webgl_buffergeometry_lines.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - lines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. a {
  10. color: #08f;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="container"></div>
  16. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - lines</div>
  17. <script type="module">
  18. import {
  19. BufferGeometry,
  20. Float32BufferAttribute,
  21. Line,
  22. LineBasicMaterial,
  23. PerspectiveCamera,
  24. Scene,
  25. VertexColors,
  26. WebGLRenderer
  27. } from "../build/three.module.js";
  28. import Stats from './jsm/libs/stats.module.js';
  29. var container, stats;
  30. var camera, scene, renderer;
  31. var line;
  32. init();
  33. animate();
  34. function init() {
  35. container = document.getElementById( 'container' );
  36. //
  37. camera = new PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 4000 );
  38. camera.position.z = 2750;
  39. scene = new Scene();
  40. var segments = 10000;
  41. var geometry = new BufferGeometry();
  42. var material = new LineBasicMaterial( { vertexColors: VertexColors } );
  43. var positions = [];
  44. var colors = [];
  45. var r = 800;
  46. for ( var i = 0; i < segments; i ++ ) {
  47. var x = Math.random() * r - r / 2;
  48. var y = Math.random() * r - r / 2;
  49. var z = Math.random() * r - r / 2;
  50. // positions
  51. positions.push( x, y, z );
  52. // colors
  53. colors.push( ( x / r ) + 0.5 );
  54. colors.push( ( y / r ) + 0.5 );
  55. colors.push( ( z / r ) + 0.5 );
  56. }
  57. geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
  58. geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  59. geometry.computeBoundingSphere();
  60. line = new Line( geometry, material );
  61. scene.add( line );
  62. //
  63. renderer = new WebGLRenderer();
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. renderer.gammaInput = true;
  67. renderer.gammaOutput = true;
  68. container.appendChild( renderer.domElement );
  69. //
  70. stats = new Stats();
  71. container.appendChild( stats.dom );
  72. //
  73. window.addEventListener( 'resize', onWindowResize, false );
  74. }
  75. function onWindowResize() {
  76. camera.aspect = window.innerWidth / window.innerHeight;
  77. camera.updateProjectionMatrix();
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. }
  80. //
  81. function animate() {
  82. requestAnimationFrame( animate );
  83. render();
  84. stats.update();
  85. }
  86. function render() {
  87. var time = Date.now() * 0.001;
  88. line.rotation.x = time * 0.25;
  89. line.rotation.y = time * 0.5;
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>