110. geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ).onUpload( disposeArray ) );
  111. geometry.computeBoundingSphere();
  112. var material = new MeshPhongMaterial( {
  113. color: 0xaaaaaa, specular: 0xffffff, shininess: 250,
  114. side: DoubleSide, vertexColors: VertexColors
  115. } );
  116. mesh = new Mesh( geometry, material );
  117. scene.add( mesh );
  118. //
  119. renderer = new WebGLRenderer();
  120. renderer.setPixelRatio( window.devicePixelRatio );
  121. renderer.setSize( window.innerWidth, window.innerHeight );
  122. renderer.gammaInput = true;
  123. renderer.gammaOutput = true;
  124. container.appendChild( renderer.domElement );
  125. //
  126. stats = new Stats();
  127. container.appendChild( stats.dom );
  128. //
  129. window.addEventListener( 'resize', onWindowResize, false );
  130. }
  131. function onWindowResize() {
  132. camera.aspect = window.innerWidth / window.innerHeight;
  133. camera.updateProjectionMatrix();
  134. renderer.setSize( window.innerWidth, window.innerHeight );
  135. }
  136. //
  137. function animate() {
  138. requestAnimationFrame( animate );
  139. render();
  140. stats.update();
  141. }
  142. function render() {
  143. var time = Date.now() * 0.001;
  144. mesh.rotation.x = time * 0.25;
  145. mesh.rotation.y = time * 0.5;
  146. renderer.render( scene, camera );
  147. }
  148. </script>
  149. </body>
  150. </html>