webgl_buffergeometry_lines_indexed.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - lines - indexed</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. a {
  10. color: #08f;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="container"></div>
  16. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - lines - indexed</div>
  17. <script type="module">
  18. import {
  19. BufferGeometry,
  20. Float32BufferAttribute,
  21. LineBasicMaterial,
  22. LineSegments,
  23. Object3D,
  24. PerspectiveCamera,
  25. Scene,
  26. Vector3,
  27. VertexColors,
  28. WebGLRenderer
  29. } from "../build/three.module.js";
  30. import Stats from './jsm/libs/stats.module.js';
  31. var container, stats;
  32. var camera, scene, renderer;
  33. var parent_node;
  34. init();
  35. animate();
  36. function init() {
  37. container = document.getElementById( 'container' );
  38. camera = new PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  39. camera.position.z = 9000;
  40. scene = new Scene();
  41. var geometry = new BufferGeometry();
  42. var material = new LineBasicMaterial( { vertexColors: VertexColors } );
  43. var indices = [];
  44. var positions = [];
  45. var colors = [];
  46. var next_positions_index = 0;
  47. //
  48. var iteration_count = 4;
  49. var rangle = 60 * Math.PI / 180.0;
  50. function add_vertex( v ) {
  51. if ( next_positions_index == 0xffff ) console.error( 'Too many points.' );
  52. positions.push( v.x, v.y, v.z );
  53. colors.push( Math.random() * 0.5 + 0.5, Math.random() * 0.5 + 0.5, 1 );
  54. return next_positions_index ++;
  55. }
  56. // simple Koch curve
  57. function snowflake_iteration( p0, p4, depth ) {
  58. if ( -- depth < 0 ) {
  59. var i = next_positions_index - 1; // p0 already there
  60. add_vertex( p4 );
  61. indices.push( i, i + 1 );
  62. return;
  63. }
  64. var v = p4.clone().sub( p0 );
  65. var v_tier = v.clone().multiplyScalar( 1 / 3 );
  66. var p1 = p0.clone().add( v_tier );
  67. var angle = Math.atan2( v.y, v.x ) + rangle;
  68. var length = v_tier.length();
  69. var p2 = p1.clone();
  70. p2.x += Math.cos( angle ) * length;
  71. p2.y += Math.sin( angle ) * length;
  72. var p3 = p0.clone().add( v_tier ).add( v_tier );
  73. snowflake_iteration( p0, p1, depth );
  74. snowflake_iteration( p1, p2, depth );
  75. snowflake_iteration( p2, p3, depth );
  76. snowflake_iteration( p3, p4, depth );
  77. }
  78. function snowflake( points, loop, x_offset ) {
  79. for ( var iteration = 0; iteration != iteration_count; iteration ++ ) {
  80. add_vertex( points[ 0 ] );
  81. for ( var p_index = 0, p_count = points.length - 1; p_index != p_count; p_index ++ ) {
  82. snowflake_iteration( points[ p_index ], points[ p_index + 1 ], iteration );
  83. }
  84. if ( loop ) snowflake_iteration( points[ points.length - 1 ], points[ 0 ], iteration );
  85. // translate input curve for next iteration
  86. for ( var p_index = 0, p_count = points.length; p_index != p_count; p_index ++ ) {
  87. points[ p_index ].x += x_offset;
  88. }
  89. }
  90. }
  91. var y = 0;
  92. snowflake(
  93. [
  94. new Vector3( 0, y, 0 ),
  95. new Vector3( 500, y, 0 )
  96. ],
  97. false, 600
  98. );
  99. y += 600;
  100. snowflake(
  101. [
  102. new Vector3( 0, y, 0 ),
  103. new Vector3( 250, y + 400, 0 ),
  104. new Vector3( 500, y, 0 )
  105. ],
  106. true, 600
  107. );
  108. y += 600;
  109. snowflake(
  110. [
  111. new Vector3( 0, y, 0 ),
  112. new Vector3( 500, y, 0 ),
  113. new Vector3( 500, y + 500, 0 ),
  114. new Vector3( 0, y + 500, 0 )
  115. ],
  116. true, 600
  117. );
  118. y += 1000;
  119. snowflake(
  120. [
  121. new Vector3( 250, y, 0 ),
  122. new Vector3( 500, y, 0 ),
  123. new Vector3( 250, y, 0 ),
  124. new Vector3( 250, y + 250, 0 ),
  125. new Vector3( 250, y, 0 ),
  126. new Vector3( 0, y, 0 ),
  127. new Vector3( 250, y, 0 ),
  128. new Vector3( 250, y - 250, 0 ),
  129. new Vector3( 250, y, 0 )
  130. ],
  131. false, 600
  132. );
  133. //
  134. geometry.setIndex( indices );
  135. geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
  136. geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  137. geometry.computeBoundingSphere();
  138. var lineSegments = new LineSegments( geometry, material );
  139. lineSegments.position.x -= 1200;
  140. lineSegments.position.y -= 1200;
  141. parent_node = new Object3D();
  142. parent_node.add( lineSegments );
  143. scene.add( parent_node );
  144. renderer = new WebGLRenderer();
  145. renderer.setPixelRatio( window.devicePixelRatio );
  146. renderer.setSize( window.innerWidth, window.innerHeight );
  147. renderer.gammaInput = true;
  148. renderer.gammaOutput = true;
  149. container.appendChild( renderer.domElement );
  150. //
  151. stats = new Stats();
  152. container.appendChild( stats.dom );
  153. //
  154. window.addEventListener( 'resize', onWindowResize, false );
  155. }
  156. function onWindowResize() {
  157. camera.aspect = window.innerWidth / window.innerHeight;
  158. camera.updateProjectionMatrix();
  159. renderer.setSize( window.innerWidth, window.innerHeight );
  160. }
  161. //
  162. function animate() {
  163. requestAnimationFrame( animate );
  164. render();
  165. stats.update();
  166. }
  167. function render() {
  168. var time = Date.now() * 0.001;
  169. parent_node.rotation.z = time * 0.5;
  170. renderer.render( scene, camera );
  171. }
  172. </script>
  173. </body>
  174. </html>